BYE-BYE BALLYGAMES
-THE "END OF AN
ERA"
by Russ Jensen
A little over a week ago I happened to
hear an announcement on a
radio
"financial report" which caught my attention when I heard the
name
"Bally". The report said that
Bally Corporation was getting out
of the
pinball and video game business after over fifty years! The
reporter
said they were selling that part of their business to some
outfit
called "WMS Industries" which I was later to find out was a
"holding
company" for Williams Electronics, Bally's important
competitor
in the games field.
At the time I heard this announcement I
was in the process of
writing
an article for COIN SLOT on another subject.
After hearing the
sad
news about Bally I felt compelled to write this tribute to Bally
and
Ballygames, a subject which has always been near and dear to my
heart. Don't worry, however, my other article will
be completed and
published
in the future.
First I want to say a little about my
personal fondness for Bally
and
their products. Then I shall present a
somewhat brief, but very
"pictorial",
history of the past 56 years of Bally pinball games.
I AM A
"BALLYFILE"
I consider myself a "Ballyfile"
as I have, ever since I was a kid,
had a
special interest and relationship with the products of that great
company. As most of should know by now, I got my
"start" with pinball
when I
was about twelve years old and was given two Bally pinball games
of 1939
vintage (VARIETY and VOGUE) by a friendly coin machine
operator. At that time I got the address of Bally
Manufacturing in
Chicago
and wrote them a letter asking if they could provide schematics
for
these games. They did answer my letter,
but said the drawings were
"no
longer available".
As a result of that letter, I believe, I
got on a Bally mailing
list
and started receiving their company newsletter called "BALLYHOO".
This
monthly publication mostly covered events at the plant and news of
the
employees (births, marriages, etc.) and generally had little to do
with
games.
But, the January 1953 issue commemorated
"20 years of Ballygames"
and
featured pictures of one game for each year (except during World
War II)
from 1932 to 1953. The following is a
list of the games shown.
I have
since acquired several of these games which are indicated by the
asterisks
shown in the list.
1932 BALLYHOO* 1941
41-DERBY
1933 AIRWAY 1946 VICTORY SPECIAL*
1934 ROCKET 1947
SPECIAL ENTRY
1935 JUMBO 1948
CITATION
1936 PREAKNESS 1949
CHAMPION
1937 BUMPER 1950 TURF
KING*
1938 RESERVE
1951 SPOT LITE*
1939 VARIETY* 1952
BEAUTY
1940 SPORT KING
By the way, I kept that one issue all
these years (probably
because
it showed my first game VARIETY) and I think it was at least
partially
responsible for reviving my interest in pingames in the early
1970's
when I started my current pinball collection.
Ever since I started receiving BALLYHOO I
have always remembered
Bally's
address, 2640 Belmont Ave., which was their main address up
until just
a few years ago. I was able to make use
of that information
two
more times in my lifetime.
The first time was sometime in the
fifties, during a trip to
Chicago
with my father, when I decided to pay a visit to the Bally
plant
and ask for a tour. I was granted my
wish and given a brief tour
of
their assembly line. I only remember
that they were producing a
"bingo
pinball" at that time, but don't recall which one.
My next visit to the plant was in 1974
during a trip to Chicago
with my
wife and kids. I had been into pinball
collecting for about a
year at
that time and had obtained a copy of a booklet, titled Coin
Operated
Amusement, which had been written by Bally's long-time
advertising
manager, Mr. Herb Jones.
This booklet had three main sections,
each discussing a different
type of
coin machine produced by Bally. These
sections were "Slot
Machines",
"Pinball Games", and "Arcade Games". The booklet was quite
well
written, containing numerous footnotes.
In the section on "slot
machines"
Mr. Jones talked of the concept of a slot machine not
necessarily
being a "gambling machine" but a form of "coin operated
amusement".
The pinball section gave a brief history
of pinball, included
detailed
descriptions of the operation of some of it's components, and
ended
with an article on the "Psychology of Pinball". There was also a
two
page article on "Bingo Pinball", which featured a picture of
Bally's
latest "bingo", BONUS-7.
Other pins pictured in the pinball
section
were FIREBALL and EL TORO.
Incidentally, a revised version of this
booklet, containing the
pinball
information only (minus the "bingo pinball" article) was later
released
by Bally and titled "Coin Operated Pinball Machines". It had
a picture
on the cover of Elton John standing next to a CAPTAIN
FANTASTIC
machine. I still have copies of both
versions of the booklet
and
treasure them as great "Bally memorabilia".
Now back to my visit to the plant. Upon arriving in Chicago I
telephoned
Mr. Jones, told him how much I enjoyed Coin Operated
Amusement,
and of my great interest in pinball, and asked if I might
visit
him at the plant. He told me he had
just came back to work after
a
serious illness and was only working a few hours each day. He did
agree,
however, to see me if I would make my visit brief. I agreed,
and the
next day went again to 2640 Belmont.
When I presented myself to the
receptionist, she called Mr. Jones
and he
came down to escort me. We first took a
brief tour of the
pinball
assembly line where they were assembling their current pingame,
SKY
KING. As we walked along I remember he
struck up a conversation
with an
older lady working on the line. They
seemed like old friends.
Later
he told me that he had known her ever since she started at the
plant
during World War II when Bally, as did the other amusement
manufacturers,
turned from game production to producing war related
items.
After the tour we went upstairs to Mr.
Jones' office for a chat.
I told
him how much I enjoyed his booklet and he told me that he had
enjoyed
writing it and that it was originally prepared to be used to
help
sell Bally equipment to the Italians. I
then asked him about a
passage
in the book where he quoted a person who he referred to as "a
veteran
coin machine historian". I ask to
whom he was referring since
I was
unaware of the existence of anyone like that.
He surprised me by
saying
that the "historian" he mentioned was none other than himself!
(later
in this article I will quote the passage to which I am
referring)
Mr. Jones told me that he started with
Bally in the early thirties
when he
answered a "Help Wanted" ad in the newspaper. He said he
enjoyed
his work and had held the position of advertising manager for
some
years. He also said he had the idea for
the "Feature Gram", the
annotated
playfield layout that Bally started using on the backs of
their
pinball brochures. He also told me
about the time he appeared on
the
popular TV show "What's My Line" and that the panel was unable to
guess
that he was in the pinball business.
Before I left he gave me an original copy
of the August, 1966
issue
of "Esquire" magazine which contained an article titled "Mother
Was A
Pinball Machine", featuring an interview with veteran Bally game
designer
Ted Zale. I already had a xerox copy
of the article but was
thrilled
to get the "original". Then,
just prior to my leaving the
plant,
Mr. Jones took me on a brief tour of the cable forming area
which
was located in a building just across the street.
After that I said goodbye to Mr. Jones,
thus ending one of my most
pleasurable
visits with a coin-machine industry personality. I really
enjoyed
talking to Mr. Jones and found him to be a "great man" and a
tribute
to Bally and the industry he served for so many years.
Before beginning my chronological review
of Bally pinball games
over
the years, one final note concerning my personal fondness for
Bally
products. When I once visited the late
pinball pioneer Harry
Williams,
and was showing him pictures of my pinball collection, he
remarked
"why do you have so many Bally machines?". My answer to him at
the
time was that they seemed easier to find. But, thinking about that
now, I
don't think that was the real reason.
One reason that I have so many Ballygames
is because I like all
forms
of pinball games, including those with a primary "gambling motif"
(ie."One-Balls"
and "Bingos"). Unlike some
pinball collectors, I have
no
prejudices against this type of pin. They have always fascinated me.
The reason for this is probably my
fascination for their
circuitry. Being an engineer by trade this type of
thing interests me.
I enjoy
figuring out how various game functions are implemented, and
then
watching them in action. And no one can
dispute that One-Balls
and
Bingos contain the most innovative and clever forms of electro-
mechanical
circuitry ever devised by the pinball industry.
Enough about me and my personal
association with Bally and
Ballygames. Now on to a brief history of Bally pinball
machines from
1931 to
1988.
PICTORIAL HISTORY OF
"BALLYPINS"
BALLYHOO TO BLACKWATER 100
The following is a brief history of Bally
pingames from their
beginning
in 1931 with BALLYHOO to 1988's BLACKWATER 100. This history
will be
illustrated by pictures of games, both from my personal
collection
as well as the collections of others.
BALLYHOO - The first Ballygame, as most
of you know, was a small
counter-top
game called BALLYHOO which was first produced late in 1931.
The
following is an excerpt from the Herb Jones booklet mentioned
earlier
describing the origination of ballyhoo:
"On a gloomy day in October of
depression-
clouded
1931", writes a veteran coin machine
historian,
"a young businessman, Raymond T. Moloney,
after
hours of stubborn argument, persuaded his
senior
partners in a small Chicago printing shop to
join
him in a bold venture." "As
a result of their
decision,
a simple but fascinating color-splashed
pinball
game was introduced to america late in 1931.
By the
time 1932 dawned, under darker depression
clouds
than ever, the rainbow-bright game, BALLYHOO,
was a
national sensation. 50,000 BALLYHOO
games were
sold in
a period of 7 months."
The name (and the idea for the playfield
artwork, I am told)
for
this game was taken from a popular satire magazine of the
day. The details of this story, I believe, will be
told in
Volume
2 of Dick Bueschel's projected series of pinball books.
At any
rate, when ray moloney decided to form a company to
manufacture
his games (I believe he contracted to D. Gottlieb &
Co. to
manufacture his first BALLYHOOs) he called his new company
"Bally
Manufacturing" after BALLYHOO, and thus that great company
was
born!
Well, there you have it, a very brief
account of how the
Bally
company first got started and their first product, the
pioneer
pingame BALLYHOO.
AIRWAY - After playing any of the early
pinball games (such
as
BALLYHOO) the player, at the conclusion of a game, had to
locate
the hole into which each of his balls had landed. He then
had to
add up the values of the points indicated next to each
hole in
order to determine his total score.
Early in 1933 Bally came up with a quite
sophisticated
design
for it's game called AIRWAY. When a
ball dropped into one
of the
scoring holes a metal cover would close over it and the
ball
would roll down to a "scoring area" at the bottom of the
playfield. This action would cause a "score
indicator" to flip
into
view displaying the value in points of the hole into which
the
ball had fallen. The player still had to
add up his total
score,
but the job was made easier since he did not have to look
for the
balls, but only to add up the points indicated in a neat
row at
the bottom of the playfield.
ROCKET - One of the significant events in
early Bally
history
(and pinball history, for that matter) occurred late in
1933
with the introduction by Bally of the first electrically
operated
(by batteries) automatic payout pinball, rocket. This
was the
beginning of the craze for "payout pinballs" which was to
last
for many years to come. It was also
about that exact same
time
that pinball pioneer harry williams created the first
electrically
operated amusement pinball game, his famous contact.
The significance of this event, and some
of it's immediate
repercussions,
were described in part 10 of coin machine
publisher
bill gersh's series of articles "pictorial history of
pinball"
Appearing in the april 1981 issue of his trade
publication
marketplace. Bill's article stated:
Bally ROCKET, the very first, the no. 1,
created
more
than a sensation. it started much
controversy.
There
were a few noted manufacturers who loudly
proclaimed,
"this is the end of the pin game industry."
Yes, Bally ROCKET was the very first
one-ball
automatic
payout game. An all electric game. Simple.
Easy to
understand. Easy to play. Wherever it was
located
it brought in more coin than any game had ever
before
earned in that very same location.
In fact, Bally ROCKET captured more coin
than had
slots
in the same locations. This news, when
it leaked
through
to the top slot makers who, at first, couldn't
believe
any game could earn as much as a slot, got them
started
building One-Ball payouts.
But the one-ball automatic payout, Bally
ROCKET,
did not
"end the pinball industry."
Fact of the matter
is - it
stimulated greater effort which, in turn,
resulted
in outstanding sales. And because Bally
ROCKET
was priced high - pinballs increased price to
$39.50.
Looking back to 1934 at this great ten
trap
pocket
game, with the payout cup on the side of the
game,
the black cabinet trimmed in chrome, the speedy
action
payout, all in all this was truly a wonderful
development
and was destined to open wide the industry
to electric
automatic payouts for years yet to come.
BUMPER - While introduction of electric
payout pingames with
ROCKET
was extremely significant as it introduced "payout pins"
to the
industry, Bally's biggest claim to pinball history fame
had to
be the introduction of an innovative new scoring device
used on
their revolutionary new game BUMPER, released late in
1936. This device, which came to be called the
"Bumper" after
the
name of this game, consisted of a coiled spring of wire
suspended
from a metal post which, when hit by a ball in play,
both
made an electrical contact (to complete a scoring circuit)
and
caused the ball to bounce away from it adding "action" to the
game.
With the exception of the "One-Ball
Horserace" format payout
pins
(to be discussed next), within a few months the "bumper"
began
appearing on most of the pinball games, both "Novelty" and
"Payout",
being produced by many game manufacturers of the day.
And as
you know, a form of this device, still called a "bumper",
appears
on all the latest solid-state electronic pingames of
today. No one can say that the introduction of
Bally's BUMPER in
1936
did not have a truly profound effect on pinball games from
that
point on.
For those of you interested in the
history and development
of the
"bumper" I refer you to my article "The Evolution Of The
Bumper"
in the summer 1985 issue of COIN SLOT.
FAIR GROUNDS - In the mid 1930's, payout
pinballs appeared
in many
forms. The simplest were games in which
holes on the
playfield
had numbers next to them indicating the amount (in
cents)
to be won if a ball was placed in that hole by the player.
A more
complicated motif of payout pin, which developed in the
mid
thirties and lasted until they were virtually outlawed in
1951,
was the so-called "One-Ball Horserace" Pinball.
These games had originally three, and
then four, sections of
holes
on their playfields labeled PURSE, SHOW, PLACE, and WIN,
starting
at the top. Each section contained
either 7 or 8
numbered
holes into which the one ball available per game could
drop.
At the start of each game one or more
numbers (of the 7 or 8
available
on the game) would be lit on the game's backboard. In
order
for a player to "win" he had to get his ball into a hole
corresponding
to a lighted number in one of the "sections" on the
playfield. "Odds", indicating how many coins
the player would
receive
for matching a lighted number in each section of the
playfield
(WIN paying the most), would also light on the
backboard
at the start of each game.
Bally's FAIR GROUNDS of 1937 is a good
example of how this
type of
pingame looked. It is interesting to
note that most of
these
games had massive cabinets which extended nearly to the
floor,
rather than being mounted on legs as was customary with
other
pins. A little later in this article
you will see two more
games
of this type made after the war and will notice that their
basic
format was not much different from their earlier
"ancestors".
GOLDEN WHEEL - As I stated earlier, the
new "bumpers"
introduced
on Bally's BUMPER began to be used on "payout", as
well as
"novelty" pingames. A fine
example of a "bumper payout"
pinball
was Bally's GOLDEN WHEEL which appeared on the market in
late
1937. The playfield of this game was
literally covered with
spring
type bumpers. The game was beautifully
made, and had an
extremely
interesting play concept as explained in the words of
collector
Jack Atkins of Ogden Utah who is the proud owner of one
of
these fascinating games.
Produced during the fast-changing pinball
year of
1937,
Bally's GOLDEN WHEEL used a scoring system which
was
different from most other games, both payout and
novelty. The GOLDEN WHEEL was a 1-ball payout with 27
spring-type
bumpers spaced uniformly across it's
playfield,
and a kicker positioned about 3 inches above
the
bottom center. The "payout
hole" was located at
the
bottom in the place usually occupied by the "out
hole"
in most payout pinballs. When the ball
finally
ended
up in this hole, after hopefully hitting many
bumpers
first, it closed a switch located at the bottom
of the
hole. If the final score was one of
those which
were
lighted on the backglass, the player was rewarded
with
the number of nickels indicated in the "Odds
Section"
of the wheel which ranged from 2 to 40.
During play one point is added to the
score every
time
the ball contacts one of the bumpers.
This score
is
projected from behind the backglass onto a frosted
area in
the center of the wheel. Since the game
uses a
scoring
increment of only 1 (instead of 10 or 100) it
was
possible for the game designers to set up the
entire
scoring range of 1 to 40 on the upper half of
the
wheel in a very simple but visually striking
design,
with the forty numbers divided into four
semicircular
sections as shown in the backglass photo.
The "Winning Selections" are
lighted from behind
the
backglass in vertical groups of four, with one
number
in each of the four semicircles (for example,
1,11,21,31
or 4,14,24,34). Thus there were 10
Selection
Groups from which the potential winners were
chosen
randomly at the start of each game.
Since there
were
ten selections, instead of the seven offered on
most of
the "horserace pinballs" of this period, GOLDEN
WHEEL
offered two or more selections more frequently
than
did the horserace machines. Examination
of the
backglass
photo shows that the odds layout, located on
the
lower half of the wheel, is exactly the same as
many of
the 1937 horserace games like Bally's PREAKNESS
or
ARLINGTON. Like the number selections,
the odds on
GOLDEN
WHEEL were chosen at random when each new game
began.
One other interesting fact should be
noted about
the
GOLDEN WHEEL scoring. When the ball is
shot onto
the
playfield it usually follows an irregular path and
"bumpity-bumps"
it's carefree way down towards the
kicker
where it will, if it makes contact, receive a
boost
back up for a return trip down the board.
Theoretically, a down-again, up again pattern
could
continue until the score reached the top of the
register
(43 points), but unfortunately for the player
the
ball seldom made more than one encore via the
kicker. This seems rather surprising since the guard
springs
on each side of the kicker are spread apart
invitingly
and it appears relatively easy to enter the
kicker
zone for another go-around at the bumpers.
But
in
practice a score above 20 is unusual and more than
30 very
difficult. The game designers were
obviously
well
aware of this fact because there was a standing
award
of 40 nickels for any score above 40.
Winning
this
prize was probably not a common experience for
even
the most dedicated players of GOLDEN WHEEL.
BROADCAST
- In addition to their many varieties of "payout"
pingames,
Bally also produced many games which fit the "novelty"
(the
general term used in the mid thirties and forties to refer
to a
"non-payout" game) category.
One example of such a game was
Bally's
broadcast of 1941.
The game was well constructed (as were
all Bally games) and
utilized
the latest form of bumper made of molded plastic,
somewhat
similar in looks to the bumper still in use today. The
game
offered "free games" (or "replays" as they were often
called)
to players for obtaining certain scores.
Games such as
these,
however, could also be used for gambling if the location
owner
redeemed for cash the "replays" the player had won.
Adding to it's lure as a gambling pin was
it's feature,
called
"Top-O-Dial", by which a player, by completing certain
game
objectives, could win 25 to 75 replays at once, the value
awarded
being preset by the owner of the machine.
Bally, as did
many
pinball manufacturers of the mid thirties, realized that
"pinball
gambling" was "where the money was" in the games
business
and either made direct payout pingames or "novelty"
games,
such as BROADCAST, with features which allowed them to be
used
for gambling if desired.
VICTORY SPECIAL - Bally, as did the other
amusement industry
manufacturers,
quit producing amusement machines during World War
II and
converted their factories to producing war related items
"for
the duration". After the war
ended, Bally was one of the
first
to again begin game production.
The first Bally pinball games to come out
after the war were
a pair
of One-Ball Horserace games called VICTORY SPECIAL and
VICTORY
DERBY, the "victory", of course, commemorating the allied
victory
in the war. The only difference between
these two games
was
that the latter was a "direct coin payout" machine, while the
former
only gave "replays".
In form these games were quite similar to
the one-ball games
made
prior to the war, such as FAIR GROUNDS which was discussed
earlier. Bally continued producing this type of game
(often in
"payout/replay
pairs") until the early 1950's.
One of the later
models
will be discussed shortly.
BALLYHOO (again!) - Gambling motif games
(such as the One-
Ball
Horserace games) were not the only type of pinball produced
by
Bally in the late Forties. A good
example of their "novelty"
production
was BALLYHOO (yes, it was named after the first
ballygame,
and no, it wasn't the last BALLYHOO, as a four-player
game of
1969 also bore that famous name) which came out in mid
1947. This BALLYHOO was a flashy novelty game
employing some of
the new
diamond shaped bumpers which were very popular at that
time. It also featured many "kickout
holes", first used to any
great
degree by Exhibit Supply just before the war, and used on
almost
all novelty pins after the war, and still in use today.
A few months after BALLYHOO was released,
D. Gottlieb & Co.
revolutionized
the pinball industry (greatest innovation in
pinball
since Bally BUMPER) by introducing the "flipper" on their
HUMPTY
DUMPTY. Shortly after that Bally
introduced their first
"flipper
game", MELODY. Bally produced some
flipper games in the
late
forties, but their "big item" was still their fine "One-
Balls".
TURF KING - Bally made two significant
improvements in their
One-Ball
Horserace pinballs in 1949. CITATION
introduced what
was
known as "Guaranteed Advancing Odds" which meant that the
"payout
odds" would either increase, or stay the same (but never
decrease)
with each additional coin deposited at the start of a
game. Shortly after that "Reflex Play"
was introduced in
CHAMPION. The "reflex" circuitry caused the
game's special
features
and odds (which the player tried to enable or increase
at the
start of each game by depositing additional coins) to
become
harder to obtain if the player had recently received a
large
"payout(s)", and easier to obtain when the player had
deposited
many coins without winning.
Then, in the Spring of 1951, Bally
brought out TURF KING,
their
most sophisticated one-ball to date, which was advertised
as a
"5-Button Jumbo Pingame". The
game had four buttons on it's
front
rail which the player could use to manually select which of
the
game's special features he wanted to try for when inserting
extra
coins at the start of a game. A fifth
button gave him a
chance
at all of these features.
SPOT-LITE - It wasn't too long after TURF
KING that "One-
Balls"
were, for all practical purposes, "outlawed" by being
included
in the classes of machines covered by the new Johnson
Act. This law forbade interstate shipment of
"gambling devices",
except
into states which allowed them. This
was a big blow to
Bally
of course since "One-Balls" at that time were one of their
big
money makers.
As a result of this, an entirely new type
of pingame was
designed
which could take the place of the old reliable "One-
Ball". These "In-Line" games, as they
were first known, used 5
(or
more) balls, instead of 1, and required the player to light a
row of
3 or more numbers on the backglass in a 5 by 5 matrix in
the
form of a common "bingo card".
For this reason these games
soon
became known to players as "Bingo Pinballs".
Bally and United became the chief
manufacturers of these new
games,
with a few being made by other outfits such as Keeney.
Bally's
first "Bingo" was called BRIGHT LIGHTS and came out in
the
Spring of 1951. Late in that year they
came out with SPOT-
LITE
which had "advancing odds", like the later one-balls, and a
number
"spotting" feature which could cause "free numbers" on the
"bingo
card" to be lit up when extra coins were deposited at the
start
of a game. The playfields of these
games contained 25
numbered
holes (similar to their predecessors the one-balls) and
had no
flippers or bumpers like the "amusement" pins of the day.
BALLS-A-POPPIN' - Producing
"Bingos" kept Bally busy in the
early
and mid Fifties. Although basically
similar in format (ie.
Lighting
numbers in a pattern on the backglass "bingo card") a
host of
"special features" were devised by the Bally game
designers,
which gave each game an "intrigue" of it's own.
it wasn't until mid 1956 that Bally
decided to produce
another
"flipper pinball". This game,
called BALLS-A-POPPIN',
was an
early ancestor of today's "multi-ball" pingames, in which
a
player could qualify to have more than one ball in play at a
time
(without using up his allotted 5 balls per game). On BALLS-
A-POPPIN'
this was referred to as "Wild Balls".
Most people today think that this was the
only flipper game
produced
by Bally from the early Fifties up until 1963 when Bally
began
regular flipper game production. This
is not true,
however,
as Bally came out with two other flipper games in mid
1957. These games were called CIRCUS and CARNIVAL
(not to be
confused
with the Bally game of that name released in 1948).
They were both "two-player"
games, but CIRCUS, unlike the
"multi-player"
games being produced at that time by Gottlieb and
Williams,,
used "lighted panels" on the backglass to display each
player's
score, rather than digital "score reels". CARNIVAL, on
the
other hand, apparently used "reels", as an article announcing
the
game, appearing in the November 1957 issue of Coin Machine
Journal,
stated "Rotary totalizers indicate each player's score
at a
glance." While BALLS-A-POPPIN' is
quite rare today, these
two
games are even rarer!
It is also interesting to note that even
though BALLS-A-
POPPIN'
and CIRCUS used lighted panels on the backglass for score
indication
(rather than "score reels") they both used scoring in
units
of "1", rather than "10,000" as most other
"light-scoring"
games
of that period used.
BIKINI - Bally "Bingos" were
quite popular in many
localities
throughout the early and mid Fifties.
Until 1957 they
were
exempt from the Johnson Act, but this was to change. A
court
case, U.S. versus Korpan, resulted in bingo pinballs being
made
subject to the Johnson Act restrictions on interstate
shipment
of "gambling devices". This
did not stop shipment of
bingo
pinballs altogether, however, since they could still
legally
be shipped into states which allowed their use.
The demand for these games in "legal
states", such as
Tennessee
and South Carolina, and foreign markets, kept the
market
open and Bally designers were constantly improving the
games
and making them more exciting to play.
The introduction of
the
"Magic Screen" bingo card on CARNIVAL QUEEN late in 1958 gave
the
player the capability of actually changing the "winning
patterns"
on the card, if he qualified to do so during the
insertion
of extra coins before he shot the first ball.
To most "bingo pinball" players
the so-called "OK Bingos",
such as
BIKINI from 1961, were the "epitome" of pinball play. In
addition
to employing the "Magic Screen", these games had a
special
screen section (the "OK Section") in which lighting 3 of
it's 4
or 5 numbers gave the player guaranteed minimum "odds" and
"special
features" in the next game played, without depositing
the
usual "extra coins". Even
though Bally came out with other
ideas
in bingo pinball (such as the "20 hole" machines) in later
years,
the "OK Games" were still considered by many players as
the
"ultimate bingo pinball".
MONTE CARLO - it wasn't until early 1963
that Bally decided
to
re-enter the "flipper pinball" field. Their first flipper
game in
about 5 years (and, as I said earlier, they hadn't made
many in
the past 10 years) was MOON SHOT, coming out early that
year. These new Bally flipper games were very
attractive and
well
built. In fact, in my opinion, Bally games have always been
extremely
well built when compared to games built by many other
manufacturers. I even consider Ballygames to be "the
'Cadillac'
of
pingames".
One of the finest ballypins of that
period was MONTE CARLO,
which
came out almost exactly one year after MOON SHOT. An
interesting
feature of this game was it's casino table "hold-
over"
feature, with it's associated "Big-Win" feature. Lighting
all of
the letters of "Big-Win" lighted the next number in the
"1-10"
number sequence on the casino table on the backglass
which,
when completed, scored 3 replays.
Both the "Big-Win" letters and the "1-10"
numbers were
"held-
over" from one game to the next as a "come-on feature" to
attract
people to play the game, especially when the "1-10"
sequence
was almost completed. This idea was
probably borrowed
from many
of the earlier Bally One-Ball Horserace games which had
"Spell-Name"
features (also held over from game to game) Where
lighting
all the letters in the name of the game on the backglass
awarded
the player a large number of replays, or some special
feature
in the next game played.
In addition to it's intriguing play
features, MONTE CARLO
had
very colorful artwork, and featured brightly lighted pop
bumpers
adding to it's aesthetic appeal. All in
all, it was a
true
"classic" of the early Sixties Bally flipper games which
ushered
in a new era of Bally flipper pins.
CAPTAIN FANTASTIC - Bally continued
making their flipper
games
once they restarted them in 1963.
Between 1963 and 1975
they
produced generally between 6 and 10 new models a year, with
the
exception of 1970 when they made a whopping 13 different
flipper
games.
The release of the "rock opera"
Tommy in 1975, which
featured
a pinball playing theme, was said by many to bring about
a
resurgence in interest in pingames by young people. Bally
produced
two games around that time with a "Tommy theme". The
first
was WIZARD, coming out in the Spring of 1975, which
featured
caricatures of the movie's stars, Ann Margaret and rock
singer
Roger Daltry.
About a year later Bally released CAPTAIN
FANTASTIC
featuring
rock star Elton John on it's backglass.
The fantastic
artwork
on this glass, by Bally's ace pinball artist Dave
Christensen,
depicted the pinball tournament scene from Tommy
which
pitted "pinball wizard" Elton against the blind, deaf, and
dumb
newcomer, Tommy.
This glass also had another very
appealing feature. It was
the
first "amusement type" pinball for many, many years (probably
since
the late Forties or early Fifties) to employ a "mirrored"
backglass. After that time, however, this type of glass
became
popular
again on most of the solid-state pins of the Eighties.
THE COMING OF SOLID STATE- Bally was
certainly one of the
pioneers
in the development of "solid-state" pinballs. According
to
Bally service manager ed schmidt, speaking at Pinball Expo
'87,
the prototype used during development of their first solid-
state
system was an electro-mechanical BOW AND ARROW which they
converted
to "digital". Proof of this
was also demonstrated at
that
same show when Expo co-producer Mike Pacak found and
purchased
one of those prototype machines and showed it in the
exhibit
hall.
Mr. Schmidt went on to say that the first
production machine
to use
this new technology was FREEDOM, which was released late
in
1976. The second Bally
"digital", he said, was EVIL KNEIVEL.
Following
that was EIGHT BALL with a caricature of "Fonzie" of
Happy
Days fame on it's backglass. They also
produced "digital"
and
electro-mechanical versions of a few pins, such as NIGHT
RIDER.
Bally produced an average of about 7 new
solid-state pins a
year
between 1978 and 1982, this average dropping off to about 5
new
pins per year between 1983 and 1987.
STRANGE SCIENCE - A typical example of
the Bally solid-state
pingame
production of the mid 1980's was STRANGE SCIENCE, one of
the new
Bally models displayed at Pinball Expo '86.
The theme of this game probably came from
the movie of the
same
name. The "strange" artwork
on both the playfield and
backglass
fit very well with this theme. The fast
action and
strange
sound effects used on these games certainly fits into
this
modern age in which we live.
BLACKWATER 100 - What appears to be the
last of the long
parade
of Bally-produced pingames (well over 500 pins between
1931
and 1988) is the current game, BLACKWATER 100.
The theme of
this
game is a well-known motorcycle ("dirt bike") race occurring
each
year in the swamps of West Virginia.
This game so much
simulates
the actual race that race promoter, Dave Coombs, was
quoted
as saying to the motorcycle enthusiast press "When you
play
the game you're going to work up a sweat, just like when
you're
racing".
This was reported in an article
appearing in the May 1988
issue
of the coin machine trade magazine REPLAY, which went on to
describe
the play of the game as follows:
The game starts out very fast-paced, just
like an
actual
race. Three balls ("racers")
are at the
starting
gate and the player watches the Red-Yellow-
Green
light countdown for the start. Should the player
properly
anticipate the green "GO" light, and press the
button
to drop the starting gate, the balls are
released
one at a time and the player is rewarded with
the bonus
of 250,000 points for making this "hole shot"
(racing
term for being the first to the first turn.
Once you've got all three balls on the
playfield,
the
idea is to land two of them in saucers, which are
then
held for an operator-adjustable amount of time.
Then
you've got one ball to control around the
different
areas of the playfield.
Since the real race is three laps long,
the
pinball
is set up the same way. There are eight
different
"sections" to each "lap" of the blackwater
"course"
- Cliffhanger, Rocks, Swamp, Highway 93,
Rapids,
Hill Climb, Bog, and Downhill. These
correspond
to parts of the actual race. One
section
light
will flash at a time (the player can move it by
using a
button). Completing a lit section, of
course,
increases
the points. In addition, playing the
bottom
playfield
is called taking the "fast line" through a
section. In much the same way as you would on the
race
course,
you're picking the quickest and easiest route.
Well, there you have it, a brief
pictorial history of the
last 57
years of Bally pinballs, along with the story of my
personal
association and feelings about Bally and Ballygames.
Maybe
it's "the end of an era", or maybe not, at least it's the
end of
"amusement" game production by the Bally organization.
LATER
NEWS
After I was about halfway through writing
this article I
received
additional information regarding the "Bally sale". An
article
with that title (subtitled "WMS to buy Bally pinball and
video
assets; will keep it going as separate entity"), appearing
in the
August 1988 issue of REPLAY, gave more details of the
deal.
This article brought out the fact that
the Bally brand name
on
flipper games and videos will not be "retired" by the buy-out,
stating
that "Williams had not purchased a competitor to remove
it from
the map; but acquired a whole new division which will be
run in
a reasonably autonomous fashion, complete with separate
sales
and R & D staffs". It was also
pointed out that the R & D
people
at Bally/Midway, for the most part, will be invited to
join
the new organization.
It went on to describe exactly what
Williams was "buying".
This,
it said, included the Bally brand name for "amusement
products"
and a cabinet/assembly factory (which it said was "a
big
part of the deal") including all tools, dies, jigs, etc.
Also
included were the rights to past, present, and future Bally
game
designs.
The article even said that the Bally sale
is "no 'end of an
era'
thing" (well, there goes my title!), but to me it seems that
way
since I have always been familiar with "Ballygames" being
made by
Bally. Anyway, it remains to be seen
how "separate" the
"Williams-Williams"
and "Williams-Bally" lines will be.
So, bye-
bye
Bally-made amusement games, and "good luck" Williams on
keeping
the "Bally line" alive!