Bells, Buzzers,
& Whistles
© Copyright
2002
By John L
Patton, tiltjlp
Most
pinball tables have a number of things in common. And I don’t mean metal balls,
bumpers and flippers, and drain lanes. Nor even colorful artwork and graphics.
I am talking about themes and sounds. Many themes often tell us a story, which
usually is tied together with the artwork and music, especially with more
recent tables. The more inventive of these tables do so using special modes or
events, triggered by rollovers and targets, and most always, point totals.
Beginning
in the early ‘70s, competition between the major pinball machine companies
began heating up, and pinheads everywhere benefited. If we look at the tables
offered to the public during this era, we’ll notice added bumpers and targets,
more lights, most of them flashing. We’ll even see some halting steps being
taken into the realm of electronic tables, and sounds. Sounds that, at least
for me, were not always music to the ears. Today, mp3 and digital recording often
make pinball music that’s concert-hall quality, which can add a
very special feel to your game. But sometimes, it simply adds distracting
noise.
As you
may know by now, I am partial to older-style tables, with only two or three
flippers, and just one ball in play at a time. Now, I don’t have a thing
against tables with a half-dozen flippers, hidden sinkholes, quadruple
multi-ball action, and a soundtrack. But I sure do wish that there was a volume
control on some of those ‘chines. Or better yet, a menu that would let me
select some soothing Blues to get me in the right mood.
But the
sounds I love the most are the ones you can hear on many of those classics from
the ‘70s. I get Goosebumps just starting up one of those tables and hearing a
scoring wheel resetting itself to zero. And listen as the balls return to the
holding, or staging area, the sound of real metal balls as one-by-one they
settle against the plunger. No sweeter sound exists for me. Let’s take a look
at three tables from the early seventies, to show you what I’m getting at.
Both
Spanish Eyes from Williams in 1972, and Gottlieb’s ’77 Super Spin have two
flippers, and are electro-magnetic, for that old fashioned “real pinball” feel
and sound I grew up with. Spanish Eyes, recreated by Eala Dubh, does have four
bumpers, where Super Spin by Jay Phillips only has two, but they both have a
comfortable presence to them.
Spanish
Eyes has an older sense to it, with less of a showy look to it than Super Spin,
with a more modern layout and a busier feel, but I enjoy them both. And
while there aren’t many games I actually dislike, Bally’s Supersonic from 1976
doesn’t measure up to those other two, not in my book, and not by a country
mile. Scapino did a very splendid job with Supersonic. Visually, it is a
masterpiece. And it only has two flippers and three bumpers, so why doesn’t it
measure up for me? Because of the blips.
That’s
right, where those other two lovely relics sound the way pinball machines
should, at least from my experiences, Supersonic doesn’t. Using the electronics
of those fading seventies, it blips and it beeps, and plays tinny sounding
“special effects”. It really sounds terrible to someone who grew up with bells
and thumps.
Interestingly,
Super Spin is quite similar in appearance to Supersonic. But it has the feel
and sound of Spanish Eyes. And while I much prefer Spanish Eyes, I still enjoy
Super Spin. I’m sorry to say that isn’t true about Supersonic. I will play it,
but only after I turn off my speakers. And I feel that way about nearly all of
the early tables stuffed with an “electronic soul”.
For
everyone’s benefit, I sure am glad that those pinball design wizards solved the
ills of those first electronic gizmos. Tables from those early ‘80s still have
much more flash and fireworks to them than I’m used to, but at least they don’t
sound tinny. Pinball, as much or more than most similar pastimes, depends upon
both sight and sound to win over fans. It’s really sad to think, that at least
for some folks, there were about half-a-dozen years when pinball was anything
but a winning game.