COIN OP
COLLECTABLES
In this day and age a term we hear more
and more is "collectable".
What is
a
collectable? It can be almost anything;
that is, anything that a human being
decides
he or she wishes to accumulate for some form of personal pleasure. A
collectable
can be as large as an automobile or as small as a button, or even,
believe
it or not, a piece of barbed wire!
You can't have collectables, however,
without one important adjunct, the
"collector"! A collector can be almost anyone from a
small child to a famous
personality
or multi-millionaire. All collectors
have one thing in common, an
almost
overwhelming desire to acquire their own personally chosen collectable.
At this
point a distinction should be made between a "true collector" and the
"speculator"
or "hoarder". The true
collector collects things because of the
personal
enjoyment he gets from his hobby. He
also generally enjoys sharing his
collection
with others and loves to discuss his hobby with anyone he can. The
hoarder
or speculator, on the other hand, collects only in the hope of monetary
gain,
or in the case of some hoarders, the selfish act of pure possession.
Collectables indeed come in all shapes
and sizes. Most people are aware of
the common
collectables such as stamps and coins and even automobiles, but few
really
know the vast number of diverse items which people collect. Only a visit
to a
large collectables show can give one an insight into the vastness of the
collectable
scene.
In the past decade or so many people
have become interested in "coin
operated
devices" as collectables and the number of "coin-op" collectors
is
growing. Coin machines also come in all shapes and
sizes, from small counter
top
vending and game devices to large mechanical orchestra machines. Almost all
varieties
of coin-ops are collected by someone or other.
SLOTS
Probably the most widely collected coin
operated device is the 'slot
machine'. This category includes the familiar
"one armed bandit" type machine
(referred
to by most collectors as 'bell machines') and the Turn of the Century
"upright"
or "color wheel" machine.
Not too many years ago even owning such a
machine was a crime in almost
every
state, although this did not stop the avid collectors who were forced to
operate
"under cover" to carry out their fascinating hobby. Then, spurred on by
a
police confiscation of some rare machines being restored by a Los Angeles area
collector,
a move was taken to amend the California Penal Code to allow
collectors
to own "antique" slot machines.
After considerable work by
"friendly"
legislators, greatly aided by California slot collectors, this
finally
came to pass and after 1978 the owning by collectors of slot machines
manufactured
prior to 1941 became legal, provided of course, that they were not
used
for gambling.
This began the era of antique slot
machine legislation. With California as
an
example, one by one other states started to pass similar legislation as local
legislators
were prodded by their slot collectors.
Some states followed
California's
"pre 1941" definition of "antique slot machines". Others used a
more
realistic definition of "25 years or older". Today, approximately ten
years
after California was "made legal", 28 states allow collecting of
antique
slot
machines, four have "unclear laws" regarding them, three allow only
"trade
stimulators"
(more about these shortly), and only 15 states still ban them, but
their
number will probably decrease in the future.
TRADE
SIMULATORS
Somewhat akin to the slot machine is the
so called "trade stimulator".
These
are counter top games, often almost identical to a slot machine, with one
important
difference, they do not automatically dispense cash prizes when a
player
"wins". These games come in
many forms and were generally used by small
merchants
to promote sales or attract customers (hence the name "trade
stimulator").
A person would use a coin to operate the
machine with the knowledge that if
he did
not 'win' he would still receive some item of merchandise (often a gum
ball)
worth the value of that coin. On the
other hand, if he 'won' the merchant
would
give him some item or items of merchandise of a greater value. A common
type of
trade stimulator was in the form of a small "wheel of fortune". These
were
often used in cigar stores. The player
would spin the wheel (usually by
inserting
a coin) and when it stopped it would indicate the number of cigars he
would
receive, more often one but occasionally more.
This helped the cigar
store's
business as many people would buy a cigar (by playing the game) hoping
to win
additional ones.
Because of the wide variety of these
games, and their often novel game
ideas,
these machines are highly collectable and have many avid collectors.
JUKEBOXES
Certainly one of the very popular coin-op
collectables these days is the
Jukebox. These once familiar items seem to be slowly
fading from the American
scene. The "golden age" of the Jukebox
(at least as far as esthetics is
concerned)
was the late Thirties and Forties.
During this period extensive use
was
made of brightly colored plastics and lighting employing changing colors.
Many
Jukebox cabinet designs of that period were truly "works of art".
Of all the various brands of Jukeboxes
Wurlitzer seems to be the most
collectable. This is probably due to the innovative
cabinet designs (of wood
and
plastic) of that company's chief designer during the "golden age",
Mr. Paul
Fuller. During the period from 1941 through 1950 he
designed more than half a
dozen
models most of which have become real "classics." One of his impressive
designs
was the model 850, known as the "Peacock" because it had a large
colored
lighted
panel portraying that bird.
Probably the most collectable Jukebox is
the Wurlitzer model 1015, also
designed
by Mr. Fuller. This machine is the
Jukebox that is very likely
familiar
to the average person as it is used today in many television
commercials,
movies, and even depicted on TV cartoon shows.
If a person wanted
to buy
just one classic Jukebox this is the one he would probably buy, provided
he
could afford its whopping price tag. It
is characterized by its rounded top,
revolving
"color wheels" and "bubble tubes." A Jukebox collection is really not
considered
complete without a Wurlitzer 1015.
Even though Wurlitzers from the
"golden age" appear to be the most
collectable
Jukeboxes, those from other manufacturers and time periods are also
sought
by many collectors. During the golden
age other manufacturers, such as
Seeburg
and Rockola also made some quite attractive models. The Rockola
1422/1426
series is in fact probably the second most familiar 78 RPM Jukebox to
the
average person due to its appearances in TV shows and motion pictures. Some
collectors
like the models of the early Thirties which were the "pioneer"
Jukeboxes. Other collectors enjoy the early 45 RPM
machines made in the Fifties
and Sixties.
Here again Wurlitzer probably leads
the "collectability list" because
of its
innovative and attractive designs, but Seeburg is not far behind. It
should
finally be noted that collecting Jukeboxes not only appeals
aesthetically,
but has the added excitement of being able to listen to music
with
the same sound it had to people of its time.
MECHANICAL
MUSIC
The forerunners of the Jukebox were the
various forms of coin operated
mechanical
musical instruments. The earliest of
these were large music boxes
made
around the Turn of the Century and fitted with a coin mechanism to allow
people
to hear music by the insertion of a coin.
Next came coin operated
"player
pianos" which were similar to the popular home models except they were
powered
by electric motors (instead of foot power, as in the case of most home
players),
and the user could not change the music roll which determined what
song
would be played. Generally, these
machines used music rolls, each
containing
10 tunes, with the next tune in sequence being played each time a
coin
was inserted.
Collectors of these machines have come to
refer to them as "nickelodeons."
This
term was not used for these devices during their heyday, however, they were
simply
called "coin pianos." The
term "nickelodeon" was used in those days to
refer
to a silent movie theater which charged a nickle admission. The use of
that
term to refer to coin operated pianos originated with the lyrics of a
popular
song of the Fifties, "Music, Music, Music." The term has also been used
in the
past as a nickname for the Jukebox.
Incidentally, two of the famous
Jukebox
manufacturers, J.P. Seeburg, and Rudolph Wurlitzer, got their starts,
around
the Turn of the Century, manufacturing coin operated pianos.
A larger 'cousin' of the
"nickelodeon" was the so called "orchestrion."
These
were basically coin operated machines containing a piano and several other
additional
mechanized instruments such as pipes (some producing violin or flute
sounds),
xylophones, drums, cymbals, and other "percussion" devices. These
machines
were often used in dance halls in the early 1900's in lieu of an
orchestra. Today they are quite valuable collectors
items demanding high prices
for
most models in reasonable condition.
In addition the these piano based
instruments, coin-op versions of other
musical
instruments were produced in the early part of this century. Two of the
most
noteworthy were the "Violono Virtuoso", a coin operated automatic
violin
player
produced by the Mills Novelty Co., and the "Encore Automatic Banjo"
by
the
American Automusic Co. All in all, coin
operated musical instruments come
in many
varieties and have an avid core of collectors.
ARCADE
MACHINES
Another class of coin machine
collectables are the types of coin-ops
referred
to as "arcade machines."
These machines were made strictly to provide
entertainment
and amusement and were found in the "penny arcades" which
flourished
from around the Turn of the Century until recent times, although the
"video
arcade" of today is actually a modernized version of this type of
establishment.
Arcade machines can generally be divided
into three major classes, "fortune
tellers",
"peep shows", and "games."
the former class includes machines which
give
your "horoscope", tell your "fortune", or supposedly tell a
person
something
about his or her "personality."
Probably the most familiar of these
types
of machines is the "granny fortune teller" which consists of a large
cabinet,
the upper half of which contains a replica of the head and upper half
of the
body of an old woman ( a "fortune teller"). When a coin is inserted a
printed
card is dispensed containing your fortune.
This is often accompanied by
a
mechanized movement of the mechanical woman's arms.
Also included in this first class are the
"personality meters" and "love
testers." When a coin is inserted in one of these
small machines a lighted
panel
on the front of the machine will indicate your "personality type"
("shy",
"vivacious",
etc) or your "love rating" ("romeo", "clod", etc)
usually in quite
comical
terms. Somewhat akin to these machines
are the "strength testers" in
which,
after the deposit of a coin, a person squeezes some handle grips as hard
as he
can and a dial registers his "strength rating."
"Peep shows" were machines,
especially popular in the early 1900's, which,
for the
depositing of a coin, allowed a person to view either a very short
motion
picture or a still view. The pictures
were usually billed as being
somewhat
"racy" but mostly this was a "come on" and what the person
actually saw
was
usually quite mild.
The "game type" arcade machines
usually simulated a popular sport or had a
gun
shooting theme. "Baseball"
machines were quite popular and generally
resembled
a "pinball machine" except that in many models each ball was
"pitched"
(usually
released onto the playfield via a "ramp" from underneath) and
"batted"
by a
mechanical bat controlled by the player pressing a button. Most Of these
machines
had "animation units" which simulated players running the bases. Other
sports
simulated by arcade machines included football, basketball, and hockey.
Other popular game type arcade machines
allowed the player to simulate
shooting
some type of a gun. The "rifle
gallery" machines, popular since the
late
1940's, allowed a player to simulate shooting a rifle at "targets"
behind a
glass,
thus emulating the popular carnival shooting galleries. Similar machines
using
pistols were also made. There were also
many games made where the player
shot
down aircraft with a "machine gun" (especially popular during World
War II)
and
also "submarine" and other similar games with war themes.
VENDERS
Of the myriad of types of coin
operated vending machines which have
appeared
over the years, only one general type appears to have caught on with
collectors. These are the machines that dispensed
chewing gum or peanuts. Most
of the
collectable machines of this type were manufactured between 1910 and
1950,
with the 1920's accounting for many of the popular models.
These machines came in a variety of
shapes and configurations. What seem
to be
the most collectable are those that dispensed ball gum or peanuts. Most,
if not
all, of the machines of this type had containers for the merchandise
which
allowed viewing, either using a glass "globe" (often of a rather
attractive
shape) or a square glass sided compartment.
Other collectable gum
venders,
such as the popular "Chicklets" machines, dispensed wrapped sticks of
gum.
While some collectors may collect other
types of vending machines, the gum
and
peanut machines certainly seem to be the most widely collected.
PINBALLS
Another type of coin machine which
is collected with enthusiasm by
many
these days is the pinball machine. Most
people are familiar with these
games
as they have been around for over 50 years, and many may wonder how anyone
can
collect something that large. This,
however, does not seem to bother the
pinball
collector. Many people today also collect automatic musical instruments
and
pianos are larger than pinballs!
Pingames over the years have come
in many sizes and technical
complexities. Some collectors prefer the early machines
(made in the early
Thirties)
which were strictly mechanical, some very simple and others with
extremely
clever mechanisms.
The introduction of electricity to
pinball came in 1934 when young
designer
Harry Williams used dry cell batteries to power a simple electric ball
kicker
in a game called CONTACT. Within the
next several years the use of
electricity
(first from batteries, then "house current") in pinball increased.
By 1941
pinballs had brightly lighted backboards, lighted bumpers on the
playfield,
and had evolved into one of the technical wonders of the day using
advanced
electro-mechanical techniques.
World War II severely curtailed
pinball production, but when it ended
manufacturers
resumed where they had left off. Then,
late in 1947, came a
startling
new innovation. The
"flipper", a player controlled bat-like device
which
could alter the course of the ball being played, was introduced by D.
Gottlieb
and Co. on a game called HUMPTY DUMPTY.
Within 3 or 4 months all new
pinball
games had flippers. A little over a
year later "pop bumpers" (bumpers
which
could forcibly repel a ball when it struck them) were added, making an
exciting
action game out of pinball. This led to
the fascinating colorful games
of the
1950's (pinball's "golden age").
Many collectors today seek these
flipper
games of the golden age, yet others prefer the earlier flipperless
models.
Pinballs in the Sixties and Seventies became more modern in
appearance,
but many games, especially those from the early Sixties, had
fascinating
and challenging play features which make those machines highly
desirable
to many collectors. In the later part
of the Seventies pinball
started
going "solid state" - using computer circuitry in place of the
traditional
electro-mechanical components. While
many collectors today believe
that
only electro-mechanical games are collectable, a few are starting to add
some
outstanding electronic machines to their collections. As electro-
mechanicals
become harder to get, and solid-state games become older, I am sure
that
collectors will start looking for electronic pins to add to their
collections.
VIDEO
GAMES
What about the new kid on the
coin-op block, the video game? Have
people
started collecting these relatively new machines? I am sure there are a
few
people who have either started collecting videos, or have added one or two
to
their collections of other coin-op devices.
I believe, however, that more
and
more people will start collecting these machines as time goes on. Examples
of
videos which I consider collectors items at the present time would be such
games
as PONG (the first commercially successful coin-op video game), SPACE
INVADERS
(the game that started the first "video craze"), ASTEROIDS, and of
course
PAC-MAN.
PAC-MAN is especially significant
as not only did it spawn a family
of
games (MS. PAC-MAN, BABY PAC-MAN, etc), but it also gave the world
"PAC-MAN
fever". PAC-MAN products sprung up all over,
including such diverse items as a
breakfast
cereal and a room deodorizer. A
multitude of such products abounded,
and
they themselves represent a class of collectable, although not coin-
operated.
We have now briefly discussed each
of the major classes of coin-
operated
devices which are being collected today.
Most collectors specialize in
one
type of device, but often a collector may have one or more items of another
kind in
his collection. A future article will
deal with the "support system"
which
aids coin-op collectors. This includes
such things as books, magazines,
shows
and auctions, dealers, organizations, etc.
Additional articles will
describe
the collecting of a given class of coin-op collectables in detail. As
you can
plainly see, the field of collecting coin-operated devices is extremely
varied
and there is some type of coin-op device to appeal to almost anybody.