PINBALL DATING
by Russ Jensen
One of the first pinball articles I ever
wrote (actually my fourth)
was
published in June 1979 in a small publication called Amusement
Review. The article was titled "Pinball
Dating". The idea behind that
article
was to describe the changes in the pinball machine over the
years
to aid a person in determining the year of manufacture of a game
he
might see or have described to him.
That article was reprinted a
little
later in the February 1981 issue of COIN SLOT.
There was one thing, however, that was
wrong with that original
article. That was that it was not accompanied by any
photographs! For
that
reason (plus the fact that it has been over 10 years since it was
last
published) I have decided to reissue "Pinball Dating"; this time
well
illustrated and with a few other improvements.
In fact, this
article
will be sort of a 'thumbnail photographic history' of the
pinball
machine. So here goes!
*************
How can you date a pinball? If you know the name of the game and
it's
manufacturer, and have a list of names and dates, you can just look
it
up! But if you don't have such a list,
or just have a description of
some of
the physical and playfield characteristics of the game (or the
game is
not on your list), then you must resort to other means. The
following
is a discussion, with illustrations, of some of the telltale
signs
which should enable one to approximate the date of manufacture of
a given
game, at least to within a few years.
Before we talk about how to date a game
however, lets talk about
how not
to. Probably the most common mistake
made by the uninformed
when
trying to determine the date of a pinball machine is to go by
patent
numbers found somewhere on the machine.
The most common place
where
patent numbers are found, especially on older games, is probably
on the
coin chute. This, however, is the worst
place to find reliable
dating
information since coin mechanisms have been around for a long
time,
and a patented feature may have been developed in the 1920's, or
even
before. The only information you can
gain from a patent number is
that
the game in question was made sometime after the latest patent date
found
on it.
THE
PRE-WAR YEARS
Pinballs of the 'pioneer period' (1931 -
1936) are probably the
easiest
to date, with the possible exception of the 1946 to 1949 era.
The
'scoring objective' in almost all cases in this early period was the
playfield
hole, until the introduction of the bumper in 1936.
Most of the games of 1931/32 were
'counter top' models, with only
holes
and metal pins on their playfields. A
few had legs late in 1932,
and
stands were also available for some models.
By 1933 most machines came equipped with
legs, but the games still
had
passive holes and no type of 'action'.
An exception to this were a
few
mechanical games, such as Rockola's WORLD SERIES and JIGSAW, which
had
some 'mechanical action' features, powered either by the weight of
the
ball itself or by a spring wound up by the player pushing in the
coin
chute.
In 1934 games with battery operated
kickers or 'guns' started to
appear,
and by the second half of the year many games had such 'action
devices'. By the end of 1934 electric lights could be
found on the
playfields
of a few games. This year also saw the
introduction of bells
in a
few models.
Most pingames of 1935 had electric
kickers; many also having
lights,
either on the playfield or on the short (approximately 4 to 6
inches
high) backboards which started to appear on many games. By the
later
part of that year about one out of every three pins had some form
of
backboard. Also in 1935, the switch from
battery power to 'house
current'
(A.C.) began.
In 1936 the number of games with
backboards increased rapidly as
did the
use of A.C. power, which by the end of the year was used on most
machines. In June 1936 Rockola introduced a game,
TOTALITE, with an
electric
light indicating score totalizer which would become the common
method
of pinball scorekeeping until the end of the 1950's.
The year 1936 was also very important in
pinball history because in
December
Bally introduced the 'bumper' to pinball!
The hole was no
longer
the principal pinball scoring objective.
The games of 1937 and 1938 generally had
spring type bumpers. Most
of the
earlier games of that period had short backboards (approximately
6 to 10
inches in height), but by the end of 1938 many had tall
backboards.
Pingames of the period between 1939 and
1941 can generally be
described
as having tall backboards (about the height of those in use
today),
some form of bumper, and no 'kickout holes' (except for a few
Exhibit
Supply games made in late 1941). About
the only way to
distinguish
between these three years was the style of bumper used.
The earliest form of bumper, the 'spring
type' (see photo) which
was
similar to those used on Bally's BUMPER, will be found on most games
of this
period from all manufacturers until the later part of 1939, and
by many
up until late 1940. For a short period of time in 1939 a few
manufacturers
(primarily Exhibit and Bally) used a different style of
bumper
which I shall call the 'double disk type' (see photo).
By the end of 1940, or early 1941 at the
latest, all manufacturers
were
using the molded plastic type bumpers of the type common throughout
the
rest of the 1940,s, the 1950's, and even later on a few games.
Scoring in this period was almost always
by lighted panels on the
backglass
with scores in the hundreds, thousands and tens of thousands.
Some of
the earlier games of the period, however, used projected scores
on the
backboard either in increments of 1 or 10.
THE
WAR, AND AFTER
During World War II pinball production
was discontinued "for the
duration". The only 'new' games coming out during this
period were
'conversions'
of prewar games. Since the style of
these games was
essentially
the same as the pre-war games from which they were
converted,
the only way to tell them apart was that the 'conversions'
generally
had 'war themes'. This, however, is not
always indicative of
a
'wartime conversion' as some games with 'war themes' came out quite
awhile
before America's entry into the conflict.
Most games made in 1946 and 1947 can be
separated from those made
before
the War by the fact that they had 'kickout holes'. The only
exception
to this were the pre-war Exhibit games previously mentioned.
During the period from the end of World
War II to 1950, several
changes
were made to pinballs, making games made during this period
easier
to date. The most significant of these
changes of course was the
introduction
of the flipper by Gottlieb on HUMPTY DUMPTY in December
1947. Within a month or two all amusement pinballs
had this
revolutionary
new device.
After flippers, the next significant
development for pins was the
'pop
bumper' in late 1948. By 1949 virtually
all amusement pinballs
were so
equipped. Also, in the late Forties the
switch to the 'drop-in'
coin
mechanism began. As far as flipper
games were concerned, United
was
first in mid 1949, followed shortly by Gottlieb. Williams was the
last to
make this change, not doing so until 1952.
It should be noted
that
Bally used a 'drop-in' coin acceptor on their 1-ball horserace
multiple
coin machines starting with VICTORY DERBY right after the war.
Another characteristic which can help in
dating games made between
1946
and 1950 is the 'value system' used in scoring. When pingame
manufacture
began again shortly after the war the score values were at
first
the same as before the war, the maximum scores ranging from 40,000
to
90,000.
The first change in this was in 1947 when
scores ranging into the
hundreds
of thousands began to be used. Then,
late in 1947, Williams
began
introducing games with scores which could top ONE MILLION. By the
beginning
of 1949 all manufacturers had adopted 'million scoring', and
this
was true of all 'non reel scoring' games to come. It is
interesting
to note that 'million scoring' began reappearing on the
solid-state
pins of the 1980's and currently in the 1990's manufacturers
are
adopting scoring systems going INTO THE BILLIONS.
THE
"GOLDEN YEARS"
Games made during the decade of the
1950's (often referred as
pinball's
"Golden Years") are probably the hardest to date since few
major
changes to the game occurred during that period. All amusement
pins
had flippers, pop-bumpers, kickout holes, and scores which ran up
into
the Millions (except for 'multi-player', 'reel scoring' games).
The first multi-player pingame was made
in 1954 (Gottlieb's SUPER
JUMBO),
therefore all multi-player wood rail games were made between
1954
and the end of the decade. Williams
made a few 'reel scoring'
single
player games in 1953 which used fake zeros so that the scores
still
ran into the Millions. They then
reverted back to 'light scoring'
for
single player games until 1961.
The other significant changes made to
pins during the 1950's were
the
introduction of the 'slingshot kicker' (sometimes called a 'kicking
rubber')
and metal legs. The slingshot kicker
was first introduced by
Gottlieb
in 1951, however it appears that Williams did not adopt it's
use
until sometime later. Metal legs
replaced wooden ones on pinballs
in mid
1957. This however may not always be a
good way to date a game
today
since the legs may have been changed in later years.
THE
SIXTIES
Two major changes occurred to pinballs
around 1960 which made it
easier
to tell if a machine was made before or after the 1959-1961 time
frame. Sometime around 1960 the wooden side rails
(the rails that hold
the
playfield glass) gave way to stainless steel.
Also about that time,
score
indication by means of lights on single player games was replaced
by the
use of digital 'score reels'.
Gottlieb produced a single player reel
scoring game (UNIVERSE) in
1959,
reverted back to light scoring for awhile, but by mid 1960 went
completely
to reel scoring. Williams, on the other
hand, did not go to
reel
scoring on single players until mid 1961, except for the few
'million
scoring' score reel games mentioned earlier.
In late 1964 and early 1965 another major
change occurred. All
amusement
pingames made before that had a lever on the front of the
cabinet
used to raise the balls to the level of the playfield for
shooting,
and contained 5 separate balls. This
lever was eliminated at
this
time and a 'ball return solenoid' added to return an 'out ball' to
the
plunger for reuse. The absence of this
ball lift lever therefore
indicates
a game made in the post 1964/1965 period.
THE SEVENTIES
Pingames made in the 1970's, up until the
introduction of solid-
state
circuitry in 1977/78, were not too much different than those made
in the
late 1960's so that period is quite a bit harder to date.
Solid-state
pingames, of course, were all made after 1977, and are also
beyond
the scope of this article.
In conclusion, the information given in
this article should enable
anyone
to determine the date of manufacture of a given pre 1964/1965
pinball
machine to within 1 to 6 or 7 years, depending on the era
involved.
JENSEN PHOTO
CAPTIONS
1 WAMPUM BANK - by Sunnisam Games -
1932 'counter top' pingame.
(Note holes and 'pins'.)
2 BABY CONTACT by Pacific Amusement -
1934 - 1st 'electric
action' pin.
3 Daval's SPOT-LITE - 1935 - example of
early short 'light-up'
backboard.
4 Bally's BUMPER - 1936 - 1st pingame
with 'bumpers' and 'score
projector'.
5A Medium sized backboard of Stoner's
ELECTRO - 1938 - Has
lighted score indication in water
wheel (100's) and tower
(1000's). (Author's collection)
5B Playfield of ELECTRO with 'modified'
spring bumpers.
6A Tall backboard of Bally's VARIETY - 1939 (author's collection)
6B Playfield of VARIETY with 'spring
type' bumpers.
7 Partial playfield view of Bally's
1939 pingame ROLLER DERBY
- example of 'double disk' bumpers.
(Richard Conger collection)
8A Backglass of Gottlieb's SPOT POOL -
1941 (John Campbell
collection)
8B SPOT POOL playfield with 'molded
plastic bumpers'.
9A Backglass of Williams' FLAT TOP - 1945
- 'wartime conversion' of
prewar Bally games. (Stan
Muraski collection)
9B FLAT TOP playfield.
10A Backglass of Williams' CYCLONE - 1947 -
example of postwar
pre-flipper pin. (Note scores into 100,000's.)
10B CYCLONE playfield. (Note numerous 'kickout holes'.)
11A Backglass of 1st flipper game by Genco
- TRIPLE ACTION
- 1948 - designed by Steve Kordek.
11B TRIPLE ACTION playfield.
12 Partial playfield view of Williams'
GEORGIA - 1950 - showing
early 'pop-bumpers'.
13A Backglass of Williams' SHOO SHOO - 1951
- 'million scoring'
flipper pin, typical of
"Pinball's Golden Age".
(Author's collection)
13B SHOO SHOO playfield.
14A Backglass (art by Roy Parker) of
Gottlieb's SEVEN SEAS - 1959
- example of 'multi-player' 'wood
rail' pingame.
(author's collection)
14B SEVEN SEAS playfield.
15A Backglass of Gottlieb's FLIPPER CLOWN -
1962
15B FLIPPER CLOWN playfield.
(Note stainless steel side rails,
and ball 'push-up lever'
directly below plunger.)
16A Backglass of Williams' MAGIC CITY -
1967
16B MAGIC CITY playfield.
(Note absence of 'push-up lever'
denoting use of 'ball return
solenoid'.)
17A Backglass of Bally's FLIP-FLOP - 1974 -
typical 70's 'electro-
mechanical' pingame.
17B FLIP-FLOP playfield.