PINBALL EXPO '92 (CONTINUED)
"THE DATA COLLECTORS - PINBALL'S TRUE
HISTORIANS" SEMINAR
By Russ Jensen
Last time you might recall, when I
described the many
attractions
at Pinball Expo '92, I said that I would postpone my
description
of the seminar I was a part of. I said
that was
because
it's description would be too long and would be "out of
balance"
with the rest of the article.
Now some of you may think that the reason
the description of
our
seminar was longer than that of the other events was because
I took
part in it. Well, in a way, you would
be right, but not
for the
reason you might think. So before
beginning the
description
of our seminar let me explain what caused this
situation. To do that I will have to briefly explain
how I cover
the
Expo seminars in general.
Whenever I go to an Expo I always bring
with me a standard
stenographer's
notebook and a portable audio cassette recorder.
During
each seminar I use the notebook to take notes, as quickly
as
possible, also recording the entire session on tape at the
same
time.
Now, since it's impossible to write down
everything that's
being
said (even though I use a lot of abbreviations, and
'keywords'
to remind me what the main points of the talk were)
the
result usually is that my notes tend to capture most of the
important
points being discussed, leaving out many of the lesser
details. Thus a sort of 'filtering' of the discussion
tends to
take place.
Since I write my article primarily from
these notes, the
final
product usually covers the main points of each talk, rather
than
providing a detailed point-by-point "transcript", thus
resulting
in a reasonable length description of each seminar.
If,
however, I miss a main point in my notes due to the
discussion
getting too 'lively', I simply make a notation "CK
TAPE"
in my notes and use the tape later to help recreate that
portion
of the talk in the finished article.
In the case of the seminar described
below I, of course, was
up on
stage and certainly could not take any written notes at
all. I therefore had to rely solely on the tape
recording when
recreating
the seminar in written words. In order
to do this, at
the
time I began to write the description of our talk, I played
the
tape and made a "detained outline" for the article while
listening
to it.
Now some of you might ask the question,
why didn't I just
let the
tape run (just as if I was listening to the seminar at
the
Expo) and take the same kind of notes I did for the other
seminars,
resulting in the 'filtering' effect I mentioned
earlier? Well, my answer to that is when I'm
listening to a tape
and
come to a place where my note taking can't keep up with the
discussion
I tend to stop the tape, over which I have control,
something
I cannot do during a live discussion.
The result of all this is that when I
take notes (or make an
outline)
from a tape which I can stop at will, the resulting
article
tends to cover almost everything that was said, rather
than
leaving out some of the less important details.
A similar situation, by the way, occurs
during my describing
of Expo
banquet speeches. That is because that
is the one time
during
an Expo I allow myself the luxury of just relaxing, taping
the
talk only, and describing the speech in my article by making
a
detailed outline directly from the tape.
Well, now that you understand why my
coverage of this
seminar
is disproportionately longer than my descriptions of the
other
Pinball Expo '92 seminars that I presented last time, I
will go
ahead and describe our talk.
The above discussion may have been
somewhat boring to some,
but I
hope that others of you might enjoy a little insight into
what
goes on "behind the scenes" during preparation of my written
coverages
of the Pinball Expos.
THE
SEMINAR
When it was time for our seminar to start
Rob Berk got up
and
introduced the panel on which I was to participate, which was
titled
"The Data Collectors - Pinball's True Historians". He
then
introduced Dave Marston, the panel's moderator.
Dave began by saying that he was there to
represent his
quarter
century in the hobby. He said that he
had done some
writing
(referencing his series of articles "Visual Dictionary of
Pinball
Parts"), and then mentioned his participation in a
computer
information network known as "Internet" on which there
was
much pinball activity.
After asking for a show of hands of who
in the audience was
on
Internet (there were several users attending), he told of him
helping
organize a pinball get-together known as "The New England
Pinfest".
Dave then started talking about our
panel, beginning by
telling
the audience that some of us did not usually go in front
of
audiences, but were "dedicated searchers for information". He
then
said that he would have liked to have pinball historians Rob
Hawkins
and Don Mueting (who had recently published their
"Pinball
Collector's Resource" reference book) there, but that
they
were upholding their record of never attending an Expo.
At this point Dave introduced panelist
Mike Pacak, whom he
said
was a collector of games (especially Ballys), as well as
schematics,
and of course pinball advertising flyers.
He then
said
that Mike has been trying to publish an "encyclopedia" of
pinball
flyers, asking Mike how that project was going?
Mike began by saying that an earlier
arrangement for
publishing
this, in connection with coin-op publisher Dan Meade,
had
fallen through. He then said such a
publication would be
quite
expensive, especially if it were done the way most
collectors
would like to see it.
Mike continued, saying that what he
envisioned was a book
showing
flyers for almost all pingames from 1947 forward, which
he said
could be as many as 1200 pages! He then
said that it
could
be done in several volumes, either divided by manufacturers
or by
dates. He ended by saying that he has
almost enough flyers
to do
it (plus Billboard magazines from 1939 through 1972) but
that
the big problem is making a suitable arrangement with a
publisher
or printer.
Dave Marston then made the comment that
Steve Young and
Gordon
Hasse had solicited interest from collectors in a similar
project
several years ago, but had not found enough interest. He
said
since that time the number of collectors had grown and maybe
now the
interest in such a project would be greater.
At that point Dave introduced my friend,
and fellow
panelist,
Sam Harvey, saying that he was well known for gathering
information
on pingames. He then commented that Sam
had brought
his
database (a large notebook containing his pinball research
information)
with him.
Dave then commented that a
"database" did not necessarily
need to
be on a computer. He then remarked that
Mike's large
collection
of machines (as well as his flyer collection) could
even
broadly be considered as a sort of "database", although
searching
through a warehouse of machines to gather information
he said
was quite time consuming.
Dave next introduced "yours
truly" telling of my book
("Pinball
Troubleshooting Guide"), my numerous articles on pins
and
pinball history over the years, and my participation in the
preparation
of several pinball lists, including the
Hawkins/Mueting
endeavors. He then commented that I
would be
writing
up the Expo (part of which, of course, you are reading
now).
Dave then commented that Hawkins and Mueting
were trying to
reach a
"plateau of accuracy" in their research, requiring
verification
of all data added to their extensive database.
He
then
added that we on the panel are some of the people working
diligently
to gather information and are "committed to accuracy".
At that point Dave remarked that this
seminar was to cover
the
unified history of pingames from pre-flipper games up through
flipper
games and the current solid state games - 61 years of
pinball. He said we would talk about
"firsts", possibly
answering
some of the questions Aaron Benedit had previously
asked
in his "Name That Game" contest.
Dave then referred to us panelists as the
"truth squad",
adding
that we would always listen to authoritative information
to add
to our knowledge. He then remarked that
we would help
define
the historical significance of certain games.
At that point Dave briefly mentioned
others who were also
contributing
to pinball history projects, etc. He
said that
Steve
Young was collecting serial numbers for existing machines.
He then
told of Rob Rosenhouse keeping a database of solid-state
games,
including their playfield characteristics, etc. He said
that
Rob's data was available to Internet users, along with other
information
on the net providing sources for schematics, etc.
Dave then told of Daina Pettit who has
been compiling and
selling
a list of post 1946 games, also keeping track of their
attributes. He then told of Doug Landman's project of
providing
a cross-reference
to references to pins in articles in the hobby
magazines,
now adding book references.
On the subject of the Hawkins/Mueting
database again, Dave
told of
Don Mueting referring to their project as a "living
document"
with updates possibly as little as 6 months apart. He
encouraged
all to send them verifiable corrections/additions to
their
currently published information.
Dave then commented that the
Hawkins/Mueting database
actually
went way beyond the information published in their book,
citing
as an example the inclusion of details of the features of
many
games, including such things as number of flippers, kickout
holes,
targets, etc., all coded using a special coding system.
Dave
then told of Don Mueting telling him that he currently had a
backlog
of information to be entered into the database.
At that point Dave said it was time to
get the panel into
the
act, saying that he wanted to get into what he called
"borderline
cases". He then asked Mike Pacak about
a Chicago
Coin
game he owned which he said was sort of a cross between a
rifle
game and a pingame.
Mike said that game, made in the 1960's,
was called CHAMPION
RIFLE
and was where the player shot a rifle at targets on a
miniature
pinball playfield, lighting the targets to score
points. He also said that it had a "captive
ball" feature where
you
shot at the ball to release it.
Dave then posed the question - was this a
pin or not? He
then
mentioned some other Chicago Coin horseracing games of which
the
same question could be asked. One, he
said, had a vertical
playfield,
and the other 4 small fields each with it's own
plunger,
where four players each tried to make their horse come
in
first by shooting balls on their playfields.
Dave then
commented
that there were also some non coin-op games which maybe
also
could be classified as pins.
Another "touchy question", Dave
then said, was that of the
"conversions"
made during World War II, then asking me to comment
on
those games. I began by remarking that
there were two basic
type of
these conversions.
The first simpler type, I explained, was
where an old game
was
"converted" by only using a new backglass, bumper caps, and
instruction
cards, the same playfield and cabinet being used.
For
this type, which I call "mini conversions", the converting
company
would advertise in the trade publications for operators
to send
in their old games to be converted to a new game for a
fee.
The other, and more complicated type, I
went on, was
exemplified
by the games converted by United Manufacturing in the
first
years of it's existence during the war.
For these games
the
converting company would buy up old games, create new
playfields
and backglasses, and often use decals to provide new
artwork
for the existing cabinets. I ended by
explaining that in
this
type the company essentially made new games using parts from
old
ones so they would not have to use any "war essential"
materials.
At that point Rob Berk posed a question
for the panel and
audience
- "what type of format [for pinball information] do you
feel a
need for?" Dave commented that
maybe reproduction of
playfield
layout charts might be appropriate for some games. Rob
then
asked what else people would like to see in the way of
additional
data? He further asked that if Mike did
reproduce his
flyers,
what quality of reproduction would be desired - glossy
high
quality or lower cost black and white lower quality
reprints?
When Dave further queried the audience as to what they
wanted
(and would pay to have) someone remarked that he would
like to
see the flyer books done by era. Rob
then asked for a
show of
hands as to who wanted it that way and who would like to
see it
by manufacturer instead. Books by era
easily won.
Rob next suggested possibly producing a
video tape of the
flyers
instead of a book. Mike remarked that
he had "played with
that
idea". Then someone suggested the
new "Photo CD" idea.
When someone
else began talking about providing cross-references
to
book/magazine articles, Dave reminded him that Doug Landman
was
already doing that.
Dave next posed the idea of using game
photos (ala Dick
Bueschel's
book) instead of brochures since, he said, some
brochures
don't show the game as it was actually produced. He
then
asked Sam Harvey for an example of this.
Sam said that, for instance, the
"loser lanes" shown on the
brochure
for Gottlieb's 1965 game ICE REVUE were not the same as
those
on the production game. He then
commented, referring to
his
"database" book, that the Chicago Coin CHAMPION RIFLE game
described
earlier by Mike Pacak was that company's game #307
which
came out around October of 1963. When
someone from the
audience
pointed out another flyer vs game discrepancy, Mike
Pacak
commented that in many cases the flyer is "better than
nothing".
Dave then asked what people thought about
including "one of
a
kind" games (such as the Michael Jordan game in the Exhibit
Hall)
in compilations such as the flyer book being discussed?
The
consensus seemed to be "yes".
Dave replied that that would
require
more digging, then remarked that maybe these could be
included
in a special supplement.
Someone from the audience next commented
that he would like
to see
pictures of games arranged with the full field view
directly
under the backglass view (as I try to do in COIN SLOT)
so it
would be easier to understand the play of the game. Mike
then
commented that if we wanted the book to be 100 percent
complete
(including everybody's games) it would "take 100 years".
When someone suggested that the easiest
games to do (maybe
90, or
so, percent) be done first, adding the more difficult ones
later,
Steve Young commented that they once had the idea of doing
a
similar thing in "serialized segments", possibly issued bi-
monthly. Steve said that from the response they got
from the
hobby
at that time they decided that it was not worth the risk,
saying that
they were afraid that they could not even get paid
back
for the first installment.
Mike then commented that what he has now
could provide
enough
material to produce 10 years of such installments. To put
it all
in one book, he went on, would probably result in a book
costing
over $100, a price he was afraid many would not pay.
Someone from the audience next commented
that we seem to be
asking
"what do we want?" when maybe the question should be "what
do we
have?" He then remarked that there
were hundreds of
machines
out there and that people would probably buy any book
which
had a picture of any of their games in it.
Dave then commented that possibly it
could be handled
something
like Dick Bueschel's PINBALL I book, with people
sending
in pictures of their games to be included, in return for
which
they would get monetary "credit" to be deducted from the
price
of their copy. Mike's comment to that
was that it would
entail
an awful lot of bookkeeping.
Sam Harvey next commented that such a
book would be
important
to the hobby in more ways than one. He
suggested that
pictures/flyers
could help people looking for missing parts
(bumper
caps, etc.) to determine what other games had the same
items,
thus making it easier to find a "parts game".
Sam then jokingly asked long-time Bally
employee Jim Patla
why the
Bally brochure for their 1970 pin TRAIL DRIVE (which came
out at
about the time he joined the company) had a pretty model
sitting
on the game - it's field not being shown at all? Jim
replied
that possibly the field design had not been finished at
the
time the flyer was released.
At that point Gordon Hasse in the
audience made a few
comments. He began by commenting that we were
"sitting on a
great
repository of pinball data", similar in scope to what he
himself
holds for another hobby - the 1950's "scandal magazines".
He
suggested that possibly, as people were doing in that hobby,
that
instead of a book, individual copies of one (or as many as a
person
wants) be sold - those wanting everything being able to
order
all.
When Mike Pacak asked if he meant copies
of flyers, Gordon
answered
"yes". Dave then commented
that, in a way, this was
what
Hawkins and Mueting were offering by offering to put people
in
touch with other people owning flyers, schematics, etc. -
letting
them then deal with the owners for copies, etc.
Dave next announced that it was time to
put his 'truth
squad'
to work with some pinball 'firsts'. When we were asked
what
the first game with a 'pop-bumper' was, Sam answered that
Gottlieb's
first was BOWLING CHAMP. In a few
seconds he added
that
SARATOGA was Williams', and FLOATING POWER was Genco's. I
then
chimed in to tell of a prewar game I owned as a kid which
had a
form of pop-bumper.
That game, Stoner's 1938 game ZETA, I
described as having a
circular
stainless steel field sloping toward the center which
contained
an "exploding spring" pop-bumper - the same as was used
in 1948
on Exhibit Supply's first pop-bumper game CONTACT. After
I
commented that that was the only known occurrence of that type
of
bumper used before 1948, Dave commented "another blow struck
for the
truth".
When Dave next asked what was the first
game to have an
"eject
hole", I quickly answered that it was Harry Williams'
famous
CONTACT in early 1934. I then proceeded
to tell what the
late
Harry Williams himself had told me years ago.
This was that when the first bumper was
introduced on
Bally's
BUMPER late in 1936, bumpers became so popular that the
eject
hole quickly disappeared from pins, not appearing again
until
Exhibit used it on a few games late in 1941.
I added that
after
the war this feature began appearing on almost all
amusement
pingames.
Dave then asked what the first game with
"trap holes" was,
indicating
that the new pinball pricing guide by Larry Bieza,
which
was for sale in the Exhibit Hall, said it was Gottlieb's
1952
pin QUARTETTE. No one seemed to disagree
with that except
for one
person in the audience who said it might have been that
company's
NIAGARA which came out in late 1951.
When the same question was asked about
"gobble holes" no one
seemed
to disagree with the book's reference to Gottlieb's QUEEN
OF
HEARTS from 1952. Sam Harvey then added
that the last game to
have
such holes was that company's SWEETHEARTS in 1963.
After declaring that the same book
indicated that Gottlieb's
1957
pin MAJESTIC was first to employ a "roto-target" with no
contradiction
from anyone, it was stated that Gottlieb's AIRPORT
and
COLLEGE QUEENS in 1969 were first to employ a "vari-target"
(where
the amount of score depended on how hard the target was
hit). Long-time designer Steve Kordek was then
credited with
designing
the first "drop-target".
Rob Berk next interjected a query, asking
if anyone knew who
designed
the first "slingshot kicker"?
When Sam answered
"Gottlieb",
Rob said he meant "which person".
Rob himself then
answered
that he believed it was a man named Abe Wexler.
Getting back to the "drop
target", Dave next began
describing
the difference between the earliest and later versions
of this
component. He then presented the trivia
that the game
employing
the most drop-targets was Gottlieb's "2001" in 1971
which
had a total of 20.
When Dave next asked about the first game
with a "roll-
under"
no one ventured a guess, Dave remarking that that seems to
require
more research. When he then asked about
the first use of
a
"spinning target", Sam Harvey replied that it was on Gottlieb's
1963
pin SWING ALONG. As far as the
"horizontal spin target" was
concerned,
the consensus seemed to be that it was first used on
Williams'
ACES AND KINGS in 1970.
At that point Rob Berk next asked about
the first use of a
"center
shooter", or "turret shooter" as they are more commonly
known? I replied that it was first used by Gottlieb
in 1950.
Dave then asked if that type of shooter
was the first use of
recirculating
one ball five times per game vice using five
separate
balls? It was agreed that, as far as
anyone knew, that
was
true, since these turret shooter games predated both the
multi-player
and "Add-A-Ball" games which recirculated one ball.
When Rob Berk next asked about the first game to use an "up-
post"
to keep the ball from 'draining' between the flippers, Dave
answered
that it was Williams' 1968 pin CABARET.
Someone from
the
audience then brought up the games by Gottlieb in the early
1950's
which employed a "fence" device to keep the first ball
from
draining until a certain minimum score (usually 300,000
points)
was obtained.
It was acknowledged that that was
certainly similar to the
"up
post", the difference being the "intent" of the feature. In
one
case it was to allow the player's skill to reward him with
longer
play, and in the other to guarantee a player a decent
first
ball score.
Sam Harvey next asked Steve Kordek in the
audience if the
rotating
targets on Williams' 1966 game FOUR ROSES (which were
turned
by the 'score motor') were only used on that game? Steve
said
that was correct.
Next we had a question from long-time
pinball designer Steve
Kordek. He said that his Genco game TRIPLE ACTION in
early 1948
was the
first pingame with two flippers at bottom of the
playfield
only, but he wanted to know what game first turned them
around
to present configuration?
Much discussion of flippers and flipper
arrangements
followed,
but the question was not exactly answered.
It was said
that it
had happened at least by 1950, with the game in question
possibly
being Gottlieb's SPOT BOWLER which came out around
November
of that year. Dave made the comment
that the reversing
of the
flippers "led to the modern form of play".
Someone from audience then made the
comment that the book
"Special
When Lit" by Canadian Ed Trapunski says which game it
was,
but he couldn't remember which game was referenced. Dave
then
remarked "but, can we trust Trapunski's history?" This was
followed
by some more discussion of flipper configurations.
Dave next asked what game first used the
"mushroom bumper"?
The
answer given was Bally's MONTE CARLO.
Dave then made the
comment
that he once said that Bally's mushroom bumpers were
similar
to some bumpers used by Stoner sometime in the late
1930's,
asking me if I knew anything about that?
I answered that
I
didn't know, but said that I have copies of the BILLBOARD
magazine
ads from 1936 through 1939 and could possibly check on
it.
Rob Berk next asked if anyone knew
anything about the
special
game TIME OF YOUR LIFE? Mike Pacak said
that he had a
photo
of it. Dave then read from an article
which appeared in
the
August 6, 1948 issue of BILLBOARD. It
said that six games
were to
be made for use in an "amusement game championship
contest"
to be held in connection with soon to be released film
of the
same name. The article referred to the
machine as a
"giant,
specially made game".
Dave next asked if anyone had ever seen
one? No one said
they
had, and one person in the audience made a joking comment
regarding
the giant pingame HERCULES put out by Atari several
years
ago. Rob Berk then asked if anyone knew
if one actually
existed? No one had an answer. Dave then asked if anyone had
seen
the movie with William Bendix? I
answered, "yes, I have it
on
video tape".
At that point Dick Bueschel from the
audience spoke up
saying
that he "would like to make a plea for something". He
then
read a statement contained in the new Pinball Price Guide
implying
that pre-flipper games had "little or no value". Dick
then
said that he would like to give two reasons why these games
are
important.
First, he said, the 1940's was "the
height of development of
the
non-flipper game", adding that when flippers came in old-time
players
said that they made the game too easy.
Dick then
commented
that "the real game is the non-flipper game", citing my
recent
article on Genco's 1940 game METRO as an example of one of
these
games.
Secondly, Dick went on, "no value? -
if someone found a HIT
THE
JAPS or PARATROOPER today it would blow the value over
anything
today", adding that these games are impossible to find
nowadays. Dick ended by saying "let's make a plea
for 40's
games". Dave then remarked "let the historical
record show there
were
'add-on kits' available after flippers came in, so that all
games
with flippers may not have been originally so equipped,
which
could mislead someone in trying to date a particular
machine."
Dave next asked what the last amusement
game without
flippers
was? He then answered, saying it was
Bally's FUN CRUISE
in
1965. I then said that it was probably
actually DELUXE FUN
CRUISE
which came out the next year. Sam
Harvey then asked
"isn't
that like a 'queens game'"?, (a term, by the way, I
believe
I invented). I answered
"yes".
At that point Dave commented "that
leads to the question of
how
many Bally amusement games came out between 1952 and their
beginning
of steady production of flippers in 1963?" He then
said
that the common answer is one, but that this is a popular
misconception
for some historians. Dave then remarked
that we
have
seen two at Pinball Expos, BALLS-A-POPPIN' and CIRCUS.
Dave next asked if anyone had seen
Bally's 1958 game
CARNIVAL?;
also asking: is it an 'amusement piece'?
I reminded
him it
was a flipper game, and said I heard it had score reels.
Dave
then said that he thought the flippers on these games were
not
true flippers. He was corrected by Sam
who has CIRCUS and
said
they were real flippers.
Dave next asked "How about Bally
USA? - has anyone seen
one?" He was told it had light scoring and no
flippers. He then
asked:
"how about CROSSWORDS?" He
was told that it was somewhat
like a
bingo. Mike Pacak then said that he has
another version
of that
game called SPELLING BEE, which looks like it has a
factory
glass. When Dave asked if it was an
'amusement' or
'gambling'
game, Mike answered "gambling".
Dave then summarized the list of 1950's
Bally amusement
pins,
naming BALLS-A-POPPIN', CIRCUS, CARNIVAL, and USA
(amusement/no
flippers).
Dave then asked if someone wanted to
define 'queens games'?,
which
he said were offered in the flyers as amusement pieces.
Sam
said they had 'pop bumpers' and 'slingshot kickers' to
maneuver
the ball, but had no flippers. He then
named some
examples
including: ISLAND QUEENS, BEACH QUEENS, and BEAUTY
CONTEST. Dave then remarked that they had replay
counters which
could
go up to 999 like most bingos.
At that point Dave asked for questions
from the audience?
Someone
asked "what was the first game to have a 'ball return
gate'?" Sam Harvey answered that it was Bally's
CROSS COUNTRY in
1963,
the third Bally flipper game to come out after they
restarted
production of that type of game again in that year. He
then
explained in detail how that gate was qualified during play.
A brief
discussion then followed regarding certain games made in
the
1930's in which performing a certain feat during play allowed
a ball
to get into a special 'protected' area of the playfield
where
larger scores could be obtained.
When Dave asked about other firsts,
someone from the
audience
asked about the first use of a 'captive ball'?
Dave
answered
that that was "a matter of definition" as to whether you
were
talking about a true 'captive ball' or a 'messenger ball',
Dave
then explaining the difference between the two.
Reiny Bangeter from the audience then
told of Exhibit's
WINGS
in 1940 which used a special form of the 'captive ball' to
sequentially
close a fixed number of switches to provide a
multiple
scoring function (2000 or 5000, for example).
I then
commented
that Chicago Coin also used a similar set-up on some of
their
games around that time.
Someone next asked when the first 'score
motor' was used on
a
pingame? I replied that Exhibit Supply
used a simple score
motor on
some of their games in 1941. (NOTE: I later remembered
that a
few earlier games, such as Chicago Coin's DUX in 1937 and
Exhibit
Supply's ELECTRO in 1938, used a motor to provide either
mechanical
or light animation on the backglass and also to
provide
multiple scoring.)
Dave next asked how many six-player games
had been made? He
then
answered his own question naming three: SIX STICKS (1965),
SIX
SHOOTER (1966), and SIX MILLION DOLLAR MAN (1977). No one
disagreed.
.
Dave then asked if anyone had any more
questions? It was
asked
what was the first Add-A-Ball game to turn over the score
reels
at 100,000 (ie. having a "fake zero" on the reels)? Dave
answered
that his Gottlieb LARIAT from 1969 was one.
Someone
also
said it could have been MINI POOL or possibly CARD TRIX.
Dave next asked what the first
multi-player pingame was. He
answered
that it was Gottlieb's SUPER JUMBO (first 4-player), and
DUETTE
(first 2-player), both coming out in the mid 1950's. When
I
commented that back in the early 1930's there were games with
two
side-by-side playfields, such as Bally's 1933 game JACK AND
JILL,
etc., Dave jokingly remarked "we're making Aaron's job very
difficult",
referring to Aaron Benedit's previously presented
"Name
That Game" pinball trivia contest.
The final question from the audience was:
"were 'roto-
targets'
used by any manufacturer other than Gottlieb?" Sam
Harvey
answered that Williams never used them, but that they used
what he
called a "horizontal roto-target" on a few games such as
FOUR
ROSES and BEAT TIME in the 1960's.
At that point Dave Marston decided it was
time to wrap
things
up. He said that there was still more
research to be done
in the
hobby, first mentioning the collection of serial numbers
from
existing games for such researchers as Steve Young.
Dave next said that flyers and schematics
which a person may
own can
provide significant information, even though you don't
have
the actual game. He then remarked that
if you want to be
"world
famous" you should do something which has not already been
done.
At that point Dave gave a list of
possible projects people
could
participate in. He first mentioned
doing a "Who's Who in
the
pinball business", or doing research in trade magazines other
than
BILLBOARD. Next he talked of people
reporting on sightings
of
different games, or working on a list of 'borderline cases'
(games
which are similar to pins, but not exactly).
Finally, Dave mentioned the preparation
of a "directory of
manufacturers
and suppliers", or "corporate histories" of pingame
companies. Dave then told the people in the audience
that if
they
had any other ideas he would like to hear about them, saying
they
could contact us panel members who would be around during
the
rest of the show.
Dave ended by saying "now you know
more about information
gathering
in the pinball hobby", and finally commenting "you
should
all have fun continuing along the path of information
gathering". That ended our seminar.