PINBALL EXPO '85" - The
First 'Hurrah!"
A major 'first' in the world of pinball
collecting/enthusiasm
occurred on the weekend of November 22-24,
1985 at
the Holiday Inn O'Hare/Kennedy in Rosemont, IL. It was a
fantastic
event, dubbed "Pinball Expo '85", and it appears that
it was
the first of more such events to come.
This get-together was put together by
pinball
collector/enthusiast
Rob Berk of Warren OH, ably assisted by Bill
Kurtz
of PLAYMETER magazine and Mike Pacak of Fun And Games
Incorporated,
who is also a collector of pinballs and pinball
brochures. Much credit must certainly be given to these
individuals
as they got together a super show of nothing less
than
professional quality.
]
The show essentially had four
'parts': Lectures by
collectors,
authors, and industry greats; an exhibition of games
and
associated items; a tour of the Premier Technology pinball
manufacturing
plant; and a banquet, complete with quest speaker.
I shall
try to summarize what occurred at this event, although it
would
probably take a book to adequately cover everything that
went on
in those three days. I shall only do a
short summary of
the
'Designers Seminar", one of the highlights of the show, as I
believe
it important enough to be covered by a separate article,
which I
plan to present in the next issue of COIN SLOT.
Before I start describing the show I
would like to make a
few
remarks concerning the personal pleasures I gained from
attending
this event. First, I would like to say
how glad I was
to be
able to attend the show. When it was
first announced I did
not see
any way I could possibly afford to make such a trip for
'hobby
purposes' alone. Well, a month or so
before the show I
had
some financial good fortunes which all of a sudden made it
all
possible. I was thrilled and
immediately made plans to
attend. I sure did not regret that decision. I had a great time
and am
already making plans to save up to attend next years'
show.
One of the thrills for me was to finally
meet, in person,
many
people I had only 'met' by phone or correspondence over the
years. The opportunity to finally associate names
and faces; I
loved
it! The other great thrill was to meet
so many of the
industry
greats I had only heard or read about.
I had known the
late
Harry Williams and he was great! I
discovered, while
meeting
with and talking to the other industry greats at this
show,
that they were all so friendly, and just all-round good
people,
just like Harry. To me it was like
having 'multiple'
Harry
Williams' all in one room. I loved that
too! Now to the
show.
PINBALL
ART
After some opening remarks by show
producer Rob Berk,
including
introduction of his co-producers Mike Pacak and Bill
Kurtz,
the first scheduled lecture began. This
talk, titled
"Pinball
Art", was supposed to have been given by New York
collector
Gordon Hasse. Gordon, however, could
not make it to
the
show until later that day, so fellow collector Steve Young
put on
his "Gordon Hasse hat" and very ably presented Gordon's
talk. What we had was a slide show
"pinball art exhibition"
of the
backglass art of the Gottlieb pinball machines of the
period
from 1946 through 1959, featuring primarily what Gordon
referred
to as the "golden age for Gottlieb" of 1947 through
1957.
The first backglass to be shown was STAGE
DOOR CANTEEN, the
first
Gottlieb pinball to be produced when the World War II
pinball
production ban ended. It was pointed
out that this glass
represented
one of the major themes Gottlieb used for their games
of this
period, namely "show business."
The other major themes
of this
period were said to be "card games" and "sports", but
other
themes also showed up, such as "nautical", "distant
places",
and of course, the famous "fairy tale" theme series of
games
in 1948, exemplified by the first Gottlieb flipper game,
HUMPTY
DUMPTY.
Some examples of these themes which were
shown were, for
"show
biz": LUCKY STAR (1947), ROCKETTES
(1950), MINSTREL MAN
(1951),
DIAMOND LIL (1954), and DRAGONETTE (1954), which of
course,
came from the very popular tv show of the period,
"Dragnet". It was pointed out that the Gottlieb game
LOVELY LUCY
(not
shown) represented the other very popular TV series of the
1950's,
"I Love Lucy".
The examples shown for the "card
games" theme included:
JUST 21
(1950), QUEEN OF HEARTS (1952), EASY ACES (1955), and
ROYAL
FLUSH (1957), among others. Some of the
examples shown
illustrating
the "sports" theme were:
BOWLING CHAMP (1949),
KNOCKOUT
(1950), SKILL POOL (1952), GRAND SLAM (1953), and AUTO
RACES
(1956). The "nautical" theme
was exemplified by BARNACLE
BILL
and BUCCANEER (1948), and HARBOR LIGHTS (1956), and for
"distant
places" we saw GLOBETROTTER and NIAGARA (1951),
CHINATOWN
(1952) and HAWAIIAN BEAUTY (1954).
As a final example of another theme, two
games were shown
with a
"western" motif, STAGE COACH (1954), and FRONTIERSMAN
(1955). The last glass of the show was the very
plain (no Roy
Parker
here) DEUTTE (1955), the first two player Gottlieb
pinball.
A good majority of the backglass art
illustrated was created
by the
late Roy Parker, who's comic style of pinball art has
never
been equaled. A prime example of his
work was the famous
DRAGONETTE
which contained many spoofs on the popular TV show
"Dragnet". It was also pointed out that most of the
games
illustrated
were designed by Wayne Neyens, one of the Expo's
honored
guests and speakers, illustrating that the team of parker
and
Neyens created some of the most flashy and exciting pinball
machines
ever produced.
This talk, and the accompanying slides,
made such a great
presentation
that many of the attendees approached Gordon later
asking
if he could publish it, or at least make available prints
of the
slides. I, for one, strongly
recommended to him that he
publish
the whole thing in a 'book' form so that his fine
commentary,
which included many of his childhood remembrances of
these
machines, be preserved. All in all this
was a beautiful
and
exciting presentation to start off the show with.
PINBALL
MECHANICS
Next Steve Young returned 'as himself' to
present his talk
"Pinball
Mechanics", which, due to scheduling problems, was
presented
in two parts at different times. He
began by saying
that it
is inevitable that pingames will require repair and
restoration,
due primarily to two factors (other than the fact
that
old games a collector acquires may have been setting unused
for
many years). These factors are the
short planned life for
machines
when originally produced (of 6 months to a year) and
poor
maintenance by many operators while the games were on
location. For these reasons he stated that repair
should be both
competent
and thorough.
He recommended that a newly acquired game
be serviced, as
much as
possible, before plugging it in for the first time. He
went on
to say that your "goals" for servicing a game should be
to make
it fun to play and reliable. He pointed
out that proper
maintenance
would result in avoiding embarrassment later if the
game
doesn't perform properly and also that it will not require
rework
after a short period of time.
Steve next described the tools and
materials which are
required
to do a good job on a game. He said
your "maintenance
kit"
should include a good spray lubricant and a spreadable
lubricant,
and that commercial "contact cleaners" should never be
used
(HERE! HERE!). Special tools which should be included in
your
kit are: needle nose pliers, contact
adjusters, lamp
remover,
1/4 inch wrench (for holding nuts while screws are
removed),
spring hook, contact file, line level, and, of course,
a
soldering gun. He stated that a small
hand grinder was a very
useful
adjunct to the kit and could perform many useful
functions.
He also recommended that the following parts/materials
be
included in the kit: small screws, tape, bulbs, fuses, rubber
rings,
contact blades and points, very fine steel wool, and a
good
playfield cleaner.
He next briefly broached the subject of
"cosmetic" repairs.
He
stated that as of that time he still did not have a final
answer
on backglass paint restoration and preservation, but was
still
experimenting. For cabinet paint repair
he said Sherman
Williams
had a good paint product and also mentioned a "Bisonite"
which
he said was made in Buffalo, NY.
Steve then described switch (contact)
adjusting techniques
and
then went into the cleaning of stepping switch contact plates
('biscuits'). For this he recommended using steel wool
first and
then a
light coat of lubricant. He also stated
that worn contact
"rivets"
could be replaced, if necessary, but that in some cases
they
could be 'rotated' to get a better contact surface.
Steve's second session ended with a
question and answer
session
with much interactive discussion, with members of the
audience
pointing out some of their experiences with game
maintenance
and 'pet techniques'. All in all this talk,
and the
ensuing
floor discussion, provided much useful information for
pingame
repairers/restorers.
PLANT
TOUR
On the first day, after a brief lunch
break, we boarded
three
buses for a trip to the Premier Technology pinball
manufacturing
plant. As an interesting sidelight,
before the
tour it
was announced that persons from competing game
manufacturers
were asked not to attend the tour. It
seems that
strong
competition still exists within the coin machine industry.
The bus I was on was 'hosted' by one of
Premier's design
engineers,
Mr. Adolph Seitz Jr., who stated he had joined D.
Gottlieb
and Co. in 1972. Before our bus left, Mr. Seitz gave
us a
brief outline of the corporate history of Gottlieb/Premier.
He said
D. Gottlieb and Co. was founded in 1927 and was family
owned
until 1972. At that time Judd Wineberg
took over as
President
with Alvin Gottlieb as Vice President.
In 1976 Judd
sold
the company to Columbia pictures who changed the name to
"Gottlieb
amusement games". Then, in 1983,
Coca Cola bought
Columbia
and the new owners decided to change the name to Mylstar
Electronics
as they thought "Gottlieb" was too synonymous with
'pinball',
and coke wanted to emphasize video games, which were
extremely
popular at that time.
Then, in 1984, Coke decided to shut down
Mylstar. At that
time
Mr. Gil Pollack, who was Vice President of Sales/Marketing
at
Mylstar, got together a group of investors and purchased the
pinball
operation of Mylstar and also bought the rights to the
"Gottlieb"
name. The new company, to be called
Premier
Technology,
started business on October 24, 1984 and within two
months
began production. So the name Gottlieb
lives on in the
pinball
world thanks to Mr. Pollack.
Upon arrival at the plant we all
gathered together for a
briefing
by Gil Pollack. Alvin Gottlieb was also
present. We
were
welcomed to Premier and told that many of the current
employees
are "old time" Gottlieb people.
The plant foreman we
were
told had been with the company for over 30 years. Much of
the
experience of other employees went back to the 60's and 70's.
He said
their games were "built to last".
We were told that
Premier
did its own artwork, but that the actual 'screens' were
produced
by Advertising Posters Co. We then
started the actual
plant
tour.
On our way to the assembly area we passed
through a storage
area
for backglasses, plastic light shields, instruction cards,
etc. It was interesting for me to observe that
many of these
items
were for Gottlieb games going back into at least the late
70's.
We then reached the assembly area where
they were
manufacturing
Premier's latest pinball, a flashy game called
ROCK.
We were told that all cables were built in a plant in
Fargo,
ND, a place where it gets "mighty cold". We viewed the
assembly
and wiring of playfields and some smaller assemblies and
then
went to the testing area where automated continuity tests
were
being performed on newly assembled playfields.
We next saw
the
final assembly area, and finally the area where the completed
games
were being boxed for shipment.
Before boarding the buses for the trip
back to the show we
waited
in the room where we first assembled.
Alvin Gottlieb was
there talking
with many of the visitors. It was at
that time I
picked
up what I consider a very interesting bit of "pinball
trivia"
(I love trivia!). Alvin said that the
"AG relay", used
in many
Gottlieb electro-omechanical pins, was actually named (or
rather
'initialed') for him (A.G.). How about
that, folks?
Upon
returning to the show we assembled in the lecture hall where
Gil
Pollack gave a short talk, followed by a question and answer
period
during which he, and several of his key people, answered
questions
from the 'floor'.
Gil told us how a new game comes into
being at Premier. He
said
the concept is first converted to a rough sketch and an
"evaluation
team" looks it over and discusses it.
If the idea is
judged
to be good "full scale sketches" are made and from these
production
prototypes are produced. These are
played by many
people
in the plant who make suggestions on how the game can be
improved. Changes are then made and the game is
finally released
to
"Production Engineering" so that final preparations can be
made to
start producing the game.
Regarding game 'themes', he said that the
designer generally
has a
theme in his mind when he comes up with the design. This
theme
is usually modified later, however.
Once the theme is
decided
upon artwork development begins, which usually takes
approximately
two months. The total time span from
"concept" to
start
of production is normally somewhere in the neighborhood of
eight
months.
As I said earlier, Premier's portion of
the show ended with
a good
question and answer session involving many of the
company's
key personnel. The whole session (tour,
talks and Q
and A)
proved to be very enlightening, especially, I am sure, for
those
who had never visited a real pingame production plant.
DESIGNERS
SEMINAR
The next item on the show's agenda was
the "Designers
Seminar",
an event which was definitely one of the 'highlights'
of the
Expo. Because of its importance, and
the interesting
questions
and answers presented, I have decided to devote my next
article
to details of this part of the show. At
that time I will
present
all of the questions that were asked and outline the
answers
given by the designers. I shall now,
therefore, very
briefly
describe this event.
The three designers who participated were
Wayne Neyens
(famed
Gottlieb designer of the Fifties and Sixties, but with the
company
much earlier as well), Norm Clark (designer for both
Williams
and Bally since the mid Fifties) and Steve Kordek
(originally
with Genco from the late Thirties and then with
Williams,
and still there). The combined pinball
design
experience
of these three men covers almost six decades and
hearing
them was a real treat. Neyens was
responsible for such
pingame
innovations as the first 4 player game, the 'add-a-ball'
concept,
the modern style bumper contact, and the 'roto-target'.
Clark
originated the 'spinner unit' and 'roulette wheel' devices
used on
some pins. Kordek was also responsible
for many design
innovations
through the years, both for Genco and Williams.
The format of the seminar consisted of
the three designers,
seated
at a table on the stage, "fielding" questions from the
floor. Each question was generally directed at one
of the
designers. He would then reply, and in many cases, one
or both
of the
others would add their comments. This
resulted in a very
interesting
session.
As I said earlier, I will not go into any
details in this
article;
I will only mention the major topics discussed. Some of
the
questions dealt with personal remembrances and experiences of
the
designers, including such topics as "how did you get started
in the
industry?", and "what was the first (and last) game you
designed?". They were also asked to name their favorite
game and
what
games they thought should be the most collectible.
Other interesting topics included: the
impact of the
flipper,
their opinion of current games and what they thought the
future
would bring, and, a subject which drew much interest,
their
advice to young designers trying to get into the field.
All in all, it was a very interesting
session, so "tune in
next
time" for the fascinating questions and answers presented
during
this seminar.
THE AUTHORS
- ED TRAPUNSKI
Next came the authors. Originally three were scheduled to
talk,
but, due to last minute business commitments, Roger Sharpe,
author
of the 'pioneer' pinball book Pinball, was unable to
attend. However, we still had two fine representatives
of
pinball
writers to speak to us.
First was Ed Trapunski, a Canadian and
author of the fine
book
Special When Lit back in 1979. I
personally had the
pleasure
of being visited by Ed when he was gathering information
for his
book, and it was very nice to see and talk to him again
after
so many years.
The theme of Ed's talk was "pinball
people are good people."
He said
"lets talk about us; we all have a dedication and a
'passion'
for pinball." "Who are we,
and why are we so concerned
with
pinball?" He then continued
describing the groups of people
who
were at the show as follows. First,
there are the
collectors. Why do people collect pingames? It's not for the
money,
they are not really true 'antiques'.
Prices are not
really
high as they are with many other collectables.
The value
of a
game is really "whatever somebody is willing to pay for it".
(AUTHORS NOTE - That is exactly what I
have been saying all
along
when asked the value of a given machine).
What do we collect; what
'specializations'? Ed said he knew
of one
collector who collected nothing but games made in 1951.
Some
only collect 'wood rails', others games by a certain
manufacturer. Others may want to collect 'firsts' (first
electric,
first replay, first flipper game, etc.).
Ed said he
had
only three games. One was Gottlieb's
1966 MASQUERADE, a
personal
favorite of his. He said he also owned
two early
'bagatelles'
which are on display in a "game museum" at the
University
of Waterloo in Canada. This museum, he
said,
contained
many pingames.
He next talked about "why we collect
pins". Some people
love
the artwork. The "Tilt
Catalog", published in Canada
several
years back when a traveling pinball art show toured the
country,
impressed Ed very much. Others like the
game
(playfield)
design and how the games differ in their playing
aspects. Still others enjoy the history. The history of pins
also
reflects U.S. "social
history" and game themes represent
the
current interests and events of the times.
Next he talked about a second group of
people attending the
show,
namely the designers. He said it was
very nice that they
came to
the show as it shows they have an abiding interest in
their
industry, even in their private lives.
He felt they had an
overall
'passion' for their work. He said he
believed the
designers
liked the enthusiasm others, such as the players and
collectors,
had for their work efforts. The
designers were
certainly
a wonderful part of the show.
Finally, he talked about the
players. He said that pingames
are
most beautiful when "in action" and that pinball was "the
ultimate
game to play." He commented that
pinball must have
something
'going for it' as evidenced by its 'staying power' Over
many
years. Pinball is 'hypnotic', but
relaxing, and it gives
the
player a 'lift'. For these many reasons
he said many people
love to
play pinball.
He concluded by saying that pinball was
"the star of the
show"
and advised us to "keep playing, collecting, and enjoying
this
wonderful game."
DICK
BUESCHEL
The final author to speak was Coin Slot's
own Dick Bueschel.
The
subject of Dick's fascinating talk was "Pinball, A
Revolutionary
New Idea 'Invented' Seven Times!"
Since much of
the
information presented by Dick will be covered in the first
volume
of his soon to be released (we hope!)
Book "100 Most
Collectible
Pinball Machines", I will not go into detail here,
except
to briefly outline what he calls the "seven inventions of
pinball."
Dick began his talk (which was
illustrated by slides) by
saying
that pinball history was his favorite subject, primarily
because
it was a study of "industrial history with special
interest
in popular culture", and was a "rich combination of
human
beings, graphics, and popular culture."
He then told of
pinball's
ancestor, the 18th century game of "bagatelle", the
"game
of the French Court", which in many ways resembled the
modern
game of pool, only with a sloping table with 'pockets' at
the
upper end. He then proceeded to
describe the "seven
inventions
of pinball."
What he called the "first pinball
game" was invented by
Charles
Young in 1892 for use in his billiard hall.
It was coin-
operated,
a "payout", and had a very steep playfield. This idea
didn't
stick, however. The "second
invention" he said was the
first
English 'pin' around 1897. Patents for
this game existed
and one
of the games has been found. He said
there were also
"vertical
pins" in England around the Turn Of The Century.
The "third invention" he said
was also the 'first commercial
pingame'. It was produced by the Berger Mfg. Co. of
Chicago
Heights,
IL and called the "Auto Flag Table."
It was coin-
operated,
used billiard balls, and had "flags" at the end of the
table
for score indication. The "fourth
invention" was the game
called
LOG CABIN which first appeared around 1902.
There were
two
basic models which came out about a year apart, a 'square
top'
and a 'round top' model. An actual
example of a 'round top'
LOG
CABIN, which was owned by Alvin Gottlieb, was on display in
the
exhibit hall at the show.
The "fifth invention" was a
game invented by George Miner of
Los
Angeles and was patented. The game was
called BASEBALL. It
had a
glass top and was coin operated. None
have ever been
found.
Dick said that Bally obtained rights to this patent and
used
its number on many of their early games.
They also hired
Mr.
Miner and he worked for Bally in the early Thirties. The
"sixth
invention" was a game designed by Sam Pressberg who had
the
Capitol Automatic Music Co. in New York.
He supposedly made
around
100 machines and put them on location around New York, but
to date
none have been found.
What he called the "seventh
invention" was the famous
WHIFFLE
game originally conceived in 1930 by three men in
Youngstown,
OH. This was the real beginning of the popularity of
pingames
and was soon followed by such games as BINGO, BAFFLE
BALL,
and BALLYHOO. Dick even favored us with
a brief chorus of
Bally's
1932 coin machine convention song "What'll They Do In 32,
Play
Ballyhoo". I found I was later
singing this catchy ditty to
myself
for the next few days.
Dick's talk, which was followed by a
brief question and
answer
session, was filled with much interesting detail and
stories
about these early games, but for this exciting
information
you'll have to read his book.
PINBALL
POTPOURRI - GEORGE MOLENTIN
The next portion of the lectures was
dubbed "Pinball
Potpourri"
and featured several speakers providing much
historical
information and many personal sidelights involving the
coin
machine industry.
The first speaker was Mr. George
Molentin, one of the great
pinball
artists. George was in the industry for
42 years (1935-
1975),
much of that time as Art Director for Advertising Posters
Co.,
the outfit that did much of the pinball artwork for many of
the
pingame manufacturers from the mid 1930's through today. He
started
by saying he had led an interesting life during which he
had
both "fun" and "aggravation."
He said he first got into pinball art
when he brought some
rough
sketches to Rockola in 1935. He got in
to see Dave Rockola
who
thought he was too young, but asked him to come up with
sketches
for a new game of their's called GOLD RUSH.
Dave told
him to
bring him sketches by 9 AM the next day.
George said he
worked
on them until after 2 AM and brought them to Dave by Nine,
as
promised. Dave liked them and
immediately had "screens" made
from
them. George's pinball art career had
be launched!
George said he continued designing
pinball artwork until
1943
when he went into the Army Engineers.
He told us how they
were
first sent to England, quarantined for three days, then
finally
allowed to go to town. While checking
out the "local
pubs"
he said he heard the familiar sound of bells, and sure
enough
there were some pingames in a small store.
He said it was
"just
like home." When the war ended he
returned to work at
Advertising
Posters.
He recalled that he started designing
when pingames had no
backglasses
(only playfield art), then came short backglasses
with
only score numbers, and then also pictures.
Later on the
score
numbers were worked into the pictures.
He remembered doing
artwork
for "conversions", where a new theme was used for an old
game. He said that was interesting, but tough,
since the score
numbers
had to be in the same positions as in the original game.
During the 1950's he remembered doing
"bingos" for Bally and
United
and also games for Williams, such as THUNDERBIRD and ALL
STAR
BASEBALL. Throughout his career he said
he designed for
most of
the companies (such as Rockola, Keeney, Jennings, Chicago
Coin,
and Bally) - most everybody, except for Gottlieb. He ended
by
saying that one of the toughest jobs he ever had to do was
find a
replacement for Roy Parker when he died.
He said he
finally
came up with a fellow named Ray Steinholm.
HARVEY
HEISS
The next speaker was Mr. Harvey Heiss,
who had been with
Genco
from the late 1920's until 1954. Harvey
was a very
interesting
and entertaining speaker. I personally
talked with
him
several times during the weekend and found him to be a very
delightful
individual. The theme of Harvey's talk
was that "his
life
had been 'laid out' for him ahead of time." He then told of
happenings
in his childhood which he said had a bearing on his
future
career in coin machines.
He first told of a game he played with
other kids in 1916,
when he
was eight years old. The game was
called "Baby In The
Hole",
and went something like this. Each
player would dig a
small
hole and stand in it. Then one player
would try to roll a
ball
into another player's hole. If the ball
rolled into your
hole
you would pick it up and throw it at another player. If a
player
was hit by a ball he had to put a stone in his hole to
count
how many times he had been hit. When any
player had been
hit 5
times he was declared "loser".
At that point, each of the
other
players would throw the ball at the "loser", the number of
throws
each player was entitled to being based on how few stones
he had
in his hole. Harvey said that remembering
this game gave
him
ideas which he used in design of "roll down" games, such as
TOTAL
ROLL and ADVANCE ROLL, which he designed for Genco many
years
later.
He next told of an event which happened
when he was 13
years
old. It seems a widow who lived next
door asked him to
clean
out her attic. He said her late husband
had been a
'telephone
inventor' and had worked with Alexander Graham Bell.
He
remembered throwing many old telephones out of her attic
window
and also a very interesting device. He
described it as
being a
"pinboard" approximately 6 feet by 2 feet with hand made
walnut
side rails and a green felt field. The
field he said was
studded
with brass nails and had 'holes' with pictures of animals
(eagles,
bears, etc) next to them. Two 1 inch
copper balls were
used
with it. He said the inventor had built
it before the Turn
Of The
Century to be used by rich people in resorts.
Harvey said
the
kids played with it for about two years, then it disappeared.
This,
he said, was his first connection with a pingame, which
later
became his life's work.
He next told of how he first got into
the industry. When
he was
a young man he worked in a foundry. He
said at that time
the
Gensberg brothers (Meyer, Dave and Lou) had a small factory
and had
just invented a game called SPIRAL GOLF.
He said they
came to
him for ideas and help and he made cups, posts, and metal
playfield
castings for them. He later went to
work for them and
stayed
with Genco until the Fifties.
Harvey recalled working at Genco during
the war when they
were
engaged in military related products and said they were one
of the
first companies to resume game production after the war
ended. He said at that time there was a severe
shortage of
lumber
to make cabinets and told a story of how Howard Hughes
sent
them surplus lumber from his "Spruce Goose" project by plane
from
California to help them out.
He then told of the coin machine
conventions in the 'old
days'. He said most of the industry people were
"conmen" and
were
like "friendly enemies" (fierce competitors, yet personal
friends). He said the early conventions were held at
the La
Salle
Hotel in Chicago which he said was "the best 'cat house' In
town."
They really had "wild times" at these shows he said and
told of
some incidents of food throwing. He
also remembered they
had
entertainment, usually from 'rising new stars', which
included
Edgar Bergen and Charlie McCarthy before they really
became
well known.
He briefly told of Chicago Coin taking
over Genco in the
1950's
(they were both owned by members of the Gensberg family,
anyway)
and that one of the young Gensberg boys, sent to Genco as
a
designer, really "drove them nuts" with his crazy ideas. He
said he
left the company in 1954 and went to a company which made
"kiddy
rides" and "merry-go-round" equipment. He finally moved
to
Florida (where he still lives) and got into vending machines.
He
ended by saying that he considered this show his "last hurrah"
when it
comes to coin machines, but I for one certainly hope not.
Maybe
he will grace us with his presence at the next "Pinball
Expo". Let's hope he can be persuaded!
WENDELL
MCADAMS
The next 'potpourri' speaker was Mr.
Wendell McAdams who
had
been in the coin machine industry since the late Forties, and
eventually
founded one of the later entries in the pinball field,
Game
Plan Inc.
He said his entry into coin machines
began "by accident".
In 1947
he went to visit his brother in Chicago before starting
college. While there he got a temporary job at
Chicago Coin. He
said at
that time, not too long after the war, pictures of
"Kilroy"
were on all the walls. Chicago Coin
produced a pingame
by that
name at the time which was very popular.
In fact, he
said,
it set a production record which was not equaled until
Bally's
WIZARD in 1975.
He decided to make coin machines his
career. He worked for
Chicago
Coin for awhile, worked for other companies such as
Jennings
and Keeney making console slots, etc, and then returned
to
Chicago Coin. He finally ended up with
Stern in the mid
seventies,
he recalled.
In 1977 he decided to form his own
pinball company. Other
people
told him he was 'crazy', but pinball was riding pretty
high at
that time so he went ahead with his plan.
On May 16,
1977
Game Plan Incorporated opened its doors.
They started out making "cocktail
table" pins which he
thought
would go good in locations where standard pinballs just
wouldn't
fit; places where they wanted more attractive cabinets.
Many of
these games he said had advertising on the playfield,
another
of his ideas. He remembered doing one
for the R.J.
Reynolds
Tobacco Co. with cigarette advertising, but it did not
go over
too well. Not because the game was not
played, but
because
people did not get the advertising message.
He said
Reynolds
sent people to some of the locations to question patrons
as they
were leaving. They discovered that
people knew that
cigarettes
were advertised on the game, but not what brand!
In 1979 they came out with SHARPSHOOTER,
a full sized
pinball
which was designed by pinball enthusiast and author Roger
Sharpe.
In fact, the backglass featured caricatures of Roger
himself
and his wife. He said the game had a
long run and was
quite
successful. After that they came out
with a few more pins,
later
put out about ten video games which were not too
successful,
and even made some slot machines.
About two years ago, he said, they
decided to try pins
again.
They 'reissued' SHARPSHOOTER as SHARPSHOOTER II at a time
when
other manufacturers were 'reissuing' pinballs.
He said that
a
SHARPSHOOTER II game is now on display at the Smithsonian.
They
tried a few more standard pinballs and then went back to
'sit-downs'.
Mr. McAdams ended by paying tribute to
the people, such as
Roger
Sharpe, who had helped him at Game Plan.
He concluded by
saying
that he expects Game Plan to become a "major force" in
pinball
in the future.
TOM
KAYHILL
The next speaker was Tom Kayhill of the
Williams Electronics
customer
services department. His talk, complete
with
demonstrations
on a brand new Williams COMET, gave us some
insight
into the new solid state ('digital') pinballs and their
built-in
features which aid the operator in the field.
Tom said
he was
fairly new in the industry, coming into this line of work
only
since the introduction of digitals, which he said he thought
would
be the "next collectibles."
He then said that "collecting money
keeps the industry
going"
and that "operators need bookkeeping". He then proceeded
to
describe the 'bookkeeping' features built into the new
Williams
pins. He showed us that the game's
internal computer
automatically
kept track of (and displayed to the operator upon
request)
such information as: how many coins were taken in, how
many
games had been played, how many replays awarded, the total
balls
played, the number of 'extra balls', total minutes the game
had
been played, and, of course, high score information.
Regarding
"replay payback percentage" he said 25 to 30 percent
was
about right, but that this should be adjusted to fit the
players'
skill at each location.
Tom then digressed for a minute on the
subject of the future
of
pinball. He said that novelty games and
pinballs were coming
back
and that he felt pinball was not "going to die" as some had
predicted. He believed pinball was going to hit another
'peak'
in the
near future, and that its popularity would keep on
'cycling'
as it had in the past.
He next broached the subject of
maintenance of solid-state
pins. He first reminded us that the gold contacts
should never
be
filed. He said that playfield maintenance
of digitals was no
different
than for electro-mechanicals. He stated
that the coils
were
almost the same, but that coils on digitals had diodes which
must be
checked when a bad coil is suspected.
He finally
remarked
that we should treat the "module boards" as 'black
boxes'
and generally replace them as modules rather than trying
to
troubleshoot a suspected board.
Tom ended with an explanation, and
"live demonstration", of
the
built-in test features of most digitals, and Williams games
in
particular. The tests shown
included: display test, sound
test,
lamp test, coil test, and switch test.
He also said that
they
had 'CPU' and sound board 'self-tests' built into those
modules.
STEVE
EPSTEIN
The next speaker was Mr. Steve Epstein,
owner of the
Broadway
Arcade in New York City and long time friend and pinball
playing
buddy of Roger Sharpe. Since Roger was
unable to attend
the
show he asked Steve if he would come instead, and he did.
Steve
is a devoted pinball fan, an ardent player, and has done
some
designing including a game for Williams and assisting Roger
in the
design of SHARPSHOOTER. Steve has been
the owner of the
Broadway
Arcade since 1970, a business his father started in
1964.
Steve began by saying that he started
playing pinball when
he was
3 or 4 years old at an arcade his father then managed in
Newark,
NJ. He said he had played pinball most
of his life and
told of
meeting Roger Sharpe in 1976 and that they have been
friends
and 'playing buddies' ever since.
The theme of his talk was that
"pinball is a 'sport', a
'religion'
and a 'science'." He said as a
'religion' it is
"something
you believe in." He said that idea
was exemplified by
Harry
Williams. He told of meeting Harry at
an AMOA convention
several
years back and said "after one second I felt I had known
him all
my life." He remembered Harry's
enthusiasm for all the
new
things at the show.
He then talked about pinball being a
'science'. He said
this
was borne out by the skill of the designers, such as the
'greats'
appearing at the Expo. He then
commented that he never
believed
pinball was 'dead' as some had said. He
never gave up
on
pinball and his present arcade has 63 games, 25 of which are
pins.
Finally Steve talked about pinball as a
'sport'. He said in
1977 he
came up with the idea of a "pinball league". He
developed
a 'scoring system' which made all games 'equal', even
though
they had different score values, etc.
He had Saturday
morning
tournaments at his arcade and individual 'leagues' seven
days a
week. For instance, he said they had a
"father and son
league"
which was sponsored by the Big Brothers organization. He
said he
felt that "pinball can be a healthy family experience."
Steve ended by telling about a pinball
tournament he was
organizing
in New York as a fund raiser for United Cerebral
Palsy.
He said if this proved to be a success that he might
organize
a similar tournament nation-wide.
COIN
MACHINES# '101'
The final item on the lecture agenda was a two man show
dubbed
"Coin Machines '101'". The
featured speakers were two
grand
gentlemen with a combination of 101 years in the coin
machine
industry (hence the title): Paul 'Mr. pinball' Calamari
and Bob
Breither, who among many achievements, were responsible
for
setting up the Bally service schools in the late 1940's.
Bob
began with a little bit of his history in the industry. He
first
remarked, however, that he also had played "Baby In The
Hole"
when he was a kid, the game Harvey Heiss had described
earlier
in the afternoon.
Bob recalled that he got his first job at
Bally in 1932
after
his father had told him if he wanted a car he had to go to
work. His father got him an interview, but he had
to go back
four
times before he was finally hired to work on the production
crew. He remembered that Paul's uncle was the one
who first
trained
him, and that his starting salary was 25 cents an hour.
He said his first job was straightening
steel rods but he
was
shortly advanced to inspector. His job
was inspecting
playboards
for BALLYHOO into which girls in the production line
had
inserted tiny nails ('pins'). He told
of one girl, Mary, who
was a
fast worker but not very exacting, as most of her pins were
not
straight. When he rejected some of her
work she hit him over
the
head with her hammer, knocking him out!
He said, however,
they
later became friends and even dated.
Bob next told an interesting story about
the first time he
attended
a coin-machine show in 1933. He was
told by his
superiors
not to "fool around" during the show, but after a day
or two
he decided to go to a nearby bar for a beer.
He said a
guy
sitting next to him at the bar asked him what business he was
in, and
when he told him it was pingames the fellow remarked
"that
business will be good for 50 years".
It turned out that
this
fellow was none other than Will Rogers, and he was certainly
right!
Bob next remarked that pinball has
changed a lot over the
years
and cited the introduction of the bumper in 1937 and the
flipper
in 1947 as important changes which caused growth in the
industry. He said that he was intimately associated
with "one-
balls"
and "bingos" as was Paul Calamari.
He said these games
were
quite complicated and they felt that training was necessary
since
the people servicing pingames did not use any type of
'logical
troubleshooting methods' in those days.
He said the
first
Bally service school was held in Portland in 1947.
Paul Calamari next took over and began
with a little of his
personal
history. He said he started working at
Bally in April
1937
and that his uncle, John O'Brian, got him the job. He
started
as a solderer on BUMPER at 40 cents an hour he recalled.
He said
he was also a pitcher on the Bally softball team and when
he was
later layed off from Bally Ray Maloney's father missed him
on the
ball team and got him rehired, this time as a "blue print
boy". In this job he helped the engineers, and the
chief
engineer,
Wayne Price, made him a 'helper'. He
worked at Bally
he said
until the war, was in the service, and returned to the
company
after the war.
He next talked more about the Bally
service schools, which
he said
Bob had instigated. He said at that
time 95% of the
pingame
mechanics could not read a schematic.
At these schools
he said
they taught the mechanics to think of a game as a 'single
system'
and of the schematic as a "road map". They tried to
instill
confidence in the service men. They
were taught how to
use a
volt/ohm meter and the use of "clip lead methods" of
testing. He said at Bally they felt that
"service after the sale
was the
most important thing."
Finally Paul gave his views on the great
inventions in the
coin
machine field. He called Harry Williams
"the father of
pinball"
and said he worked with Harry and Lyn Durant in 1938.
He said
they were "barnstormers" at that time, working 'free-
lance'
and not actually on the company payroll.
He also recalled
that
Harry and Lyn fought a lot. He then
gave his candidates for
the
most important inventions in coin machines over the years.
He said
these were the "tilt", the bumper, the flipper, the
'shuffle
alley' and "bumper pool". Paul's
talk was then followed
by a
brief question and answer session with him and Bob
'fielding'
questions from the floor.
THE
BANQUET
On Saturday evening came the
banquet. The hall was filled,
and
during the pre-banquet cocktail hour everybody had a good
chance
to mingle and talk with the honored guests from the coin
machine
industry. Then we all sat down to eat,
and the food was
pretty
good too. The small groups at each
table, of course,
talked
more about pinball while eating and waiting for the guest
speaker,
Mr. Alvin Gottlieb.
Alvin's talk was accompanied by slides
featuring many photos
of the
Gottlieb plant, various Gottlieb employees over the years,
and
pictures of many early games. Many of
the game pictures
shown
were recognized as being from the "Pictorial History of
Pinball"
series put out a few years ago by trade magazine
publisher,
and long time coin machine industry figure, Bill Gersh
in his
publication Marketplace.
Alvin's speech included many of his
childhood remembrances
of his
father and the many Saturday afternoons he spent at the
plant.
He told of always finding interesting items to 'play with'
at the
plant and of one time attempting to eat some of the mints
used in
the "mint venders", which he said tasted like chalk.
One of the interesting things he said
about his father, Dave
Gottlieb,
was that you could always tell what mood he was in by
the
angle of his cigar; the higher up it pointed the angrier he
was. Near the end of his talk he told what I
considered a very
funny
story about his father after he had retired and moved to
Florida. He said his father loved to fish and often
went out in
his
boat the "Flipper III". Each
time, as they were returning to
shore,
he had his crew wrap his 'catch' in small packages which
he
would deliver to many of his friends on his way home. One day
while
making one of these deliveries a friend said to him, "Dave,
there's
something I just don't understand; here you retire from a
'cushy'
job in Chicago, making lots of money, and come down here
to
Miami and start a 'fish route'."
One interesting thing occurred during
Alvin's talk. While
showing
a picture of him and some other people at the factory
just
after the war he noticed that he was smoking a cigarette in
the
photo and remarked that he had quit smoking many years ago.
At that
point the audience broke into a spontaneous round of
applause,
a heartening happening for a devout anti-smoker like
myself.
Alvin's talk and slides were very
interesting and gave much
insight
into the history of D. Gottlieb and Company and his
colorful
father, coin machine pioneer David Gottlieb.
His talk
also
made references to his father's philanthropic endeavors,
including
the Gottlieb Memorial Hospital in Chicago which was
named
for him. I should point out that Alvin
is "following in
his
father's footsteps" when it comes to community involvement.
After Alvin's talk show producer Rob Berk
took the podium
for
some final banquet events. He first did
an interesting
thing. He asked everybody in the audience who was
associated
with
the coin machine industry to stand up.
A large portion of
the
audience did. He then asked all those
who had been in the
industry
for less than five years to sit down.
He continued
this,
for less than 10,15,20,etc...up to 50.
The group standing
got
smaller and smaller, but even at 50 years there were several
people
standing, including Harvey Heiss.
Next we had prizes, the result of a raffle
that was held.
Some
people won pinball related items, such as hardbound copies
of
Roger Sharpe's book, "Pinball", and even a backglass. Then
came
the presentation of some awards.
First Alvin Gottlieb was presented with a
plaque for his
outstanding
contributions to the coin machine industry.
Then
there
was a surprise presentation by Steve Kordek to Harvey Heiss
of a
plaque presented to Genco in 1948 for the "Game Of The Year"
awarded
for Genco's SCREWBALL. Steve said he
had the plaque all
these
years but thought that Harvey really should have it.
Harvey
gratefully accepted.
Next Rob presented "certificates of
appreciation" to all the
speakers
at the show. Finally, Rob made a
special presentation
to
"our English cousins", Gary Flower and Ray Foster of the
British
"Pinball Owner's Association", in appreciation for their
making
the long trip to attend the Expo. It
was a box of candy
which
Rob said he thought appropriate considering the English's
love
for sweets. That ended the banquet, a
very enjoyable event
of
pinball Expo '85.
THE
EXHIBITS
Certainly one of the most popular areas
of the show was the
exhibit
hall. It was filled from almost the
minute it opened,
every
time it was open, and was the last place people congregated
during
the closing moments of the show. It was
also the place
where a
good portion of the 'interface' took place between the
show's
attendees, and where collectors, players, etc, got a good
chance
to talk to the industry 'greats', as most of them also
spend
considerable time in the exhibit hall.
In fact, one of the
first
visitors to the hall was Steve Kordek who made it a point
to
introduce himself to most everybody who was in the room, which
I
thought was a very friendly thing for him to do.
What was there on display? A little of everything that
interests
pinball people. As far as machines were
concerned,
there
was a wide assortment; from the early classic games of the
1930's
up to the latest in solid state pinballs by Williams,
Premier,
Game Plan, and Bally. There were a lot
of games for
sale
for the collector or player; some just for admiring, like
the
marvelous collection of 1930's pins displayed by COIN SLOT
author
and collector Ed Smith; and many to be played,
particularly
the latest releases from the pinball industry.
The
players
at the show had a fine time being challenged by the fine
new
games on display, and there was hardly a minute that the
electronic
sounds of the "digitals" were not heard above the
rumble
of conversation in the hall.
In addition to machines there were other
items available for
sale. There were materials for game maintenance
available from
such
outfits as Wico and wildcat. Then there
was 'paper', one of
the
popular items for many collectors. Rich
Grant from St. Louis
had
many "new-old-stock" instruction and award cards for Gottlieb
games
from the sixties, etc. These were very
good sellers as
that
type of material is usually hard for the collector to find.
There
were also brochures, a very popular item for many
collectors. Expo co-host Mike Pacak had a large
selection of
flyers
for sale/trade, and brochures were also available from
Donal
Murphy and others.
Another popular item available from at
least two exhibit
participants
was pinball backglasses. Many
collectors, such as
my
friend Sam Harvey (who incidentally took the fine photographs
appearing
with this article), now have a "side collection" of
backglasses. Premier had many glasses for sale as did a
company
called
merit industries. This later outfit
practically caused a
"glass
rush" when, in the middle of the show, they suddenly
reduced
their price for backglasses to $10 each.
Many nice
glasses
were purchased at the show for reasonable prices, and
they
were indeed a very popular item.
As a sidelight to the backglass story I
should mention that
on
Sunday afternoon the exhibit hall was visited by none other
than
Dave Christensen, the former Bally artist who created most
of the
fabulous artwork on the Bally games in the seventies,
including
wizard and CAPTAIN FANTASTIC. Dave had
with him some
original
art, in backglass form, which was autographed and sold
for $50
each. I had the pleasure of meeting
Dave and talking
with him
for several minutes. He was a very
friendly and
interesting
personality. Dave was certainly a
surprise guest at
pinball
Expo '85 and really helped to round out the happenings in
the
exhibit hall.
THE
FUTURE OF PINBALL EXPO
Well, that concludes my coverage of the
fabulous Pinball
Expo
'85 and all of its marvelous guests speakers, except as I
said
earlier, for a future article I plan to do on the "Designers
Seminar". While talking to show producer Rob Berk a
few weeks
ago I
found out that over 150 people pre-registered for the show
and
about that many more came in through the door on Sunday when
the
show was opened up to the "general public". It was certainly
a
fantastic and well attended event.
Rob also told me that plans are being
made for pinball Expo
'86,
which is being planned for the same location on November
21 -
23.
For more information you should call Rob at (216) 369-1192.
Video
tapes are also available from him of Expo '85, but only in
VHS
format I'm sorry to say.
So here was Pinball Expo '85, hopefully
the first of many
more to
come. Let's support Expo '86 so this
can be possible.
This
was only the "first hurrah!"