PINBALL EXPO '96
(The Year of Coincidences)
by Russ Jensen
Well, the Pinball Expo - the "king
of the pinball shows" -
celebrated
it's twelfth year in 1996! The 1996
edition was held on
Nov 14
through 17, 1996 at the Ramada O'Hare Hotel in Rosemont
Illinois. The show activities covered four days
(Thursday through
Sunday)
with the first event being a tour of the Electrical
Windings
coil and transformer manufacturing plant on Thursday
morning,
but I decided to pass on that since I had toured that
facility
two years ago and to do it again this year would have
meant
flying to Chicago a day earlier and spending an extra night
in the
hotel at their high room rates!
This year I was lucky to have all my Expo
expenses (plane
trip, hotel room, registration fee, meals, etc.)
paid from
gambling
winnings at the local (well it's ninety miles away - but
there
is a free bus) Indian Bingo facility.
My wife and I had been
extremely
lucky starting in July 1996 and, in fact, I am still
"playing
on their money"! LONG LIVE INDIAN
GAMING!
Even though my trip was financed by
"Indian money", I was
still
concerned about the way Expo expenses keep going up. The
full
admission to the show this year was $100!, and has been
increasing
by about $5 a year since the show began in 1985. The
same is
true of the rooms at the Ramada which (including tax) are
also
about $100 per night! If it wasn't for the
fact that I
usually
share a room that cost would be overwhelming!
This year my Expo roommate for the past
several years, John
Cassidy,
could not attend the show because he was attending a good
friend's
wedding, so I had to make other plans.
So about a month
before
the show I made arrangements to share a room with my good
friend
Sam Harvey (my roommate at all the early Expos) and our
friend
Gordon Hasse from New York. This
resulted in a very
favorable
room cost for all of us.
I also got a great deal on air fare this
year! About two
months
before the show my travel agent secured for me a round-trip
ticket
from Los Angeles to Chicago for just slightly over $200!
The
only hitch was that I had to leave from the big LAX airport
(which
is about 75 miles from my home) instead of the smaller and
more
convenient Hollywood/Burbank Airport I had been using for the
past
several years. But, there is a special bus from our town to
LAX and
I was also able to get a special discount on the round-trip
bus fare!
On Thursday morning at 4:30 AM my
daughter Cheri drove me to
the bus
stop. I had mistakenly read the bus
schedule and thought
that
was the bus I had to take to get to the airport in time for my
9:30 AM
flight - I could have taken a later bus!
Well, when I
arrived
at the airport a little after 7 AM I checked my baggage and
found
out that I could take an earlier flight which put me into
Chicago
at half-past noon, instead of about 2 PM.
The flight to Chicago was pleasant and we
arrived on time.
After
getting my bag I called for the shuttle bus to the Ramada.
When I
got on the bus, sitting across from me was Bill Ung a user
of the
"rec.games.pinball" ("r.g.p") Internet newsgroup - a person
who I
had previously told via email that I would like to personally
meet at
Expo after corresponding with him via email.
In fact, he
and his
friend were on the same flight from L.A. and I didn't
realize
it. But more about "r.g.p"
shortly.
After arriving at the hotel I checked in
and went to our room.
Upon
entering I found it to be the largest room I had ever had at
the
hotel. It even had a sofa (which I
found out later made into
a bed -
in fact, that's where I ended up sleeping) and even a
refrigerator
and a bar! I then went downstairs for
my first Expo
event.
THE
BUMPER BLAST
The next event on the Expo agenda was a
little "mixer" dubbed
the
"Bumper Blast" by Expo producers Rob Berk and Mike Pacak. It
was
held in a small room, light snacks were served, and anyone who
wished
to could visit with other attendees. When I first arrived I
encountered
my old "Expo friend" John Campbell from West Virginia,
who
like me, has attended all 12 Expos.
Soon after John and I sat down at one of
the tables and
started
talking pinball, we were joined by another pin-fan, Harold
Sund
from Seattle, who like John and I, really loved the pingames
from
the 1940's. Harold began showing us
pictures of some of his
games.
Before long we were joined by another
collector, Stan
Jankowski
from Minnesota, who had a large album of photos of his
prize
games. While looking at Stan's photos I
discovered that he
owned a
game whose artwork I "fell in love with" after seeing a
black
and while photo of it somewhere in the past.
The game was
Genco's
SILVER FLASH from 1937 and it's artwork was very
"futuristic",
similar to my Genco METRO from 1940. I
asked Stan if
he
could send me photos of the game and he said he would. We had
a good
time visiting and looking at photos for about an hour.
THE
FIRST "FIRESIDE CHAT"
This year, as has happened at the last
two Expos, there was an
informal
get-together (actually this year there were TWO!) which
Rob
Berk dubbed "Fireside Chats".
This year there was one on
Thursday
night and another on Friday. The
Thursday night chat was
with
long-time Gottlieb pinball designer Wayne Neyens, accompanied
by his
lovely wife. Wayne and his wife sat on
a couch in Rob's
suite
with all us visitors sitting on a few chairs, but mostly on
the
floor.
Host Rob Berk asked Wayne some questions
about his extensive
career,
Wayne also fielding questions from the audience. As I have
said in
past Expo articles, the details of this session are beyond
the
scope of this article, but needless to say we all enjoyed
hearing
stories of Wayne's fabulous career!
THE
"INTERNET GET-TOGETHER"
At the conclusion of the Fireside Chat
the next scheduled
event
on Thursday evening was the "Internet Get-together". Before
describing
this event I would like to provide a brief explanation
of what
that event was all about, and how I became involved in the
world
of "cyberspace".
Among the many facets of the worldwide
"Internet" computer
network,
there are a multitude of what are known as "Usenet
Newsgroups". These consist of groups of people who
electronically
correspond
with each other on a multitude of specific topics -
almost
any topic you can imagine. For pinball
fans the newsgroup
is
called "rec.games.pinball" (recreation - games - pinball) and is
called
"r.g.p" for short. People
"post" questions or comments to
the
group which anybody reading the group may read and answer (or
provide
comments) either to the group as a whole or privately to
the
poster if desired.
Last year at the Expo the first formal
"Internet Get-together"
was
held, where r.g.p people and others (like myself) interested in
learning
more about the pinball stuff on the Internet met for about
an hour
and witnessed an actual "on-line" demonstration of the
facility. Even after attending that session last year,
it wasn't
until
June 1996 that I finally got "on-line".
But, I have been active in r.g.p ever
since then, and as a
result
have become "acquainted" with many new "cyber pin friends".
Among
those is a young man named Scott Tiesma who maintains an
extensive
bibliography of pinball related magazine articles - and
who has
recently added all of mine. Scott was
one of the r.g.p
people
that I made arrangements to meet in person at the Expo.
Another
was Bill Ung who, as I said previously, I met on the
shuttle
bus going to the hotel.
I ran into Scott, by the way, while
standing in line to enter
the
"Internet Get-together". When
we were all seated the "host" of
the
event, Dave Marston from New Hampshire, began telling everybody
that
"projects of interest" concerning the Internet and "r.g.p"
would
be discussed. He then asked for a show
of hands of all those
present
who were active in "r.g.p" - most everybody rasing their
hand. He then asked how many had
"Websites" (on the Internet
"World-Wide
Web") connected with pinball? Many
raised their hand.
Dave
then asked what each would like to do on their site?
A fellow named Jonathan Dietch then told
everybody that on his
website
he is "registering" Bally's 1993 game TWILIGHT ZONE,
collecting
serial numbers and locations of as many of those games
he
could find. When Dave next asked what
the people in the
audience
would most like to see on the Internet, the almost
unanimous
vote was for reactivation of the "r.g.p archive", a
database
of past postings on r.g.p which had been discontinued (at
least
for awhile). Dave next remarked that
one of the reasons for
holding
this get-together was so that r.g.p users could have a
chance
to "match names to faces" of the people they had been
corresponding
with.
At
that point Dave introduced a visitor, David Byers from
Sweden,
who maintains the large "Internet Pinball Database" (which
attempts
to provide information on all pinballs ever made) which is
part of
the large website (The Pinball Pasture) which he maintains.
David
told us that he would like to get more information on pinball
industry
people to put in his database.
Next Scott Tiesma told of his pinball
bibliography and said
that he
would work in conjunction with a fellow named Doug Landman
who had
just put up a giant pinball bibliography, "The Pinball
Literature
Index", on his website. After that
someone remarked
that
he'd like to see more places to play pinball posted on the
Internet. When someone then mentioned posting images
of older
pinball
advertising flyers on the Internet, a brief discussion as
to
copyright problems this might bring then ensued.
At that point pinball designer Jon Norris
got up and told of
an idea
he had for putting a "coin-op museum" on the World-Wide
Web. Jon then mentioned that one thing he might
put on it were
images
of game instruction cards that people could download and
print
out for their games. Dave Marston then
commented that
possibly
much of what Jon wants to include in his "museum" may
already
be available on the Web.
Jon then listed things which he thought
people could use his
museum
to obtain. These included: looking at
pictures of their
favorite
games; getting game restoration information; getting
copies
of schematics; looking at some pinball price lists; and even
getting
information on the proper sizes of rubber rings for a
particular
game. He listed a few other items as
well.
Jon next commented that he was sort of
"thinking out loud"
about
his museum idea. He then said that his
idea for the museum
was
that it also include information on other coin-ops such as
jukeboxes,
slot machines, etc.. Jon then said that
it would be
nice to
get a "sponsor" for the museum, and that he might even have
small
"shows" on different coin-op subjects at different times on
the
proposed website. When Dave Marston
asked for reactions to
Jon's
idea, that brought little response.
After Scott Tiesma suggested that someone
interview "living
legends"
and put them somewhere on the Internet, Dave Marston said
that
for those people who are currently not on the Internet, it
might
be nice for them to know what kind of things are available on
the
Net. He then passed out a sheet of
paper for people to list
the
"locations" of their websites.
Dave then commented that
possibly
next year people's email addresses could be put on their
Expo
badges.
After that different people gave more
information on what they
were
doing on the Internet. There is not
enough space here,
however,
to mention all of that. Finally Dave
Marston gave a brief
summary
of what went on during the session, dismissing it formally.
At that
time we were free to mingle and talk with other
"r.g.p'ers". That ended the official Thursday Expo events
- except
for the
opening of the Exhibit Hall which will be discussed later.
OPENING
REMARKS
Friday morning we all gathered in the
seminar area for the
Expo
Opening Remarks by Expo producers Rob Berk and Mike Pacak.
After welcoming
everybody to the Expo, Rob said that this year they
have a
special "sponsor" for the show, an outfit called Interplay
which
produces computer simulations of pinball games - he then
thanked
them for their sponsorship.
Rob next reminded everybody about the
second Fireside Chat
that
would be held that evening with pinball artist of the 1970's
Dave
Christensen. He then mentioned other
special events such as
the
Autograph Session and the Art Contest.
After mentioning the
fact
that this year there would be two additional special
tournaments
(in addition to the usual "Flip-Out Tournament), one
played
on a 1950's machine and another of a 1960's game, Rob said
that
the national PAPA tournament would be held in Las Vegas in
July
1997 back to back with Herb Silvers' PINBALL FANTASY '97
pinball
show.
Rob then solicited donations for the
Charity Auction which was
again
to be held during the Saturday night banquet.
After then
mentioning
the fact that at midnight an "infomercial" for Todd
Tuckey's
TNT Amusements would be shown for those who wished to view
it, Rob
introduced his con-producer, Mike Pacak.
Mike began by thanking Sega Pinball for
providing the new
games
to be used for the Flip-Out Tournament.
He then reminded
everybody
that the Exhibit Hall would be open all night on both
Friday
and Saturday nights. Mike then reminded
us of the game
auction
to be held on Saturday morning. After
that he introduced
a young
lady named Lisa who represented the show sponsor Interplay.
Lisa showed a video about her company's
products. She then
said
that today "entertainment software" (Nintendo, etc.) is a big
industry,
adding that her company's product, the pinball simulation
software
known as "Pro Pinball", was one of the best such products.
That
ended the Opening Remarks.
RESEARCHING
AND WRITING THE ENCYCLOPEDIA OF PINBALL
Rob Berk next got up and introduced the
speaker for the first
Expo
seminar, coin machine historian and author Dick Bueschel - a
man Rob
said "needs no introduction".
That brought a round of
applause!
Dick began his talk by saying "it's
a joy to be here". He
then
said that he wanted to share with us "the adventure of
researching
his new book Encyclopedia of Pinball - Volume 1". Dick
then
said that because of problems with a previous proposed set of
pinball
books he had to "start all over".
After telling us that he went to Steve
Young and asked him
"what'll
we do" to produce a new series of books, Dick said that
Steve,
Gordon Hasse, and Tim Feranti formed a "team" to help him
get the
new books into publication, which he said was projected to
be a
six volume series. He then asked for
questions from the
audience?
Before Dick fielded the first question,
however, he sort of
volunteered
to pose and answer a question himself - that was "when
will
work start on Volume 2?" Dick told
us that as soon as the
publication
costs of the first volume have been paid off work on
Volume
2 will begin immediately! Someone then
asked Dick when he
does start
work on the next volume, how long will it take to
complete? Dick answered approximately 12 months. He then began
listing
things that are necessary to produce a book.
First he said you need research and of
course an author. You
also
must have a "designer" who in the case of the new books was a
young
fellow from Virginia named Eric Hatchell.
After mentioning
that
illustrations have to be prepared, Dick said that the actual
writing
of the text takes about 12 months.
After that, he went on,
you need
"pre-press/design" which he said takes about 90 days. And
finally
the actual printing.
Dick then commented that if he got the
"go ahead" for starting
Volume
2 by January 1st, the book could be ready by October 15. He
then
said that he has much of the information for the next volume
stored
in boxes, and that he has already "blocked out" the other
volumes
as well.
Someone next asked Dick what the
"date ranges" were for the
"history
sections" of the six proposed volumes?
He replied that
Volume
1 went up through 1933; Volume 2 will be 1934-36; Volume 3,
1937-47;
Volume 4, 1947-61; Volume 5, 1962-81; and Volume 6 would
finally
be 1981-2000!
At that point Dick said that he would
like to tell us a little
about coin
machine industry pioneer David Rockola.
He began by
remarking
that the United States and Canada were the only real
industrialized
nations that were not devastated by World War 2. He
then
commented on the many "revamped" pinballs which came out
during
the war with "anti-enemy" themes, telling of a German game
called
"Bombing London" - in German, of course. Dick then remarked
that
you can hardly find any German pinballs these days, and only
a few
made in France.
Dick then began his story of David
Rockola by saying that he
was
born in Canada and as a young man owned a cigar store. Later,
he went
on, Dave moved to Chicago and worked for awhile at the
plants
of two major slot machine manufacturers of the day, Mills
and
Jennings. After telling us that Mr.
Rockola was friends with
two
slot machine pioneers, Charlie Fey and Jim Watling, Dick said
that by
1927 Dave was selling coin-op scales.
In the middle of 1932, Dick continued,
Dave Rockola got into
pinball
with a game called JUGGLE BALL which featured a rod in the
middle
of the playfield which a player could use to attempt to
"manipulate
the ball". He said that that game
didn't do very well
and
left his company $120,000 in debt. But,
Dick went on, Dave
convinced
his creditors to loan him even more money and he was
eventually
able to pay them with profits from the very successful
games,
JIGSAW, and WORLD SERIES.
Dick next told us of an interview he
conducted with Mr.
Rockola
around 1976 or 1977 during which Dave told him the story of
JIGSAW. Dave told him that people in speakeasies he
knew liked to
work
jigsaw puzzles, which gave him the idea to convert a jigsaw
puzzle
into a pingame, which he did. He then
told us that Dave
even
advertised the game nine days before the game came out. Dick
then
commented that Rockola made around $73,000 from JIGSAW and
their
also successful game WORLD SERIES. He
then added that he and
Dave
had talked many times over the years before he died.
At that point someone from the audience
asked Dick when
Rockola
started contracting out the production of their pingames?
He
replied "from the beginning".
Dick then commented that there
were no
pingames at the 1931 coin machine show, but there were
sixty
at the 1932 show! He then said that the
company known as ABT
sold
parts to many pingame manufacturers, making it possible for
small
outfits to put out games. Dick then
remarked that by 1933
there
was a "shakeout" of pingame manufacturers with only 40
exhibitors
at the 1933 show, adding "the big got bigger and the
small
disappeared".
The next question that was asked was why
did Rockola get out
of the
pingame business? Dick started answering by remarking that
his
researching of the coin machine industry has shown that most
companies
who produced pingames also produced other types of coin
machines,
many also producing jukeboxes.
Dick then commented that when Prohibition
ended in 1933
President
Roosevelt said "I'll repeal Prohibition and new
businesses
will start within ninety days". At
that time, he
continued,
taverns opened up and without that pinball would
probably
have "died". Dick then said
that Wurlitzer got into
jukeboxes
and Rockola followed and that they even at one time
produced
a piano/game combination called the "Profit Sharing
Piano". He then remarked that money was important to
Dave Rockola
and
when he found he could make more money by selling jukeboxes
rather
than pingames he got out of pingames.
Someone next asked Dick how much
duplication there was between
his
earlier book "Pinball 1" and the new "Encyclopedia Of Pinball,
Volume
1"? Dick said that the history
section of the earlier book
was
"elegant", but "somewhat naive", adding that when he
started on
the new
book he considered it "a whole new ball game". He said one
reason
for this was that he learned a lot more about the early
history
of the game since Pinball 1 came out - finally remarking
that
there was perhaps "a twelve page overlap" between the history
sections
of the two books, or put another way "the new book is
about
95 percent new."
When asked if there was any duplication
in the "100 games
sections"
of the two books, he replied there was none.
At that
point
Gordon Hasse asked Dick to explain how games were chosen for
the
"100 games section", remarking that some people don't seem to
like
his choice of games. Dick replied that
if people would let
him
know what games they own or like he could include them in
future
volumes. He then invited people to send
him pictures,
especially
if the games are "not of the norm" - saying "send
pictures!"
Dick then began telling some stories
about other pinball
pioneers. He first said that Alvin Gottlieb, son of
Dave Gottlieb,
loaned
him many photographs, many of which Alvin had used in his
past Expo
banquet presentations - including many pictures of Dave,
flipper
inventor Harry Mabs, etc.. He said that
he considered
those
photos as "the best bunch of stuff I've ever hit", also
showing
scenes in the Gottlieb factory and the people who worked
there -
adding that many of those photos will be used in the series
of
books.
Next Dick started telling a little about
another pinball
pioneer,
Charlie Chizewar. He said that Charlie
had a machine shop
in
Chicago and began producing a coin-op grip tester which he
"reengineered"
for a customer. They went over so well,
he
continued,
that the customer asked for 50 more, and later another
100! When Charlie then went on vacation, Dick
went on, he returned
to
discover that his customer had stolen his foreman. That
customer
he then said, was none other than Dave Gottlieb himself!
Chizewar, Dick then remarked, was so mad
at this that he
started
putting out his own HERCULES GRIP TESTER, forming the
Hercules
Novelty Company. A while later, Dick
then told us, Dave
Gottlieb
went to Charlie for help ("what a hell of a business!")
and the
two became good friends! Chizewar, Dick
then commented,
became
an "original equipment manufacturer" (OEM) supplying parts
to many
game manufacturers.
Someone then asked Dick if Chizewar's
Hercules Novelty Company
did
well? Dick replied that they did better
than Gottlieb with
grip
testers, doing a "raging business".
He then made some
comments
regarding Chicago and the 1933 World's Fair, starting with
the
question "how could Chicago not make it big after the fair?"
Dick began by saying that planning for
the Fair actually
began
in 1929 - quipping "what could go wrong?" He then said after
the
Great Depression hit, by 1932 people were saying "how can we do
the fair?" Well, Dick continued, Roosevelt won the
election and
Prohibition
was repealed. This, he said, resulted
in there being
32
restaurants at the Fair with only one not selling beer -
resulting
in a "very successful fair".
Connecting this to Dave Rockola, Dick
then said he "stole" the
picture
of the fairgrounds from a Chicago newspaper to use on the
playfield
of his very successful pingame JIGSAW.
A little later,
Dick
then said, the photographer who had taken the newspaper photo
discovered
what Rockola had done, but Dave offered him a "royalty"
of a
penny for each game sold, over 73,000 being sold.
Someone then asked Dick about the Keeney
Company? He said
that
Jack Keeney, his father Bill, and another brother, started the
company
and that Bill had previously operated console (floor model)
slot
machines with the boys helping on the route.
Dick then said
that
Jack soon became proficient at fixing broken machines and
understood
their mechanisms pretty well. He said
that they founded
the
company J.H. Keeney and Sons in 1927 and that the father died
around
1931 or 32. Dick then said that at one
time they
manufactured
BAFFLE BALLS for Gottlieb. He then
commented that
Jack
Keeney was a "technical person" and even made a few pingames
after
World War II.
When Dick was next asked if legendary
pinball artist Roy
Parker
did art for Keeney games, he replied "I think so". When
someone
then commented that "all you can do to determine that is
compare
similarities" Dick agreed. He then
commented that in the
future
pinball backglasses might be considered "rare art".
Dick then told us that Expo exhibitor
Larry Bieza had obtained
a copy
of Roy Parker's Death Certificate which contained the
Chicago
address where he was living . He then
told us that that
week
Larry was going to ring the doorbell at that address and see
if the
current residents know anything about Roy.
At that point Dick began talking about
Rob Berk and the
Pinball
Expo and how the show has "changed things". He said that
he has
been able to gather more information about the industry as
a
result of the Expos than he was able to do in the past. Dick
then
related something that happened to him when he was still
working
in the advertising business.
He said that one time one of his
associates told him about
Eddie
Ginsberg who had once been associated with the coin machine
industry,
whom he then interviewed. He told us
that Eddie told him
that
once he was asked by someone to get involved with the pioneer
pingame
BINGO, but he declined. He told Dick
that he later handled
Gottlieb's
BAFFLE BALL. Dick said that Eddie did
not drink alcohol
and
really "loved the industry".
When Gordon Hasse asked Dick "are
you up to doing Volume 2?",
Dick
replied "Yes, I want to see what happens?" Someone then asked
Dick
about the Stoner Company? Dick began by
saying that the
Stoner
family had been in the home building and carpentery business
before
the Depression hit. He then said that
the first pingame
they
produced was called WALDORF which they made for Chicago Coin.
After that, Dick went on, the Stoner
brothers decided to
produce
games for themselves as well as contracting with other
companies. Dick then said that when Pacific Amusements
(PAMCO)
moved to
Chicago to manufacture Harry Williams' famous game
CONTACT,
they contracted with Stoner to build some of them.
Dick then told us that Harry discovered
that Stoner was not
producing
the playfield correctly by not placing the pins and holes
in
precise locations - then remarking how accurately this type of
thing
was done on Bally's BALLYHOO. He said
that Harry took the
job
away from Stoner causing them to hire a game designer who
several
years later designed a game for them called ZETA which was
the earliest
pingame to use a "powered bumper".
(AUTHOR'S NOTE:
When I
was a kid I owned one of those neat games).
At that point someone asked Dick what his
criteria was for
choosing
the "100 collectable games" for each volume? After
remarking
that there were probably over 2000 pingame models which
came
out in 1932/33, Dick told of his session at the past year's
Expo in
which he had the audience vote on which pins they
considered
"collectable". Dick then
commented "whatever you want -
we'll put it in".
The final question asked of Dick was
regarding a company
called
Baker who put out a game called DOUGHBOY in 1940? He
replied
that they did not produce any of their games, but that they
were
made for them by Chicago Coin. Dick ended
his presentation by
saying
that when he gets the "call" he will go forward with Volume
2. He was then given a good round of applause.
THE
CREATION OF THE FIRST MICROPROCESSOR PINBALL
Rob Berk next got up and introduced the
speaker for the next
seminar,
Dave Nutting, who was to talk about the creation of the
first
microprocessor controlled pingame. He
said that Dave was an
Industrial
Designer by trade and that both modern pinball designer
Pat
Lawlor and artist Dave Christensen at one time worked for him.
Finally,
Rob told us that Dave had created a "question and answer"
coin
machine called "IQ" and that his company, Nutting Associates,
had
once been involved with Bally.
Dave started out telling us that he and
his wife now live in
Colorado,
having left Chicago in 1985, the year Bally decided to
"get
out of the arcade business". He
then said that he was going
to talk
about the "exciting period" from the early 1970's up to the
early
1980's - a period he said of "technical advances we'll never
see
again".
We were next told that his company
created the first solid-
state
pingame around 1973 and that they were also involved in
developing
video games for Bally/Midway, also developing the "Bally
Arcade"
home system. Dave then said that his
company "played a
major
role in Bally's success".
At that point Dave started telling us a
little of his
background. He said that he was an Industrial Designer
by trade
and at
one time was involved with the design of the "Jeep Grand
Wagoneer"
vehicle which was in production for over 25 years! Dave
next
told of being involved with a coin-op "IQ" game which was his
brother's
idea - saying that he redesigned it and got it into
production. He then said that his brother also built
COMPUTER WHIZ
the
very early video game.
After that, Dave told us, "I found
myself in a business I knew
nothing
about" - adding that he thought at the time "how can we
compete
with the big companies?". He then
told us that he hired
a young
engineer named Jeff Fredrichson to help him, giving him the
task of
developing a solid-state pinball system.
When four months had passed, Dave told
us, Jeff thought he had
it, but
it didn't work right. Then one of their
vendors told them
about
the new "microprocessor". So
they went to seminars to learn
more
about that new technology. In 1970,
Dave continued, his
company
became a consultant to Bally, and at that time he only had
his
engineer Jeff and one technician. He
said they started
designing
games for Midway while watching the development of the
microprocessor.
By mid 1973, Dave went on, the Fairchild
Company announced a
new
microprocessor product in the form of a "development system"
which
he bought. But, he then told us, we didn't
have a computer
which
was necessary to program the microprocessor.
Dave told us
that
they found a "specialty computer" which cost $150,000! He
next
told us that Jeff had some teletype machine repair experience
- which
he said was a "4 bit digital system". So, he continued,
they
purchased a teletype machine and Jeff interfaced it with the
Fairchild
microprocessor system.
We were then told by Dave that at one
point Bally sent them
some
pinball machines to work with and Jeff decided to try and use
a
"multiplexing matrix" to decipher playfield scoring. He then
said
that Jeff put printed circuit (PC) boards on the underside of
the
playfield. For lamps, Dave went on,
Jeff used "snap-in"
automotive
lamps which he purchased from a local Ford dealer.
Dave then told us that Jeff used a test
program to "cycle" his
system
for testing and the system appeared to work fine. But, he
continued,
when you hit a bumper there were problems!
Dave then
told us
that Jeff tried to solve the problems with both hardware
and
software - trying to "address each problem separately" even
getting
a $5,000 oscilloscope from Bally to help in his
troubleshooting.
The problem, Dave commented, was that of
"two worlds" - the
"electro-mechanical
world" where things occurred in tenths of a
second,
and the "digital world" where things occurred in
microseconds. He said that Jeff solved the problem of
"switch
chatter"
using "software timers" and "optical isolators" and
finally
got things working. Jeff, he then said,
went on to program
the
game, and to work on the displays.
As far as displays were concerned, Dave
then told us, NIXIE
tubes
were too expensive to use, and LEDs (light emitting diodes)
were
not bright enough. To solve this
problem a "7 digit, 1 1/2
inch readout"
was devised and wired up.
Dave then said that in August 1973 the
Bally representatives
were
invited to come over and see the new system.
But, he then
told
us, when the system was "fired up" it didn't work because
there
was a circuit missing. When they
finally got it to work,
Dave
remarked, the Bally people were amazed!
They could see
something
for the idea in their future.
So, Dave went on, they next got up a
meeting with the "Bally
brass",
including CEO Bill O'Donnell, who all arrived in a limo,
also
bringing a "computer expert" with them. Dave said that they
gave
them a presentation which included playing the games and also
showing
them the insides. Dave said that one of
the Vice
Presidents
couldn't believe what he saw, even looking into a closet
to try
and find "the computer running it".
He just couldn't
believe
a little "chip" could do all that!
The executives, he
said,
went back to Chicago and had to decide "what to do next"?
Dave then told us that his company
continued designing video
games
for Bally/Midway, always updating their circuitry as new
technology
evolved. Then in 1976, he went on, the
first commercial
"microprocessor
pinball", SPIRIT OF '76, was released by a small
Arizona
company, a company he said who went out of business shortly
afterwards.
Bally, Dave then said, put out their
first microprocessor
controlled
pingame in 1977 - adding "when Bally came out with a
solid-state
pingame the industry could see that electro-mechanicals
were
out". But, he then told us,
shortly after that a "patent war
erupted
over microprocessor controlled pingames".
There was a lawsuit, Dave told us,
pitting Bally against
Williams
and Gottlieb, with Bally claiming that the other outfits
stole
their idea. Atari, he then said, had
also developed a
microprocessor
pin around 1974 and had patents on it, but, he
continued,
they gave up trying to enforce them.
Dave then said
that
both Williams and Gottlieb copied Bally, deciding to "worry
about
patents later". But it turned out
that in a surprise
decision
the judge ruled for the defendants stating that "the
design
was obvious".
Dave then commented that at that time
Bally's "main thrust"
was to
get into the New Jersey casino business and decided not to
appeal the
decision in the patent case. Our
company, he then said,
"went
on with videos". He then remarked
that in 1983 Bally came
out
with the pinball/video combination game BABY PAC-MAN and after
that
the pinball market started to decline.
At that point Dave said he was going to
give us a few brief
"notes"
regarding himself and his company.
First he told us that
in 1975
Bally hired a "financial expert" whose name was Rom. He
said
his name often got confused with a "solid-state term". Dave
said that
once when he was overheard making the remark "go blast
that
ROM" he was later told that Rom was a bit concerned about
"being
blasted" by Dave.
Later, Dave then told us, game designer
Pat Lawlor will speak,
saying
that Pat came to Dave's company years ago wanting a job
designing
games. When Pat was asked what
experience he had he told
them he
had worked in a tire store, but Dave said they gave him a
job
anyway. He then asked for questions
from the audience?
When someone asked what games they were
given by Bally to
experiment
on in 1972, Dave answered that he could not remember the
names? When someone then made the comment that
"video modes" in
today's
pingames should be capable of being turned off by a player,
that
drew a round of applause. When a
question was then asked
about a
legal problem involving a company known as Universal
Research
Labs, Dave said he knew the people in that organization,
but was
not involved with them.
At that point my friend Sam Harvey asked
Dave about the home
model
of Bally's FIREBALL, and other Bally "home versions", and
whether
Bally put out brochures for them? Dave
replied that they
probably
did. Someone else then remarked that at
least one of the
"home
games" was also put out as a "Heathkit" do-it-yourself kit.
The
final question Dave was asked was "who first decided to use the
6800
microprocessor in pinballs?" He
answered that it was Bally.
That
ended Dave's presentation and he received a round of applause!
WHAT'S
HAPPENING AT SEGA PINBALL
Rob Berk next introduced the speaker for
the next seminar, Joe
Kaminkow,
who's topic was "What's Happening At Sega Pinball" Rob
said
that in 1987 Data East Pinball started in business with just
two
people - Joe and Gary Stern - remarking that that company
"started
from scratch". After 1987, Rob
continued, Joe went
"behind
the scenes", helping to make the company "a driving force
in the
industry".
After that Rob told of Joe's
participation at past Expos,
including
his actual building of the BABY IN THE HOLE game (the
idea
for which came from old-time pinball designer Harvey Heiss) to
display
at the show. Rob then remarked
"Joe makes things happen".
He then
told us that Joe has been responsible for innovations in
the
industry, including "digital sound", the "solid-state
flipper",
dot-matrix
displays, etc.. That brought a round of
applause!
Joe then got up and began by saying that
when asked to talk
this
year he had to come up with a subject.
He then said that he
was
going to tell us some "fun stories".
Joe then said he brought
a video
to show which, among other things, showed company President
Gary
Stern "bunjee jumping".
After telling us that he also brought
some games which were
never
produced, Joe told us that he would be unable to attend this
year's
Expo banquet due to other commitments.
But, he went on,
Sega
did contribute an item for the banquet charity auction which
had
been autographed by NASA astronaut Jim Lovell.
That elicited
a round
of applause.
Joe then told us that they have
"lots of fun in their
business",
then mentioning that they have even manufactured special
pin
games with "wheel chair access" - and also with "sip and puff
control",
including one for disabled actor Christopher Reeve. He
then
said he was going to ask the audience some "trivia questions"
(regarding
their games over the years) giving the people with the
correct
answers prizes. That then followed.
After that Joe started talking about some
games that never got
into
production, showing some of the artwork, etc., which might
have
been used. First, he told us, they
almost did a game with a
Mad
Magazine theme, saying that they got "cold feet", then showing
the
proposed backglass. After telling us
that they almost did a
"Crash
Test Dummies" game, Joe told a little of their experiences
with
"Slash" of the Guns'n'Roses rock group. He next showed the
promised
video which promoted some of their games, but also showed
Gary
Stern "bungie jumping".
At that point Joe handed out a little
gift to everyone in the
audience
- a "power prism" which contained many small round
candies. This was followed by another round of
"trivia questions"
and the
awarding of small prizes. He then told
the story of
producing a special "custom game" for the
wife of TV producer
Aaron
Spelling to give to her husband for his birthday - a game
costing
her $175,000, a price which he said she had no trouble
with! He then showed both the playfield and
backglass for that
game.
Getting back to "unusual stuff"
which they never produced, Joe
told of
a PULP FICTION game which was never produced - only a
backglass. We then saw the first prototype of their
JURASSIC PARK
backglass,
followed by the original art for their LAST ACTION HERO
game,
which Joe said Arnold Swartzenegger wanted changes made to.
After showing a "mock up" of
another idea which was never
produced,
DEATH BALL 2000, we were shown the original glass for
their
TOMMY pin. Joe then showed a
"proof" of the art for PLAYBOY,
and
told a little about the making of their TOTAL RECALL pin - then
telling
of his company's "can do attitude".
He then asked for
questions
from the audience?
When someone asked Joe how many of their
STAR WARS games were
produced,
he answered "10,400". He was
next asked "who makes the
decision
to 'pull' (not produce) a game?"
Joe answered "me".
Someone
then asked if they came close to producing the OPERATION
DESERT
STORM game? Joe answered "not at
all!" - then adding that
that
artwork was done as a "test" drawing of an artist who was
applying
for a job with the company.
When Joe was then asked if they were
going to produce an X-
FILES
game, he replied "yes". When
next asked why their KING KONG
game
was "pulled", Joe replied that it didn't make much money "on
test".
At that point someone asked Joe about the
cost of "licensed
games"? He replied that it was "expensive to
very expensive", but
that he
couldn't say precisely, adding that Roger Sharpe who is
directly
involved with that would know better.
He then said that
JURASSIC
PARK was their most expensive license.
Someone then asked
if a
licensed game's characteristics are closely related to it's
theme,
Joe replied "almost always".
Joe was then asked if they can use actors
or other celebrities
to
promote their games? He answered
"occasionally". He then
remarked
that many of their games are shipped overseas and that the
U.S. is
a small market today because in this country "so many
things
are pulling people in many different ways and there's no
time to
play pinball". He then added
"nobody cares about pingames
and
video games nowadays - home games are more popular" - then
remarking
"young people are not our market".
When someone then asked Joe if they had
ever considered doing
a
"home game', he answered "no".
He was then asked which of their
past
games he would have "pulled" if he had known ahead of time how
it
would do"? Joe answered
"TORPEDO ALLEY". The final
question
asked
of Joe was regarding the "cost factor" involved in producing
games? He replied that their company tries to keep
costs down, but
that he
doesn't think that's what hurting pinball today.
Joe ended his talk with some brief
remarks regarding the new
backbox
design they had recently introduced, telling us that a game
using
it would be on display in the Exhibit Hall.
He said they
refer
to is as the "showcase", then commenting that they hoped it
would
increase earnings from their games.
Finally Joe said that they were going to
get back to lower
score
numbers (instead of the "billions", etc., they were now
using)
and that they were trying to "save pinball by giving it a
new
look". That ended Joe's
presentation, him drawing a round of
applause.
SHIPPING
A PINBALL MACHINE
At that point Rob Berk introduced the
next seminar speaker,
collector/dealer
Herb Silvers from California, who was to talk
about
how to ship a pinball machine. Before
Herb started his talk,
Rob
mentioned the new pinball show in Las Vegas that Herb puts on,
"Pinball
Fantasy", the first show having been put on in July 1996.
Herb began his talk by saying that
"pre-planning" was required
before
shipping a game, and also some "pre-packing". He then
remarked
that if the game is damaged in a shipping accident there's
not
much you can do to replace it, but insurance sometimes helps by
providing
some monetary compensation. In that
regard, Herb then
commented,
before choosing a trucking company you should call
several
and inquire about insurance and how much extra it costs.
Regarding types of trucking
companies, Herb said that
there
are "personal carriers", which are usually one or two person
outfits,
who drive around the country. When
using one of those for
shipping
a pinball, Herb said that the game should be first
"blanket
wrapped" and tied. The balls,
etc., he went on, should be
placed
in a separate box and all legs should be packaged separately
also.
Herb next told us that larger freight
trucking companies were
usually
fast and reasonable. When using one of
these, he went on,
you
must put your game in a box, crate, or strap it to a shipping
pallet. He then said that he had with him a game box
which he had
obtained
from a game dealer. If you use a
pallet, Herb continued,
it is
nice if the game can be attached to it by a "professional".
He then
pointed out that a palleted game should be strapped
carefully
so the glass doesn't get broken, again suggesting that
this be
done by a "knowledgeable person".
At that point Herb gave a brief
demonstration of how to pack
a game
in a box using the box he had brought.
He then remarked
that
the boxes used for new games are somewhat larger than older
machines. Herb next told us that both the head and the
body of the
game
should be wrapped in "bubble wrap", then strapped and put into
the
box. The rest of the box, he went on,
should then be filled
with
Styrofoam.
After commenting that the legs should
also be "bubble
wrapped",
Herb said that you should either tape the top of the box
or
strap it. He then reminded us to mark
the top of the box "TOP
SIDE",
and also label it with "DON'T FORKLIFT!". Finally, Herb
said,
you should fill out the paperwork and put it in the box.
Herb
ended his presentation by handing out to everyone a list of
shippers
he has used with good results.
MEET
THE PINBALL ARTISTS
Rob Berk then introduced the next
seminar, a panel discussion
titled
"Meet The Pinball Artists", briefly mentioning each of the
guest
artists. Kevin O'Connor, he said, did
the art for such
classic
pingames as Bally's STAR TREK, KISS, and FLASH GORDON, and
many,
many more. John Youssi, he then told
us, was responsible for
GILLIGAN'S
ISLAND, FUN HOUSE and many more. After
telling us that
Greg
Freres did the art for many games including ROLLING STONES,
FATHOM,
and PARTY ZONE, Rob said that Kevin O'Connor would start
off by
telling of his background.
Kevin began by telling us that early in
his career he did
video
game art. Later, he went on, he went to
Data East for
awhile. He said he then went to Williams, working
with game
designers
John Popaduik and John Trudeau, doing such games as JUDGE
DREAD,
CREATURE FROM THE BLACK LAGOON and THE FLINTSTONES. Kevin
then
told us that he was currently working on a new game (the name
of
which he could not reveal) with designer George Gomez.
At that point John Youssi got up, and
started by telling us
that
he'd been in the "pin business" for a relatively short time.
In
1971, he then told us, he did some game art, then going into his
own
business as an illustrator for awhile.
John then said he got
back
into pins doing the backglass art or Williams' 1990 game
WHIRLWIND,
then naming some more of his games. One
of his other
games
he said was HURRICANE, adding that he also does art for new
video
games and even slot machines.
Next up was Greg Freres. He began by saying that he started
working
for Bally in 1978 and that Kevin "got him in". He told us
that he
brought a "portfolio" to show at his Bally interview and
was
interviewed by veteran Bally artist Paul Faris. Greg then said
he did
a painting for his "try out" and it ended up being the art
used on
Bally's 1980 pin SKATEBALL. He then
told us he had done
the art
for about 20 games, and also works in management. Greg
then
said his last project was SCARED STIFF, and is currently busy
on
another game.
At that point John Youssi told of also
doing music album
covers,
including some Country & Western albums for Mercury
Records. We were then asked if we had any questions?
The first question asked was what pinball
artist Dennis
Nordman
was doing? One of the panelists
answered that he was
currently
working on "novelty games", but was hoping to get back to
pinballs. Someone then asked the artists who
influenced their
work? Kevin answered that for him it was probably
"movie poster"
or
"fantasy" artists. John
Youssi answered "adventure artists" and
illustrator
Charles White. Greg then said that he
agreed with the
others,
but was also influenced by the artists who did Mad
Magazine. Finally, Kevin said that he was also
influenced by Dave
Christensen.
Someone next asked Kevin about his
musical background? He
replied
that he "moonlights" playing guitar and also singing in
night
clubs. Rob Berk then asked Kevin about
his use of
computers"? He replied that he uses them more as a
"tool",
commenting
"I can get a better flare with my hands", but that they
were
great for "typesetting".
Kevin was next asked how much influence
the members of the
"Kiss"
rock group had in the Bally game of the same name? Kevin
said
that they only supplied them with reference material,
remarking
that it's not like doing a "license game" today. He then
said that
he did the artwork more or less "by the seat of my
pants",
adding that seeing the group perform was a big influence to
him,
but he never met them in person.
When Kevin was then asked if he did any
of the changes to the
KISS
game requested by the German distributors, he replied that
only
his painting was used, and others made any changes to the
final
glass. When someone then asked the
panel who gets what
projects
at the company, Greg replied that in the old days the
game
designers usually chose the artist, but nowadays it's "whoever
is
ready to work".
Rob Berk next asked the panel how much
influence the artists
have on
the game designers? The answer given
was "none at all".
Rob
then asked the artists who "oversees" their work? One of the
artists
answered that they have pretty much of a "free hand", but
that if
the designers choose to get involved "you have to make them
happy".
Continuing his questions to the panel,
Rob asked when the
score
numbers were still part of the backglass art was it harder to
do the
art? John Youssi answered "yes, it
was". Rob then asked if
the
European market had any influence on the artwork? One of the
panelists
said that it really didn't, the art being really a "theme
solution
problem".
When someone next asked if any of the
artists ever tried to
"personalize"
their work, the answer was that "we all do that in
some
ways". The artists were then asked
about their favorite
pinball
art - both of their own work and that of others? Kevin
began
by saying that "your latest is always the nicest", naming his
last
game, CONGO, as an example. As far as
his past art was
concerned,
he said it would probably be Bally's 1976 pin MATA HARI.
John Youssi next answered saying of his
own art his favorite
was
probably TWILIGHT ZONE. As far as
others work was concerned he
named
Kevin's CREATURE FROM THE BLACK LAGOON and Greg's LOST WORLD.
Greg
said that of his work he liked SCARED STIFF and STAR TREK -
THE
NEXT GENERATION. For others work he
named CAPT. FANTASTIC,
MATA
HARI, SILVER BALL MANIA, and TWILIGHT ZONE.
The panel members were next asked if any
of them had any
enthusiasm
for pinball before getting into the industry?
Kevin
said
that he just answered an ad from a large coin-op manufacturer.
John
Youssi told us that he always has been "mesmerized" by the
arcade
scene, and that it was more than just a business to him.
Greg then told us that he grew up in
Chicago where pinballs
were
not allowed. But, he continued, on
family vacations in
Wisconsin
he saw a baseball machine and thought it was "cool".
When he
later went to college, Greg said he began a rapport with
pinball,
playing such games as WIZARD and SPANISH EYES.
When someone next asked if the game PARTY
ZONE was a "license
game",
the answer given was "no".
Rob Berk then asked Kevin about
his
miniature toy collection? Kevin said
that he started
collecting
antique toys years ago, adding that he also has an
extensive
library of books.
At that point Greg said that he wanted to
tell something about
late
game artist/sculptor Jerry Pinzler. He
told us that Jerry had
worked
for Bally for seven years, doing things for many games
including
their 1990 pin DR. DUDE. Prior to that,
he went on,
Jerry
had been a toy designer. Greg then said
that Jerry died
while
working at Williams. Finally, he talked
about Jerry's great
character
and aptitude, adding that he worked on 34 pingames over
a
period of seven years!
Someone then asked the artists if they
had any games at home?
Kevin
began by saying he has WORLD CUP SOCCER, and THE FLINTSTONES.
John
Youssi then said that he owned a couple pins including
WHIRLWIND. Greg then told us that he has a "long
list" of games at
home.
One of the artists then began talking
about some people
"behind
the scenes" at Williams. He first
mentioned a Paul Barker
who
works on dot-matrix displays, and acts as "production/art
coordinator". The next person mentioned was a lady named
Linda
Deal
who also works behind the scenes, the person speaking
remarking
"we don't do everything ourselves - we try to have one
person
accountable for the 'entire look' of the project". Then it
was
said that artist Margaret Hudson does their "color
separations".
Rob Berk then asked the artists if
paintings exist for all the
game
art? One of the artists answered
"yes - all of the paintings
do
exist, although some are 'layered' in pieces". He then added
that
paintings for some of the older games are in an "archive". At
that
point some of the artist's artwork was displayed.
Kevin showed his art for CONGO and THE
FLINTSTONES game,
including
the cabinet art. John Youssi displayed
his art for
WHIRLWIND,
and his sketch for FUN HOUSE, followed by the art for
JOHNNY
MNEMONIC, the "first rough" for TWILIGHT ZONE, and finally
SAFE
CRACKER, which he said was the last game he worked on.
Rob Berk then asked the artists' opinions
of 1950's and 1960's
pinball
art? Kevin was first to reply, saying
that the early
pinball
art was more "stylized", where today there is more
"realism",
the abstract not being too acceptable.
John then
remarked
that he loves the art of Roy Parker.
Greg then told us
that he
had learned a lot from past art, adding that it "set
precedents
for what's expected of pinball art today".
Someone next asked the artists if there
ever was anything they
had
wanted to do, but were not allowed to?
After Kevin said he
couldn't
think of anything, Greg said that he "agonized" over Data
East's
decision to use "photographic backglasses" rather than
drawings. John Youssi then replied that with him
"it happens every
day
with small things".
Rob Berk then thanked the artists for
appearing on the panel,
that
drawing a round of applause. After that
there was a short
period
when people took pictures of the displayed artwork. Then we
broke
for lunch!
THE
REPRO-PARTS TRUTH IS OUT THERE
The first Friday afternoon seminar
featured Steve Young of The
Pinball
Resource, a major supplier of parts and literature involved
with
repair/restoration of pinball machines.
The title of Steve's
presentation
was "The Repro-parts Truth Is Out There".
Rob Berk introduced Steve, first saying
that Steve has been a
big part
of Pinball Expo since it's beginning.
After remarking
that
Steve is involved with publications and parts, he commented
that
reproduction of pinball parts was Steve's "forte".
Steve then began his talk by welcoming
everyone to the Expo.
He then
thanked all the people "behind the scenes" at his outfit
The
Pinball Resource. Steve then began to
present a slide show
depicting
what they do. He first showed pictures
of some of the
reproduced pinball items they provide including:
flipper linkages,
Gottlieb
front and back doors, bell assemblies, and rebound
rubbers.
We next saw some views of their parts and
storage area, their
UPS
shipping computer, and bumper cap storage.
This was followed
by some
scenes illustrating the reproduction bumper cap production
process
which was done at Donal Murphey's Electrical Windings plant
in
Chicago. After that we saw where
reproduction bumper bodies and
Gottlieb
and Bally drop targets were produced.
Steve then asked
for
questions from the audience?
The first question Steve was asked was if
there ever was any
"waste"
when more items are made than are subsequently ordered?
Steve
answered that as orders increase making extras of an item is
best. He then said a little about how they try to
eliminate "big
color
variations" in the parts they reproduce - adding that their
products
have to pass the "buyer test", which he remarked was more
stringent
than the tests the original manufacturer put them
through. Steve then told of various people/collectors
all around
the
world that have helped him with some of his projects.
Some one then asked Steve if he has any
trouble with current
game
manufacturers objecting to him reproducing pinball parts?
Steve
answered "no, they're actually 'endorsing' it". He then
commented
that Premier was great while they were still in business,
and
that Williams is a little harder to deal with, but are "OK".
Steve was then asked how he "breaks
even" in his business? He
first
replied jokingly "I have lots of cheap help". Steve then
said
that his parts reproduction partner, Donal Murhpey, tries to
keep
from using his paid employees and often works on their parts
during
his lunch hour. He then commented that
customer gratitude,
and
orders (of course) really help!
Finally, he added "if demand
gets
too heavy in the future for Donal we might have to go
somewhere
else".
Next someone asked Steve if he was
considering doing pinball
cabinet
decals? He answered that others have
done a little of
that, but
he didn't see his outfit getting into stencils or decal
production,
but that he could direct people to those that do that
kind of
thing. When someone then asked how many
orders he receives
in a
month, Steve replied "approximately 700". Five years ago, he
went
on, I was doing this only part time and processed only about
40
orders per month - adding that his business has had "very
significant
growth".
Steve was next asked if he planned on
reproducing "deco bumper
caps"? He replied that currently there was a
"hold up" on that
because
they were trying to figure out how to produce "marbleized
plastic"
- adding that their initial discussions on that subject
brought
up several questions which still needed to be answered.
Steve
then commented that it would probably cost 10 to 15 thousand
dollars
to come up with the special molds required.
At that point Steve said he wanted the
audience to vote for
what
they would like him to produce in the future?
The three most
voted
for items were: Bally "door skins" (which Steve said would
sell
for $70); BLACK KNIGHT 2000 targets (which he said might cause
a
copyright problem); and spinner targets (both metal and plastic).
Regarding
the latter, Steve said that he could do the plastic ones
without
much trouble, but for the metal ones they might need to use
a decal
rather than paint them.
Steve then thanked everyone and said he
wanted to wrap up his
seminar
by recognizing four people who help him a lot in his
endeavors. Those people he said were Donal Murphey who
helps
produce
parts in his factory, Gloria Puller and Tim Ferrante who
work
for him, and Gordon Hasse. That drew a
round of applause.
Finally, Steve said he would also like to
praise the
collectors
who have collaborated with him, as well as the collector
community
in general who purchase his products, then asking and
receiving
a round of applause for them. The
seminar then concluded
with a
round of applause for Steve.
THE PAT
LAWLOR SHOW
The final Expo seminar was a little
"fun thing" put on by
modern
pingame designer Pat Lawlor, assisted by some of his cohorts
from
Williams. Pat called it the "Pat
Lawlor Show" and patterned
it
after the popular TV show "Let's Make A Deal".
Rob Berk began his introduction of Pat's
presentation by
saying
"you've waited a year to see him - and now he's back". He
then
named some of Pat's designs, ending by saying he wanted to
introduce
"an Expo favorite - Pat Lawlor", drawing a round of
applause.
Pat began by thanking Rob for his
"build up" which brought a
round
of applause. He then said that his
presentation this year
would
be "close to last year's", adding "the views expressed will
be
ours, and not the company's."
Then getting to the "rules of the
game", Pat said that we were
allowed
to ask them questions and that they had "a lot to give
away". He said we could even ask about how bad the
industry was
doing,
but could not ask "personal" questions, adding that they
could not,
however, talk about other companies.
Pat then asked for
a show
of hands of how many "new Expo attendees" were present -
quite
few raising their hands.
Pat then introduced his cohorts, who he
said covered all the
"major
disciplines" in the business.
First was artist John Youssi,
followed
by game designer George Gomez. He next
introduced their
Head Of
Software, Ted Estes, and Mechanical Designer John Crutch.
Pat
then introduced their ace marketing man Roger Sharpe, who he
called
"Mr. Pinball", who was in charge of their game "licensing".
Finally,
he introduced a "newcomer", Louis Koziarz who he said
would
help him distribute the prizes, and also Head of Engineering,
Larry
DeMar, who was in the audience. Each
person Pat introduced
drew a
round of applause.
At that point Pat said "let's make a
deal", telling the
audience
"you can ask us questions, and we can also ask you
questions
- it's all meant to be fun". He
then asked for the first
question?
The first question was for Roger Sharpe
and was what was his
all-time
favorite pin? Roger answered that he
was influenced in
his
earlier designs by Gottlieb's 1974 games FREE FALL and SKY
JUMP,
but that his personal favorites were that company's
MAJORETTES
(1964), COW POKE (1965), and HURDY GURDY (1966). Pat
then
told the questioner that he could choose as his prize either
what he
had in his pocket or what was on a card held by one of his
cohorts. The person chose the card and received a
sketch by artist
John
Youssi
Someone then asked the Williams guys why
their new game SAFE
CRACKER
was made smaller than other pingames?
The answer given was
that
the General Manager of the company asked them to try
"something
different", so they modeled the game after smaller
European
games, adding that they tried to make it "stand out".
When
offered the choice of what was in Pat's pocket or on the card
in
front of George Gomez, the questioner chose the latter,
receiving
a SAFE CRACKER backglass.
Continuing with SAFE CRACKER questions,
someone asked if they
had had
any trouble with local authorities because the game
dispensed
tokens? The answer given was that the
company lawyers
checked
the laws of various jurisdictions, and found that in most
places
they were "OK". The person
asking that question decided to
take
what was in Pat's pocket, but after some "trading" ended up
with a
Williams tee-shirt.
The next question asked was whether it
was easier or harder to
design
"licensed games", versus those done "from scratch"?
Designer
George Gomez answered that it was sometimes "each way".
The
"good thing" in favor of licensed games, he went on, is that
everyone
is exposed to the same "vision".
On the "bad side", he
continued,
your implementation is "scrutinized" by the licenser,
giving
as an example his game CORVETTE. The
person asking that
question
had a choice between Pat's hat and what was on a card in
front
of George. When he selected George's
card he still got a
hat!
Someone then asked Pat how he convinced Williams
to produce
their
1988 game BANZAI RUN? Pat answered that
he first built a
working
prototype which he showed to company personnel. After
seeing
that, he went on, they decided to build it.
When a question
was
then asked about the material used in the "power ball" used in
their
game TWILIGHT ZONE, it was answered that it was made of "a
highly
ground and polished ceramic" which was quite expensive and
had the
properties of being non-magnetic, light weight, and the
same
size as a standard pinball. When given
the choice of a hat or
tee-shirt
the questioner opted for the shirt.
When Pat was next asked if there was a
chance of a game
similar
to BANZAI RUN being made in the future, Pat answered
"probably
not in the foreseeable future" - the questioner then
receiving
a mouse trap as a prize. Roger was then
asked if he
thought
it "ironic" that after helping to re-legalize pins in New
York
(showing they were not "gambling devices") that he now works
for
Williams who also produces slot machines?
Roger answered "I
guess
it is". The prize offered for that
question was either what
was in
Pat's pocket or on the card in front of Roger - he choosing
Rogers's
card and receiving an "eagle" from the top of Williams'
1993
game JUDGE DREAD.
Someone then asked, considering the
current state of the
industry,
will Williams produce more "licensed games"? Roger
answered
that it was not "cost prohibitive" to use licenses, but
they
are not the only types of games they will do.
The questioner
ended
up with some "stand-up" plastics from the game ROAD SHOW.
Somebody next asked about an
"upright, 3-D, circus motif"
game,
asking what it was? The answer given
was that it was "Top
Secret"! That person's prize ended up being a
backglass from NO
FEAR. The next question was when trying to get a
license do you
ever
get into "bidding wars"?
Roger answered "sometimes, but we
try to
get out there early enough to prevent that.
He then
remarked
that they had "sometimes gotten a license for less than
their
competitors because the license owner "likes us". When
offered
either a hat or what was on a card, the questioner opted
for the
card and received a CONGO backglass.
When the mechanical designer John Crutch
was then asked if the
design
team has ever asked him to design something very difficult,
John
replied "not yet". The person
asking that question receiving
a nice
coffee mug. When someone then asked
when the playfield
coating
"Diamond Plate" was first used by williams on their games,
it was
said that it was on their 1988 game BANZAI RUN, the comment
then
being made that it "works great, and playfields made with it
never
go bad"! When the person asking
that question was given the
choice
of a hat or Pat's pocket, he chose the pocket, receiving a
"Slim
Jim".
At
that point Roger Sharpe was asked about the rumored
"reprinting"
of his classic pinball book of the 1970's, "PINBALL!"?
He
re[plied that he was "thinking about it" and had two choices -
to
either reprint the original version or "revise" it. Roger said
that
was a "tough call", adding that he might just reissue the
original
version, possibly next year. That
questioner ended up
being
awarded a Williams "fun box" (containing plastics from two
games),
plus a coffee mug.
After that a few more questions were
asked, and prizes
awarded,
but I think the above gives probably a good idea of how
that
went.
Pat next started talking about the
question "where do you see
pinball
in the next four years?"
Historically, he began, the
industry
has always experienced "peaks and valleys" - commenting
that
"games conform to current surroundings". Pinball, he then
remarked,
is not "revolutionary", it's "evolutionary". We were
then
told by Pat that he thinks the current "valley" has "bottomed
out"
and there are signs of recovery. He
then said he believed
that
now the industry has a "chance to catch up", then adding that
"games
are a form of entertainment".
After commenting that some of the nicest
people in the
industry
are "not hear anymore", Pat remarked that when people stop
playing
pinball, they won't need us" After
telling us that there
is new
technology all the time, Pat remarked that the question for
pinball
is "is it a 'buggy whip' or a 'money making device'"?
On that theme Pat remarked that for
pinball to survive
operators
need to get a return on their investment.
Some
operators,
he then said, love the games and have faith in them.
"Nobody
knows the answer", Pat went on, then saying that the
current
mandate at Williams is "build the neatest pins you can to
show
the operators that pingames can be profitable".
"What will there be in 2000?",
Pat then said, "I can't tell
you
now". That ended the seminar, Pat
receiving a good round of
applause. That also ended the Pinball Expo '96
seminars.
And that also ends Part 1 of my coverage
of Pinball Expo '96.
You'll
have to wait until next time for Part 2, describing the
second
"Fireside Chat", the game auction, the autograph session,
the
Saturday night banquet, and the Exhibit Hall.
You'll also have
to wait
to find out why I call Expo '96 "the year of coincidences"!
PINBALL EXPO '96
(The Year of Coincidences)
(PART 2)
by Russ Jensen
Last time I described all of the seminars
at Pinball Expo '96.
This
time I will conclude my coverage of the show by briefly
describing
the second "Fireside Chat", followed by descriptions of
the
Game Auction, Autograph Session, Saturday Night Banquet, and
the
Exhibit Hall (including a list of all the pingames that were
there).
THE
SECOND "FIRESIDE CHAT"
As I said last time, this year there were
two "Fireside
"Chats"
scheduled. The first, which I told
about last time, was
with
veteran pingame designer Wayne Neyens and held on Thursday
evening. The second chat was held on Friday evening
and was with
a great
pinball artist of the past, Dave Christensen. who did much
of the
art for the Bally games of the 1970's.
As with all these "chats", it
was held in Rob Berk's suite.
When
the guest of honor arrived it had been after a session at the
hotel
bar with friends, Dave arriving "a few sheets to the wind".
This
affected his answers to questions at the beginning of the
session,
but after awhile he sobered up pretty well.
Also, last past "chats", Dave
was asked some questions by Expo
host
Rob Berk and some examples of his great artwork were
displayed. A little later former Bally employee and
Dave's friend
Jim
Patla joined in, reminiscing with Dave about their years at
Bally. As I have said in the past regarding these
chats, a
detailed
discussion of what went on is beyond the scope of this
article. Anyway, hearing from this great artist was
indeed a
pleasure!
THE
GAME AUCTION
This year, as has happened at Expo's in
the past several
years,
there was a game auction conducted on Saturday morning by an
auction
outfit that specializes in amusement machine auctions. The
auction
room was literally loaded with games - mostly pinballs,
plus a
few video games, slot machines, etc..
There were also a few
pinball
backglasses and playfields offered for sale.
Two interesting things occurred in
connection with the auction
that were
connected with me personally. First,
there was a game
offered
for sale, Bally's BLUE BIRD, which was manufactured in the
month
and year I was born (October 1936).
Secondly, another of the
old
games offered for sale was Pacific Amusement's
CONTACT (a game
I
currently own) from 1934. I noticed
while looking at this
machine
that the auction people had attached to it in a plastic
holder
an article written by me several years ago describing the
game!
The auction was quite well attended. The following is a list
of some
of the older pingames (in chronological order) and the
prices
they brought.
CHRONOLOGICAL LIST OF OLDER GAMES IN
EXPO '96 AUCTION
GAME MANUFACTURER YEAR
PRICE
CONTACT Pamco 1933 170
BEACON Stoner 1935 235
LUCKY
STAR Genco 1935 310
BLUE
BIRD Bally 1936 295
CAROM Bally 1937 435
HI-BOY
(P/O) Mills 1938 1550
ROTO
POOL (BAD GLASS) Gottlieb 1958 375
HULA-HULA Chicago Coin 1966
360
JOUST Bally 1969 450
VAMPIRE Bally
1970 350
CHAMP Bally 1973 165
FLICKER Bally 1974 330
PLAYBOY
(SS) Bally 1976. 400
6
MILLION DOLLAR MAN (SS) Bally 1977 400
STAR
TREK (SS) Bally
1978 310
THE
AUTOGRAPH SESSION
Another annual Expo event, which has been
occurring for
several
years now, is the pinball designers, artists, and author's
"Autograph
Session" which was held on Saturday afternoon. This
year,
like two years ago, your's truly was one of the participants,
displaying
my book "Pinball Troubleshooting Guide". I was sure
among
great company with the wonderful pinball designers and
artists,
in addition to author Dick Bueschel!
Now it's time to tell you why I call Expo
'96 "the year of
coincidences". The first coincidence occurred while I was
sitting
at the
autograph table. A fellow came up to me
and we started
talking. When he told me he was from New Hampshire I
remarked that
there
was another "New Hampshirite" at the show, Dave Marston, whom
he said
he would like to meet. Well, in less
than a minute who
should
wander over to the table but Dave himself!
I introduced the
two and
they left talking to each other.
The second coincidence also occurred
during the Autograph
Session. This involved Dave Marston telling me that
he saw that I
was
doing pretty well in the "1950's game pinball tournament" being
held in
conjunction with the Expo. This came as
a surprise to me
because,
as I told Dave, I had not even entered!
Well, I sort of
forgot
about it until Sunday morning when Dave and I were visiting
in the
Exhibit Hall. When we looked at the
bulletin board showing
tournament
standings we saw the name "Russell Jensen". We then
went to
the lady who had the show attendance records and she
confirmed
that there were indeed two Russell Jensen's registered at
the
Expo!
The other Russell Jensen turned out to be
from East Lansing
Michigan. We next had him paged in the Exhibit Hall,
but there was
no
response - I guess he had probably already left for home.
Anyway,
one of these days I'm planning to call him on the phone and
talk to
him.
The final "coincidence"
actually had nothing whatever to do
with
the "autograph session", but since I'm on the subject I'll
tell
about it now. On Friday evening several
of us were up until
around
2 AM, and ended up conversing while sitting on some couches
in the
hotel lobby, The next morning, when I
was ready to leave my
room, I
discovered that my "10th Anniversary Pinball Expo jacket"
(which
I, and others, were given a couple years earlier for
attending
all of the first ten shows) was missing.
The only thing
I could
figure was that I had left it in the lobby the previous
evening.
Well, my roommate Sam and I decided to go
to the lobby and
check
"Lost and Found". When we
went downstairs we decided to
first
check the area where we had been sitting the previous
evening. After discovering that the jacket was not on
any of the
couches,
we turned to go to the front desk and ask about "Lost and
Found". At that very moment one of the bellhops just
happened to
open
the door of a small storage room across the lobby and Sam saw
my
jacket hanging up there!
Now, that room is not opened often (and
not all of it's
interior
is visible from the outside when the door is open). But
it just
happened that the door was opened at the precise moment Sam
turned
toward it, and the jacket was hung at such a place that it
was
visible through the open door! So,
these are the reasons why
I
called Expo '96 "the year of coincidences".
THE
SATURDAY EVENING BANQUET
Saturday evening, as it has been for all
the past Expos, was
the
time for the annual Expo banquet. And
this year, like the past
two or
three years, the banquet festivities began with a small
auction,
the items to be sold being donated by various Expo
attendees
and companies, with all the proceeds going to charity
(The
Make-A-Wish Foundation). The auctioneer
for this event was
the
professional auctioneer who had conducted the game auction
earlier
that day. Well, after Rob Berk
introduced the auction and
auctioneer
and gave the "rules", the auction began.
The following is a list of the items
auctioned off, and the
prices
they brought for charity:
book -
Pinball Art
$60
Congo
backglass, plus 5 game posters
$55
bricks
from demolished Bally plant
$45
admission
package to Pinball Fantasy '97
show in Las Vegas, plus video tape
and T-shirt $175
6
Liz-Tech solid-state maintenance manual
reprints $35
3 CONGO
backglass plastics $25 each
Rocket
from APOLLO 13 game, autographed
by astronaut Jim Lovell $400
signed
playfield from Capcom's PINBALL MAGIC $75
10
pinball and video game posters
$60
2
signed copies of ENCYCLOPEDIA OF PINBALL
Vol 1 by Bueschel $65 each
pinball
art sculpture $50
VOLTAN
backglass - signed by artist
Dave Christensen $375
signed
and framed ELVIRA photo
$225
ATTACK
FROM MARS jacket - signed
$260
2 sets
PINBALL MAGIC "high end brochure"
and T-shirt $40 each
Bally
T-shirt
$40
2
"Absolute Pinball" video tapes $35 each
selection
of Bally/Gottlieb coils $65
2
Canadian pinball backglasses
$65/$35
Pro
Pinball CD
$45
SCARED
STIFF T-shirt (signed by Elvira)
$100
"Golden
Gate" art glass by D. Christensen
$150
Capcom
FLIPPER FOOTBALL & PINBALL MAGIC
backglasses $65
"lock-down
bar" end pieces for old
Gottlieb game $45
Pinball
Expo '97 entry $85
3
ATTACK FROM MARS plastic sets
$85 each
The "best" of the auction were,
of course, saved for last.
Someone
from Williams (I believe it was Steve Kordek, - but I'm not
sure)
donated copies of some old original drawings from the company
files -
they even had handwritten notes and initials of company
founder
Harry Williams!
The first drawing to be auctioned was the
playfield layout for
Williams'
1947 (drawing dated 3/17/47) game CYCLONE, the first
pingame
to use "wire forms" on it's playfield, it bringing $200.
Next
was the drawing of YANKS (dated 1/23/48) which was designed by
Harry
Williams, it also bringing the same price.
The final drawing auctioned was for
CONTROL TOWER (dated
1/12/51)
which had handwritten notes of Harry Williams to chief
engineer
Gordon Horlock regarding the design.
That brought the
final
auction bid of $265.
Next on the banquet agenda was a short
"fun game" conducted by
Philadelphia
game dealer Todd Tuckey, similar to a game he did last
year. Todd showed slides of pictures of the
playfields of some
solid-state
pingames, the audience guessing which games they were
from.
Next up was the "feature event"
of the banquet - but nobody
knew
what that was because Expo host Rob Berk had kept that "a dark
secret". Historian/author Dick Bueschel first came up
to the
speaker's
stand and began by saying we were going to "roast" long-
time
pingame designer Steve Kordek who had been in the pingame
industry
for 60 years! Dick then began reciting
a long poem
chronicling
Steve's long career.
Rob Berk then got up and told us that
tonight we are going to
pay a
tribute to Steve for his 60 years in the industry. The first
tribute
to be given, he went on, was from Japan.
Rob then
introduced
Masaya Horiguchi to give his brief tribute to Steve.
Masaya first told us that he was representing
a Tokyo pinball
players'
organization and was there to celebrate Steve Kordek's
sixty
years in the pinball industry on behalf of the pinball lovers
of
Japan. He then told us that he started
playing pinball about
fifty
years ago and never dreamed that he would be able to meet an
actual
pinball game designer in person!
He then told of first meeting Steve at an
Expo several years
back,
remarking how Steve warmly welcomed him and the other pinball
players
that had come over from Japan. Masaya
ended by saying that
he was
very happy to give congratulations to Steve on his 60 years
in the
industry!
After Masaya completed his tribute, Rob
read two letters from
two of
Steve's good friends. The first letter
was from a gentleman
named Don
Curnew. He began by saying
"hi" to Steve and
congratulating
him on his 60 years in the industry.
Don then said
that he
had recently seen Steve on TV and that he still "looks like
a young
fellow". He then said that he had
enjoyed the years he
worked with
Steve at Williams. Finally, Don
remarked that he
wished
Steve continued good health and told him to go on designing
new
games.
The next letter was from Steve's
long-time friend and co-
worker
Norm Clark. Norm began by saying he was
sorry he could not
attend
the Expo this year and help celebrate Steve's 60 years in
the
industry. He then commented that he and
Steve worked side by
side
for many years and had a terrific
relationship as co-workers,
and an
even better one as friends.
Norm then remarked that over the years
they had traveled
together
and played golf together - quipping that Steve never gave
him any
"strokes"! He then said the
he, Steve, and their wives had
also
taken vacations together in past years.
"Until I left in
1975",
Norm went on, "Steve and I were the only game designers at
Williams". After saying those were great years he'll
never forget,
Norm
ended by wishing Steve many more years of turning out great
games!
After that, Rob played a video tribute to
Steve from pingame
designer
Steve Ritchie who was currently working in California.
Mr.
Ritchie began by saying "hi" to Steve and hello to all his
"Expo
friends". He said that he also was
sorry he could not attend
the
show but that he had a new job with a new company and that was
"demanding
all his attention". Steve then
also congratulated Steve
Kordek
on his 60 years in the industry.
He next remarked that Steve's stamina,
grace, and strength
made
him both a "great role model" and a "great man". Steve then
commented
that he and fellow game designer George Gomez often
talked
about what they called "pinball dads". This, he said, was
the guy
who "shows you the ropes" by telling you things nobody else
can. He then remarked that when he first saw
Steve's game SPACE
MISSION
he knew Steve Kordek would be his "pinball dad"!
After saying that other people at
Williams also thought of Mr.
Kordek
as their "dad", Steve said he missed a lot of things not
being
at Williams anymore. He then said, for
example, he missed
having
Steve's office just down the hall from his, remarking that
the 10
minute talks he often had with Steve in the mornings almost
always
resulted in him learning something new.
Mr. Ritchie then commented that he often
thought about asking
Steve's
bosses to transfer him to California.
He said that if
Steve
moved west he could play golf all year round!
After then
commenting
that "he never understood the 'magic' Steve found in the
'little
white ball'", Steve quipped "but I guess you never cared
much
about dirt bikes (Steve Ritchie's personal pastime) either".
After then remarking that the game
"keeps Steve in great
shape",
he said that he wished Steve "many more years of playing".
Steve
then said there were two golf courses within a three mile
radius
of him, and he expected Mr. Kordek to come visit next
winter.
Mr. Ritchie then said that the pinball
industry owes Steve a
great
amount of gratitude for the "thumper bumper" and "thousands
of
other devices, production tricks, and ideas, as well as complete
game
designs". He then commented that
Steve had "accomplished so
much
more than most people in the business" - adding that he didn't
see how
anyone could surpass Steve's accomplishments"!
After commenting that he will always
admire Steve's loyalty to
Williams,
Mr. Ritchie remarked that Steve would "always speak out
when
the time was right". He ended by
saying "the coin-op
amusement
business is a better place due to Steve Kordek's
contributions
to it". Finally, he offered his
"heartfelt
congratulations"
to Steve, adding "God Bless you Steve". That drew
a round
of applause!
When the video ended Rob Berk asked Dutch
pin-fan Henk DeJager
to come
up to honor Steve. Henk began by saying
that when he was
a small
boy he began putting his "pocket change" into pinball
machines
at a local hamburger shop. He then said
that he first
played
Williams' 1965 game BIG CHIEF which he said "got me hooked
on
pinball".
After that, Henk went on, I started
looking for more places to
play
pinball and "met my favorites - APOLLO, CASANOVA, STUDENT
PRINCE,
etc." Years later, he continued, I
became a pinball
operator
by profession and also bought for myself the games I
enjoyed
such as JUBILEE, HONEY, SKY LAB, and SPACE MISSION.
Henk
then remarked that he saw something in the design of many
games
which indicated to him that they should "make money". "I
didn't
know the man behind these game ideas at the time", he went
on,
"but later I met him - Steve Kordek"
"I am sure the industry would never
have been what it is
today",
Henk then commented, "without the innovations and ideas you
brought
to it - thank you". He then said
that it was a great honor
for him
to be able to congratulate Steve on his 60 years in the
pinball
industry.
Henk ended by saying that on behalf of
the thousands of Dutch
pinball
players who have enjoyed Steve's games over the years, and
those
who like to play and collect them today, that he wanted to
ask
everyone in the room to recognize Steve for his many
accomplishments
of the past 60 years. He then thanked
Steve again,
drawing
a round of applause.
At that point Rob Berk came back up and
showed a chronological
"slide
show" of the brochures for the games Steve had designed over
the
years. The list contained 89 games,
beginning with Genco's
TRIPLE
ACTION from 1948, and ending with Williams' 1978 game
POKERINO.
After the slide show ended Rob said that
some other important
people
in Steve's life had come to share the evening with him. He
then
invited Steve's daughter Donna and his son Rick to come up.
Donna began by saying "hi dad"
and then saying how she wished
her
appearance at the banquet could have been kept a surprise, but
that
Steve had seen her earlier out in the hall when he was on his
way to
the Men's Room. She then said that she
first wanted to read
a
couple notes to him she had recently received.
The first note Donna read was from
Steve's other daughter
Kathy
who lived in California. The note began
with Kathy saying
that it
was difficult to find words to accurately describe their
feelings
for "the man known as Steve Kordek" for his many years of
service
and dedication to the pinball industry where he "offered
all his
fire, talent, and love for the industry and his fellow
man". Kathy ended by congratulating her father for
"55 years of
dedication
to his wife, children, grandchildren - and now his
great-grandchildren."
Donna next read a short note from Steve's
son in Michigan,
Father
Frank. He began his note with "God
bless you dad for all
that
you have done and all that you are". "You're Gods gift to a
lot of
people", he went on, "to your friends, family, and everyone
who
knows you". Father Frank then
congratulated Steve on his 60
years
in the pinball industry, adding "I know it's been very
special
to you - love you a lot - your son Father Frank".
The last "note" Donna read was
a FAX she had recently received
from
her nephew (Steve's grandson) Mark from California. Mark
began
by saying "congratulations gramps on 60 years in the
industry". He then remarked that that was "twice
as long as I've
been
alive!" Mark then remarked that
Steve has "offered me a lot
to
think about", adding "I hope I can stay in my teaching career
for 60
years". After commenting
"I've learned a lot from you", he
ended
by saying "congratulations again - your grandson Mark". That
drew
another round of applause.
At that point Donna gave her own personal
tribute to her
father. She began by remarking that when she was
invited to speak
at the
banquet she was asked to talk about her first memories of
her
father's involvement with the pinball industry. She then said
that
probably her earliest such memory occurred when she was about
seven
years old and in the Second Grade at Catholic school. Donna
then
said that her teacher had asked each student to get up and
tell
the class what their fathers did for a living.
She said she thought for a moment, and
when it was her turn
she got
up and told the class that her father "made adult toys"!
Donna
told us that after that the Sister asked her to have her
parents
come to school to see her. She then
said that her parents
did
come and explain to the teacher what Steve did. This brought
a good
laugh from the audience!
Donna next commented that her dad was
always happy with his
job -
then, as well as now - adding that she thought it important
for
people to enjoy their work. She then
remarked that often at
home
when her dad would hear or see something (like on TV) he would
often
grab a pencil and paper and start designing a game.
The next memory Donna related was a few
years back when she
was
looking for a gift for her father. She
said she went to a
bookstore
to look around and spied a book on of all things the
pinball
industry. Upon leafing through it,
Donna continued, she
saw her
father's name mentioned and excitedly purchased it for him.
When
she got home she said to her father "you won't believe it, but
I found
a book with your name in it!" But,
she told us, her father
told
her that he "knew all about it".
After remarking that her father seldom
talked about being
interviewed
for books, etc, - even when his picture once appeared
in an
article in LIFE Magazine - Donna began telling how proud she
was of
his accomplishments. She said it was
amazing to her to
think
of him being in the industry for 60 years, which she
remarked,
was more years than the age of most people in the room!
After then commenting that serving for 60
years in any
industry
was something anyone could be proud of, Donna ended by
telling
her dad she was proud of him and "loved him a lot"! She
then
thanked Rob and Mike for asking her to speak about her father.
Donna
then drew a good round of applause.
Donna's brother Rick next said a few
words. He began by
commenting
that if his father was considered to be "the father of
pinball",
the we (not only he and his sister, but all who have
enjoyed
Steve's contributions to the industry) must be "the
children
of pinball". He then remarked that
his father has been
"father
of pinball" for sixty years, yet he himself was only fifty
years
of age!
Rick then told us that he not only wanted
to thank his father
for his
contributions to the industry, but also for his
contributions
to God and his family! He ended by
saying "thanks a
lot
dad; I'm proud of you and of being under the Kordek name"!
That
drew a found of applause.
At that point another video tribute to
Steve was presented,
recorded
by several of his cohorts at Williams.
The first speaker on the video was
Williams' current Director
of
Marketing, and former pinball author, Roger Sharpe. Roger began
by
saying that Steve was a "beacon" for him, then commenting it was
lucky
for him to have gotten involved with pinball in the early
1970's
when he did. He then said that he
thought it "most
miraculous"
to him for a man like Steve (who was old enough to be
his
father - or even grandfather) to have known exactly what he
himself
would like in a pinball game!
Roger then remarked that it was Steve who
gave the game
"personality"
and a "humanistic quality".
He then commented that
Steve
was also the person responsible for providing "endless hours
of
entertainment" to millions of pinball players by knowing what
they
would like - not only once, but repeatedly!
"His zest,
vitality,
and passion", Roger went on, "have been embodied more
than
once in his games."
Roger next mentioned his own personal
experience while writing
his
1977 book "Pinball". He said
he was glad to be able to capture
these
people's (the designers such as Steve) personal histories, as
well as
to "popularize the art form" they were responsible for.
After again remarking that he was fortunate
to get involved
with
pinball when he did, he said he was also fortunate to have
lasted
as long as he has. Roger then told us
that he was "blessed
to have
my life enriched by Steve Kordek and others like him". He
ended
by saying that he felt that Steve was "truly a marvel and an
inspiration"!
Next up on the video was Williams' Vice
President of Sales Joe
Dillon. Joe began by saying that he thought Steve
Kordek's biggest
contribution
to the industry was the "level of integrity" he
brought
to the games. He then said that Steve
had always "taken
the
high road" as far as the themes for his designs were concerned
-
keeping them "above reproach".
Joe then commented that working with
Steve was like working
with a
"master of the trade", adding that Steve's wealth of
knowledge
and experience enabled him to tell those at Williams if
they
were "heading down the wrong path".
He ended by complimenting
Steve
for being a "resource they could always call on, whether it
came to
history or guidance."
Next up was a gentleman named Marty
Glazman. He first said
that
when he met Steve for the first time he was in "awe" of the
man! When he called Steve "Mr. Kordek",
he continued, Steve told
him to
just call him "Steve". After
that, he went on, Steve tried
to get
his ideas, rather than he getting ideas from Steve. He then
said
"he wanted my opinions".
Marty then remarked that you always felt
comfortable around
Steve,
and that he was a person who gathered other people's ideas
and then
communicated them to others. After
again emphasizing how
Steve
was always looking for new ideas from others, he ended by
saying
that with Steve "it's awesome" - "it's incredible".
A Brian Eddy was next to speak on the
video. He began by
commenting
that Steve "almost created the industry himself", and
that he
was with the industry "almost since the beginning". He
then
told of Steve putting flippers "at the bottom of the playfield
where
they belonged" - adding that he thought of Steve as "a living
legend
in pinball terms!"
Brian then called Steve "an amazing
historian of everything",
adding
that there was probably no one in the industry today who has
been
around as long as Steve. He then
commented that Steve has
seen
the industry through it's "ups and downs" and "knows
everything".
"If you have questions regarding
almost any game from the
past",
Brian went on, "all you have to do is ask Steve and he'll go
to the
files in his office and pull out a copy of the brochure!"
"It's
great to have such a knowledgeable person", Brian then
commented. He ended by saying that Steve had
"incredible energy"
and is
still "gung ho" when it comes to the industry after all
these
years. "He's great" was his
final comment.
Next on the video was Larry DeMar,
long-time Williams
designer,
now executive. Larry began by saying
that he has been in
the
industry for 17 years (which he thinks is a "long time"), but
that
it's short compared to Steve's years.
"One thing that has
always
amazed me", Larry said, "was the 'little kid' inside Steve".
He is
"always energetic", he went on, "coming to work every day on
some
'new mission'".
Larry next said that Steve was a
"role model" to him, teaching
him to
make sure he doesn't "take things too seriously", and to
also
make sure "I never grow up".
When Steve started in the
industry,
Larry then remarked, there were no such things as
flippers,
sounds (except bells), microprocessors, special effects,
speech,
ramps, etc., yet today he understands how to use the latest
technology
to "advance the product".
After commenting that Steve has
"seen just about everything",
Larry
said that he has seen many "ups and downs" in pinball over
the
years. "But", he went on,
"even through lean times in the
industry
Steve 'stuck with pinball'". Larry
then said that he
himself
had been through three "drops in the pinball market". He
ended
by saying that in the early 1980's when the company shifted
to an
emphasis on video games, Steve "kept focused on pinball" and
"helped
to bring it back"!
Next we heard from current Williams pin
designer George Gomez
on the
video. George began by commenting that
there were probably
hundreds
(maybe thousands) of things that Steve contributed to the
industry
over the years, saying he was "definitely one of the most
influential
people in moving pinball in the direction it has
taken". "Definitely", he went on, "a
key player in the evolution
of the
game".
George then told about working on the
design for his recent
game CORVETTE
and having trouble figuring out how to arrange the
rubber
rings in a certain area of the playfield to accomplish a
particular
result. He said Steve walked up and
within minutes told
him
what to do - and it worked! George
ended by remarking that a
lot of
times we think we're doing something new and come to find
out
that it has been done thirty or forty years ago - and "Steve
can
show you how!"
The final person to speak on the video
was Williams designer
Pat
Lawlor. Pat began by commenting that
Steve was a perfect
example
of how one man's life teaches many people without them ever
knowing,
meeting or seeing him! He then said
that Steve epitomizes
what he
likes to think all designers do.
"When we design a game",
Pat
went on, "it goes out and is seen by tens of thousands of
people
in a lifetime, yet they don't know who designed it?"
Pat then continued, remarking that it's
important for game
designers
to realize that their designs can affect other persons'
lives. "Think of the blue-collar guy", he
went on, "who goes out
in the
evening thinking he is going to have a little fun, going
into a
bar, playing a game, and maybe meeting the girl he's going
to
marry".
Steve's work, Pat went on, over a period
of years has touched
people
who he'll never meet. He then said
"we affect people in
ways we
can't possibly dream of - we are in the 'entertainment
business',
and it's important to know that the 'end user' is the
one
you're trying to entertain".
Pat then remarked that Steve's career started
when games were
still
powered by batteries, and he later was the first to put
flippers
at the bottom of the playfield where they belonged. He
then
commented that 'relay logic' was used in electro-mechanical
games
to create 'rudimentary gates', similar to the logic of
today's
computer-controlled games. From there,
he continued, he
went
through the "era of transistors" into the "microprocessor
age"
with
it's complicated game rules.
Three years ago, Pat then said, Steve put
a computer on his
desk. "Just think about it", he went on,
"over his life Steve has
gone
from batteries to 'Autocad' designing, staying involved
through
'sheer will'". He ended by saying
that Steve "treats the
world
as a big wonderful toy - a great way to look at it!"
When Pat had concluded his remarks, Roger Sharpe came back on
the
video for a final tribute to Steve.
After thanking him for the
memories
he had given him, Roger again thanked Steve for his
enthusiasm,
commitment, and passion he had for the pinball
industry. He then commented that Steve "has
brought so much joy to
the
incredible world of pinball".
Finally, Roger thanked Steve again, then
remarking that he
"hoped
to be around for the next 60 years to see what happens in
the
industry", and also said he wanted to play more golf with
Steve, Roger ended by saying that Steve was a
"personal
inspiration"
to him, then thanking him one more time!
The video ended with each of the previous
speakers giving
their
final tribute to Steve. After that Steve
was given a
standing
ovation!
At that point the guest of honor came up,
first telling us
that on
December 26 he would be 85 years old, bringing on a big
round
of applause. He then remarked that the
pinball industry is
responsible
for "the way I am today".
Steve then thanked the
people
who had paid tribute to him. That
brought on a long
standing
ovation!
Rob Berk then got up and presented Steve
with a diamond.
After
Steve thanked them for the gift, he was given still another
standing
ovation!
Rob Berk then introduced the people
sitting with him at the
"head
table". They included his wife
Brigitt, Mike Pacak, and a
lady
named Jan Holmes. He then did a slight
variation on what has
become
an "Expo tradition" for the past several years.
The "first timers" attending
the Expo were asked to stand up,
they
receiving a round of applause. Rob then
asked all of us who
had
attended all thirteen Expos to stand up, we also received a
round
of applause. Finally, he asked all
foreign visitors to the
show to
stand. They were also given a round of
applause. Rob then
began
presenting some awards.
The first award given was a plaque given
to Donal Murphey of
Electrical
Windings Inc. in appreciation for letting the Expo
visitors
tour his plant this year. Next the
award for the "best
restored
pingame" at the show was presented to Herb Silvers of
Fabulous
Fantasies in southern California - Herb accepting the
award
and then telling about his pinball show "Pinball Fantasy
'97",
which was to be held in Las Vegas on July 18 through 20,
1997. Finally, Rob gave out the award for
"best exhibit" to Jim
and
Judy Tolbert of For Amusement Only of Berkeley, California.
Rob then asked former Bally game designer
Greg Kmiek to come
up
front. Greg said he was there to
disclose this year's nominee
to the
"Pinball Hall of Fame", a tradition started at Pinball Expo
several
years ago. After reading the list of
past "hall-of-
famers",
Greg said that this year's inductee was none other than
famed
pinball artist Dave Christensen (the guest of honor at Friday
night's
Fireside Chat). That brought a good
round of applause from
the
audience!
Next Rob presented a plaque to Sega
Pinball for their loaning
of the
new pingames for use in the Flip-Out Tournament. A Sega
representative
then accepted the plaque, thanking Rob and Mike for
it. At that point the lady named Lisa, who
represented the
"sponsor"
of this year's Expo, Interplay, came up to tell a little
more
about her company.
After thanking Rob and Mike for producing
such a great show
(which
got them a round of applause), Lisa began telling about the
computer
pinball simulator Interplay produces.
She then showed a
video
telling about their "Pro Pinball" game. When Lisa finished
Rob
Berk presented her with a plaque - that also drawing a round of
applause
for her and her company.
After Mike Pacak presented Jim Schelberg
(publisher of the all
pinball
publication Pingame Journal) an award for being the Expo's
"official,
unofficial photographer", Mike asked John Wyatt of the
British
Pinball Owners Association to present that organization's
award
for the "best pingame of the past year".
John began by giving his personal tribute
to Steve Kordek and
telling
of Steve giving him a personal tour of the Williams factory
in
1991. He then said that the game they
had chosen for their
award
was Williams' ATTACK FROM MARS which brought on a round of
applause
from the audience, the award then being accepted by
someone
from the company.
At that point Rob Berk came back up and
mentioned that at the
Thursday
evening Fireside Chat it was brought out that designer
Wayne
Neyens had designed a total of 158 pingames during his
illustrious
career! Rob then presented Wayne with a
plaque for
being
the "most prolific pinball designer". Wayne accepted the
plaque
bringing on a round of applause.
Richard Shapero from Louisville, Kentucky
next got up and
thanked
the instructors from his "learn to play pinball" session
held
Thursday afternoon, naming each individually - each of them
being
given a round of applause. Rob Berk
then announced the
winner
of the "Pinball Art Contest", a young man named Rod winning
it for
his piece titled "Fantasy Pinball".
Rob then thanked his Expo staff and his
wife's parents who
were
also given a round of applause. He then
thanked his co-host
Mike
Pacak who was also applauded. It was
then time for the annual
banquet
raffle.
The pinball machine to be given away this
year was a 1980
Williams
BLACKOUT - the first time a new game was not donated by
one of
the manufacturers, I believe. Rob then
pulled out five
tickets
in order, remarking that if the owner of the first ticket
did not
claim the game then the second one could, etc.
There was
some
confusion over who got the game and I was never sure who ended
up with
it?
At that point Dann Frank from Arizona
came up to talk about
his
forthcoming pinball show, The Wild West Pinball Fest, to be
held in
Scottsdale, Arizona the first weekend in May, 1997. After
announcing
his show, Dann gave his own personal thanks to Steve
Kordek
for his contributions to pinball over the years, eliciting
still
another round of applause for Steve!
After Rob Berk announced that the finals
of the Flip-Out
tournament
would be held Sunday morning in the Exhibit Hall, he
told us
that Pinball Expo '97 had already been scheduled for
November
13 - 16, 1997. He then asked Steve
Kordek and Wayne
Neyens
to come up front.
When Steve and Wayne came up Rob said
that not only were we
celebrating
Steve's 60 years in the industry, but also Wayne and
his
wife's 50th Wedding Anniversary! He
then said they had a cake
to
celebrated both events.
Finally, Rob reminded everybody that the Exhibit
Hall would
again
be open all night for those who wished to play pinball in the
"wee
hours". That ended the banquet and
brought forth a final
round
of applause!
THE
EXHIBIT HALL
As I have always said in past Expo
articles, the Exhibit Hall
is
really "the heart of the show". It is the place where a good
part of
the "visiting" is done between the pinball fans attending
the
show - at least I know it is for me. It
is also the place, of
course,
where all of the pinball playing is done, and that is why
many of
the Expo attendees come to the show.
Finally, it's the
place
where all the buying and selling of games and associated
parts
and literature takes place - another reason many attend.
This year, as in most of the past years,
the Exhibit Hall
consisted
of two rooms filled with pinball machines (both old and
new)
and dealer's booths selling games,
parts, and literature.
The
front area of the hall was also the location of the long line
of
INDEPENDENCE DAY pins used during the "qualifying rounds" of the
Flip-Out
pinball tournament.
The first booth when you entered the hall
was that of Expo
Exhibit
Hall Chairman Mike Pacak, selling mostly pinball
advertising
flyers, plus miscellaneous books, etc..
There is
always
much activity at Mike's booth as many people collect these
brochures.
Two of the major game dealers at the show
were Herb Silver's
Fabulous
Fantasies from the Los Angeles area, and Jim and Judy
Tolbert's
For Amusement Only outfit from the San Francisco area.
The Tolberts
also sold parts and literature.
Probably the largest dealer in pinball
parts (including their
fine
reproduction parts) and literature (other than flyers) was
Steve
Young's Pinball Resource. This was also
the place where Dick
bueschel's
newly released pinball book, Encyclopedia of Pinball -
Vol 1,
was for sale - in fact that was the first thing I picked up
the
moment the Exhibit Hall opened on Thursday evening!
In addition to the larger dealers, which
also included Steve
Engle's
Pinball Supermarket which sells a lot of parts, there were
many
smaller outfits and individuals selling games, as well as
parts
and literature. Expo
"sponsor" Interplay also had a booth
where
you could try out their excellent pinball simulator Pro
Pinball,
and it was busy most of the time.
Now for a rundown of the pingames
available for sale and/or
playing
this year in the Exhibit Hall. There
were 8 games from the
1930's,
7 from the 1940's, 21 from the 1950's, and 29 from the
1960's. From the 1970's there were 44
electro-mechanical pins and
14
solid state. There were 34 games from
the 1980's, and 38 from
the
current decade.
The following is a chronological listing
of most of the
pingames
in the Exhibit Hall:
GAME MFG. YEAR PRICE
FIVE
STAR FINAL
Gottlieb 1932
AIRWAY Bally 1933
JIGSAW
(WORLDS FAIR) Rockola 1933
SKY
RIDE Genco 1933
WORLD
SERIES Rockola 1933
KELLY
POOL
Gottlieb 1935
THREE
IN LINE Bally 1935
RED
SAILS Pamco 1936
CHUBBIE Stoner
1938 350
CAPTIAL
KIDD Genco 1941
HUMPTY
DUMPTY Gottlieb 1947 800
BALLERINA Bally 1948 495
TROPICANA United 1948 450
YANKS Williams 1948 450
GOLDEN
GLOVES Chicago
Coin 1949
BUBBLES Genco 194?
NIFTY Williams 1950 400
BOMBER Chicago Coin 1951
950
GLAMOUR Gottlieb 1951
CHINATOWN Gottlieb 1952 700
QUARTETTE Gottlieb 1952 650, 750
SLUG
FEST (BB) Williams
1952
C.O.D. Williams 1953 NFS
QUINTETTE Gottlieb 1953
LOVELY
LUCY Gottlieb 1954 700
STAGE
COACH
Gottlieb 1954 450
JUBILEE Gottlieb 1955
DELUXE
FOUR BAGGER (BB) Williams 1956 995
DERBY
DAY
Gottlieb 1956 800
RAINBOW Gottlieb 1956
CROSSWORD Williams 1959 450
DELUXE
PINCH HITTER (BB) Williams 1959 895
HI
DIVER
Gottlieb 1959 950
LIGHTNING
BALL Gottlieb
1959 650, 750
STRAIGHT
SHOOTER Gottlieb 1959 750
TIC TAC
TOE Williams 1959
UNIVERSE Gottlieb 1959
BIG
STRIKE (BOWLER) United 195?
CRISS
CROSS HOCKEY Chicago
Coin 195? 695
MIDGET
ALLEY (BOWLER) Williams 195? 3295
BALL
PARK Bally 1960 350
KEWPIE
DOLL Gottlieb 1960 500
OFFICIAL
BASEBALL (BB) Williams
1960 1500
BIG
CASINO
Gottlieb 1961 200
BOBO Williams 1961 300
FLIPPER
FAIR (AAB) Gottlieb
1961
TEN
SPOT
Williams 1961 450
FLIPPER
CLOWN (AAB) Gottlieb
1962 800
TROPIC
ISLE Gottlieb 1962 900
MAJOR
LEAGUE (BB) Williams
1963 850
SLICK
CHICK
Gottlieb 1963 950
NORTH
STAR
Gottlieb 1964 575, 650,
1500
WING
DING
Williams 1964 300
WORLD
FAIR
Gottlieb 1964 625, 1250
COWPOKE (AAB) Gottlieb
1965
ICE
REVIEW
Gottlieb 1965 625
SKYLINE Gottlieb 1965 750, 900
CROSSTOWN Gottlieb 1966
HURDY
GURDY
Gottlieb 1966 1095
APOLLO Williams 1967
BLAST
OFF
Williams 1967 400
DIAMOND
JACK (AAB) Gottlieb
1967 400
MAGIC
TOWN (AAB) Williams
1967 600
SURF
SIDE
Gottlieb 1967 650
AIRPORT Gottlieb 1969 395
MIBS Gottlieb
1969 1500
MINI
POOL
Gottlieb 1969 400
SPIN-A-CARD Gottlieb 1969 400
AQUARIUS Gottlieb 1970 400
BATTER
UP Gottlieb 1970 400
CRESCENDO Gottlieb 1970 450
FOUR
MILLION BC Bally 1970 695
STRAIGHT
FLUSH Williams 1970 400
FIREBALL Bally 1971 595
FOUR
SQUARE
Gottlieb 1971 425
PLAYBALL Gottlieb 1971
HONEY Williams 1972 395
KING
KOOL Gottlieb 1972
595
MONTE
CARLO Bally 1972 500
TIME
ZONE Bally 1972 450
CIRCUS Bally 1973 450
HI-LO
ACE Bally 1973 400
UPPER
DECK (BB) Williams
1973 695
BIG
INDIAN
Gottlieb 1974 495
BOW AND
ARROW Bally 1974 395
DEALER'S
CHOICE Williams 1974 495
MAGNOTRON Gottlieb 1974 595
SKY
JUMP
Gottlieb 1974 350
TWIN
WIN Bally 1974 425
WIZARD Bally 1974 550
BLUE
MAX Chicago
Coin 1975 250
CAPT.
FANTASTIC Bally 1975
FREEDOM Bally 1975 395
KICK
OFF Bally 1975 500
PAT
HAND Williams
1975 395
PIN
UP
Gottlieb 1975 250
SATIN
DOLL
Williams 1975 395, 400
STAR
POOL
Williams 1975 175
TOP
SCORE Gottlieb
1975 495
TOP
TEN Chicago
Coin 1975
AZTEC Williams 1976 595
BLACK
JACK Bally 1976 495
BLUE
CHIP Williams 1976 400
FREEDOM (EM) Bally 1976 200
HANG
GLIDER Bally 1976 425
PLAYBOY Bally 1976 575, 800
ROYAL
FLUSH Gottlieb 1976 695
SURE
SHOT
Gottlieb 1976 495
SURF
CHAMP
Gottlieb 1976
BIG
DEAL
Williams 1977
CARNIVAL Playmatic 1977
LIBERTY
BELL Williams 1977
STRIKES
AND SPARES Bally 1977 250
DOLLY
PARTON Bally 1978 500
HIT THE
DECK Gottlieb 1978
KISS Bally 1978 900
NUGENT Stern 1978
PARAGON Bally 1978 995
STAR
TREK Bally 1978 595, 650
BUCK ROGERS Gottlieb 1979 550
CHARLIE'S
ANGELS Gottlieb 1979 375
GORGAR Williams 1979 795
HERCULES Atari 1979
SPACE
INVADERS Bally
1979 450
TRIDENT Stern 1979 125
XENON Bally 1979 795
ALIEN
POKER
Williams 1980
BLACK
KNIGHT Williams 1980 850
BLACK
OUT
Williams 1980 500
FATHOM Bally 1980
FIREPOWER Williams 1980 500, 595
FLASH
GORDON Bally 1980 575
FLIGHT
2000 Stern 1980 750
PANTHERA Gottlieb 1980 500
SEA
WITCH Stern 1980
BLACK
HOLE Bally 1981 295
CAVEMAN Gottlieb 1981 295
JUNGLE
LORD Williams 1981 450
SPECTRUM Bally 1981
VECTOR Bally 1981 750
BABY
PACMAN Bally 1982 795
EIGHT
BALL DELUXE (LTD EDITION) Bally 1982 695
FIREBALL
CLASSIC Bally 1982 799
MR. AND
MRS. PACMAN Bally 1982 795
ORBITOR
1 (CUSTOM) Stern
1982
RAPID
FIRE Bally 1982 695
SPEAKEASY Bally 1982 550
GRAND
SLAM Bally 1983 625
GRANY
& THE GATORS
Bally 1983
EIGHT
BALL CHAMP Bally 1985
GAMATRON Pinstar 1985 525
HIGH
SPEED
Williams 1986 800
PINBOT Williams 1986 600, 700
BIG
GUNS
Williams 1987 850
SPRING
BREAK Gottlieb 1987
SPACE
STATION
Williams 1988
TAXI (LOLA) Williams 1988 995
BIG
HOUSE
Gottlieb 1989 600
EARTHSHAKER Williams 1989
JOKERZ! Williams 1989 600
BUGS
BUNNY'S BIRTHDAY BALL Bally 1990
FUNHOUSE Williams 1990 1000
NIGHT
MOVES Int'l
Concepts 1990
RADICAL Bally 1990 775
RIVERBOAT
GAMBLER Williams 1990 1200
ROLLER
GAMES Williams 1990 900
BATMAN Data East 1991
HOOK Data East 1991
TERMINATOR
2 Williams 1991 1300
FISH
TAILS Williams 1992 1350
LETHAL
WEAPON 3 Data
East 1992 1250
STAR
WARS Data
East 1992
SUPER
MARIO BROS.
Gottlieb 1992 1500
WORLD
TOUR Alvin G.
1992
DINOSAUR
EGGS (REDEMPTION) Alvin G. 1993 495
FREDDY'S
NIGHTMARE Gottlieb 1993
LAST
ACTION HERO Data
East 1993
POPEYE Bally 1993
STAR
TREK - THE NEXT GENERATION Bally 1993 1995
TWILIGHT
ZONE Bally 1993 1300
TWILIGHT
ZONE (PROTOTYPE) Bally 1993 1600
DEMOLITION
MAN Williams 1994
DIRTY
HARRY
Williams 1994 1500
ROYAL
RUMBLE Data
East 1994
BIG
HURT
Gottlieb 1995 1800
WATER
WORLD
Gottlieb 1995 1995
ATTACK
FROM MARS Bally 1996
BIG
BANK
Capcom 1996
BREAK
SHOT Capcom 1996
CONGO Williams 1996 2100
FLIPPER
FOOTBALL Capcom 1996
INDEPENDENCE
DAY Williams 1996 TOURNY
JOHNNY
MNEMONIC Williams 1996 1500
SAFE
CRACKER Bally 1996
SCARED
STIFF Williams
1996
SPACE
JAM Sega 1996
TALES
OF THE ARAIBIAN NIGHTS
Williams 1996
TWISTER Sega 1996
This concludes my description of the
Exhibit Hall.
Well, like I said earlier, Pinball Expo
'97 has already been
scheduled
for November 13 through 16, 1997. I
hope I will be able
to
attend for the fourteenth year, but I don't know now what my
"financial
situation" will be at that time (especially considering
the
constantly escalating cost of attending the show), but only
time
will tell? Anyway, I had a great time
attending Pinball Expo
up
'till now, and if I am able to again attend in 1997 I will again
report
on the show.