PINGAMES (AND COLLECTORS) AT THE 1984
FUN FAIR
First, let me start out by saying how
pleased I am to be
writing
for the all new Coin Slot. The first
issue was
tremendous,
to say the least. It certainly was the
best coin-op
collectable
magazine issue ever produced. If the
Coin Slot stays
on its
current path I believe this magazine will continue to
thrive
and retain its position as the best coin-op collectables
magazine
ever.
Now to the 1984 Fun Fair. For the past three years (with
the
exception of last year) I have been reporting annually on the
pingames
which appeared at each of the Loose Change Fun Fairs.
Last
year, for several reasons, I did not produce such an
article;
so this year, in addition to reporting on the 1984 Fun
Fair, I
will also mention some of the pingames which showed up in
1983.
Regarding the past shows, 1982 was the
best as far as pins
were
concerned, boasting some 12 pingames in the 1931 - 1970 era.
I
generally don't say much about games made after 1970 as, in
general,
I don't consider them really 'collectable.'
This is
beginning
to change, however, but for the time being my articles
will
primarily deal with machines from the earlier years of
pinball.
The 1984 Fun Fair was again held at the
Pasadena Exhibit
Center
in Pasadena, CA; this time on Saturday and Sunday,
September
15th and 16th, a bit earlier than previous shows. Some
people
seemed to think that there were more visitors/exhibitors
there
this time than last year, while others thought the
opposite.
It seemed to me that things were about the same as last
year
(maybe a few less visitors), but, as far as pingames were
concerned,
things were about the same. In fact,
many of the pins
shown
this year were also at last year's show.
Before we get into the actual games, a
word about the
pinball
collectors who were present. Each year
the pinball
collectors
who visit the show usually meet in small groups to
discuss
their collections and show photos of their games to each
other. This year was no exception.
This time, however, one of the collectors,
Richard Conger,
decided
it would be a good idea to take a group photo of all the
pin
collectors he could locate, and this was done.
The collectors included in this photo
were, from left to
right:
Dan Kramer (with some 15 pins, including many 1960's
classics);
Jon Norris (with a collection of some 50 or so games,
including
many classics of the 50's and 60's); Sam Harvey (with
over
100 games, specializing in 1960's pins); myself (with a
small
collection of 18 machines); Richard Conger (boasting a
collection
of over 200 pins of all vintages); and last, but not
least,
Daine Smallwood, the "bingo king", with a large collection
specializing
in bingo pinballs, but also including other types as
well. incidentally, I should like to mention
that Sam
Harvey
is the excellent pinball photographer who has been
responsible
for many of the photos appearing in my past articles,
and all
the game photos in this one. Thank you
Sam!
Other collectors who we found out later
were at the show,
but who
did not get in the picture, were Dick Graves of Oakland,
CA,
whose collection of a wide variety of coin machines includes
quite a
few pins, and Kirk Beasley of Washington State who also
collects
pins. The photo, incidentally, was
taken by a new
collector,
Gary Crawford of San Jose, CA. There
were most likely
other
pin collectors there as well but I either did not know
them,
or if I did, never ran into them on Saturday.
BUSTER
BALL
The earliest pingame at the show was a
small, well built,
counter
top game, which at the time of the show was a mystery to
me
because the marquee at the top of the game was blank - the
name of
the game had been removed. The style
and construction of
this
small machine was, however, very similar to a game that was
at the
1983 Fun Fair, Genco's MONTE CARLO.
That game was the
second
game to be produced by Genco, a company which was to
become
one of the major pingame manufacturers of the 1930's and
1940's.
A search of my files at home the next
week revealed that
Genco's
first game, produced in December 1931, was a game called
BUSTER
BALL which appeared to be identical to the game at this
Fun
Fair. So it appears that the mystery
was solved, the game
was
apparently BUSTER BALL, Genco's first pingame.
This machine was a small counter-top
machine which gave the
player
5 balls for a penny. The game was made
entirely of metal,
including
a cast aluminum painted playfield. The
field had only
8
scoring holes, plus an 'out hole', and was dotted with 'pins'
which
were actually part of the playfield casting.
It also had a
rudimentary
'score totalizer'. The balls, after
dropping in a
hole,
rolled to the front of the machine where they were visible
in
slots, each with the number of points indicated above it. All
in all,
it was a very nice piece of early pinball history. This
game,
incidentally, was purchased and now resides in the
formidable
Richard Conger collection of well over 200 pingames.
VICTORY
BALL
The next game in the chronology of Fun
Fair pins was a game
called
VICTORY BALL by the O.D. Jennings Co.
That outfit was
better
known for their slots but also produced around 25 pingame
models
in the years between 1932 and 1938.
VICTORY BALL was
Jennings'
second pin and came out around may of 1932.
Their
first
pin was called JAY BALL and appeared some three months
earlier.
The game was a simple 'pin and ball' game
of the type
prevalent
in early 1932 and was superbly constructed.
It could
be used
either as a counter-top game or set on a metal stand.
The
playfield consisted of numbered holes (with score values
between
50 and 500 indicated above them) and was studded with
metal
pins.
As was typical of many games of that era,
it had a hole
labeled
"Free Play" near the bottom of the playfield. That meant
that
any ball dropping into it could be shot again, which I guess
had the
advantage of letting the player try again for the higher
scoring
holes above it on the playfield. It
also had a "Victory
Ball"
hole at the top of the playfield which presumably doubled
the
score of the other balls.
VICTORY BALL was on display in the booth
of Metal Form
Products
of North Hollywood CA. That outfit also
had a list of
other
machines (including several more pins) which they had for
sale at
what I consider reasonable prices. I
understand that
they
brought in another pingame on Sunday which was quickly sold,
but I
was unable to discover the name of it.
JUGGLE
BALL
The last of the 1932 vintage pingames at
the show was
Rockola's
JUGGLE BALL which came out around October of that year.
Rockola
was of course better known as a jukebox manufacturer but
they
also produced about 40 pingame models from 1932 to 1938.
These
included many fine classic pins such as the mechanical
marvels
WORLD SERIES and JIGSAW (both of which were seen at
previous
Fun Fairs) and TOTALITE, the first game to have a score
totalizer
which displayed scores by means of lighted number
'panels'
on the backglass. This was to be the
primary score
indicating
method used on most pins up through the 1950's.
JUGGLE BALL appears to be the first
pingame from Rockola.
This
same machine was also shown at last years Fun Fair.
Probably
the most interesting feature of this game is a player
controlled
'stick', the handle of which protruded from the front
of the
game, with which the player could influence the ball in
play. As an original ad for this game proclaimed,
"the player,
by
means of a control lever which he holds, juggles and battles
with
the ball."
This game was certainly one of the first
pingames in which
the
player could influence the ball in play, other than by
shaking
the cabinet. It came out about the same
time as another
game
with a ball influencing feature, DOUBLE SHUFFLE by Hercules
Novelty,
which was at last years show and will be discussed
later. A few such ball control devices were tried
in the early
days,
but it was really not until the invention of the 'flipper'
in 1947
that player control really became a standard pingame
feature.
A special play feature of JUGGLE BALL was
that the player
could
try to double his score by getting balls in all the holes
marked
with the letters J-U-G-G-L-E. This was
similar to the
'spell
name' features used many years later on pins.
The JUGGLE
BALL at
the show was in 'mint' condition and was a truly fine
example
of early pingame design.
IMPACT
The pins at this Fun Fair next made a
chronological skip
from
1932 to 1935. By this time in pinball
history the strictly
mechanical
games had almost completely given way to games with
battery
operated 'kickers' and 'guns', and even some with simple
electric
lights, thanks to the introduction of electricity into
pingame
design by Harry Williams with his CONTACT in late 1933.
The first of two 1935 machines at the
show was IMPACT by
Mills
Novelty Co. (another well known slot manufacturer who also
made
pins in the Thirties) which came out around February of that
year. This machine, by the way, also appeared at
last years
show.
IMPACT was made to be a 'counter game',
rather than one
which
stood on legs like most other games of the period. In
fact,
Mills stressed this in their ads with such comments as
"Mills'
IMPACT is a new type of counter pin game - built
especially
for the top of the cigar counter, showcase or bar."
They
further stated "not a baby, not a miniature - IMPACT is a
man
size game." They were referring to
the fact that this game
was
large compared to most counter type games, measuring 15 by 30
inches.
The main feature of the game was four
cannon type ball
'projectors',
two near the center at each side and two near the
bottom
of the playfield. A ball landing in one
of these could be
shot
out (by means of an electric solenoid kicker) toward the top
of the
playfield. The two side ball projectors
would shoot the
ball
into "auxiliary" playfield areas (one on each side) which
contained
higher scoring holes than did the central playfield
area. The two projectors near the bottom of the
field shot the
balls
directly toward the top of the playfield.
This game was beautifully constructed and
in excellent
condition. It was a fine example of the numerous
"electric
action"
pingames of the mid Thirties.
TEN
GRAND
Another 1935 pin at the show was TEN
GRAND, also made by
Mills. This was a fine example of the many payout
pinballs so
prevalent
in the mid Thirties. TEN GRAND,
however, was not just
an
ordinary payout. This machine
internally contained a full
(less
reels) Mills 'Silent Bell' slot machine mechanism, with a
slot
machine type handle on the side of the massive cabinet.
The machine worked like this. The player would insert a
coin
and pull the handle. The hidden bell
mechanism would
operate,
just as in a standard slot machine, but no reels were
used. The result of the 'stopping position' of the
bell
mechanism
was reflected in a number indicated by lighted panels
in the
center of the pinball playfield. This
number represented
the
amount of "free games" which would be awarded if the player
could
score 10,000 points during pinball play.
The "free games"
in this
instance were of course actually nickles payed out. If,
as
would happen most often, the spin of the bell resulted in a
'losing
combination' the player would still have the opportunity
of
winning 3 "free games" by obtaining a pinball score of at
least
5000 points. Incidentally, the player
was only allowed two
balls
for pinball play in either case.
Mills, in their advertising of TEN GRAND,
compared its
earnings
to that of bell slot machines using statements such as,
"TEN
GRAND is the first table to use the marvelous money-making
superiority
of the bell, an earning power that has never been
matched
by anything in the pin table field."
They further
stated,
"TEN GRAND not only employs all the bell's sure-fire
money-making
ability but combines it with a clever, unusual and
interesting
playing panel based completely on skill."
As you can see from this description, TEN
GRAND is certainly
a
classic in the field of payout pinballs and could even be
called
a "pin-bell machine."
PAMCO
PALOOKA
Pamco's PALOOKA was the other payout pin
at this years Fun
Fair. It was manufactured in early 1936 by Pacific
Amusement
Manufacturing
Co. of Los Angeles, otherwise known as "PAMCO".
This,
incidentally, was the same company that a few years before
made
Harry Williams' classic, CONTACT, referred to earlier. By
1936
PAMCO was a well established pingame manufacturer, but this
only
lasted until mid 1937 when they produced their final
pingame.
PALOOKA, like many other PAMCO pins of the time, was a
payout
with a novel play theme. It was
essentially a horse
racing
game in which the player would 'bet' on one of six horses
by
inserting a coin in one of six coin chutes at the front of the
machine. The player would then shoot a ball into a
circular
playfield,
similar to a Roulette Wheel, with 25 holes all
numbered
between 1 and 6. If the number of the
hole in which the
ball
finally landed corresponded to the number 'bet' by the
player
he would win. The number of coins payed
for a win would
depend
on an odds indicator on the short backglass, which would
change
with each play, indicating the payout amounts for each of
the six
'horses'.
This machine, like many payout pins of
its time, was
beautifully
constructed in a massive wooden cabinet and
colorfully
decorated. While maybe not strictly a
pingame in the
truest
sense of the word, it is indeed a fine game typical of the
'pin
format' gambling machines of the mid 1930's.
SPINNING
REELS
A game that has been at the Fun Fair for
the past three
years
was Mills' SPINNING REELS, which came out around 1940.
This
year, however, there were two! Both
were on display at the
booth
of Fallitech Enterprises. One was the
restored machine
which
has been present in past years. The
second was unrestored
but in
very good condition.
As many of you probably know, SPINNING
REELS was a later
version
of Mills' very popular game "1-2-3" which came out a
couple
of years before. That game was so
popular that it was
advertised
in the trade papers for about two years!
Both games
featured
a stainless steel playfield containing three sets of
colored
bumpers, each set corresponding to one of the slot
machine
type reels behind the backglass. Balls
hitting the
bumpers
advanced the corresponding reel, one symbol at a time.
At the
conclusion of the game, the symbol combination on the
backboard
determined the payout - a real 'pinball slot machine'.
OXO
In addition to the early pins mentioned
above, there was one
other
electro-mechanical pingame at the Fun Fair.
It was
Williams'
"OXO" from 1974. Games from
the period between 1937
and the
beginning of the "solid state era" have been fairly rare
at past
Fun Fairs. This machine was owned by my
good friend, ace
jukebox
collector and restorer Ron Tyler who is also into pins
(in
fact, he started out with pins and later converted to jukes).
The
machine seemed to bring quite a bit of interest and was sold
quite
early in the show.
OXO is a very interesting game and, as
you might infer from
its
name, has a Tic-Tac-Toe theme. The
lower center of the
playfield
has a light-up replica of a Tic-Tac-Toe game which can
display
either X's or O's in each of its nine squares.
Various
rollovers
on the playfield light the various squares with either
an 'X'
or an 'O' depending on other game conditions.
Achieving a
line of
three of either symbol will of course reward the player
with
replays. All in all, it is a very
fascinating game to play
and
probably ranks with the top pinballs of the early seventies.
SOLID
STATE PINS
In addition to the older games at the
show there were, as
their
have been in all the past Fun Fairs, several of the modern
"solid
state" electronic pinballs. All
but one were offered by
the
same dealer. The games offered for sale
were: WORLD CUP
(one of
the very early electronic pins of 1977), JUNGLE LORD,
JOKER
POKER, FLASH, FIREPOWER, MELODY LANE, and BLACK KNIGHT.
The
latter game was even a "talking pinball" that actually speaks
to the
player using a limited electronic vocabulary.
In
addition,
it has one of the new 'multi-level' playfields.
While the collectability of solid state
pins may still be
somewhat
in question, I feel they will be collected in the
future,
if not already by some collectors.
Games such as FLASH
(which
has some outstanding visual and audible effects) and BLACK
KNIGHT
will certainly be prime candidates for solid state pin
collections.
A LOOK
BACK TO LAST YEAR
Before concluding I think it might be in
order to describe
some of
the early pins that were at last year's show and which
have
not already been mentioned.
Certainly the most historically
significant of those was
Bally's
ROCKET which came out around October of 1933.
This game
competes
with Harry Williams' CONTACT as the earliest 'electric'
pinball
machine, however, the use of battery power in these two
machines
was for quite different purposes.
CONTACT was the first
pingame
to use electricity to provide playfield 'action', whereas
ROCKET
used its power only to operate an automatic coin payout
mechanism. As such, however, ROCKET was the first of
many
electric
automatic payout pingames which were extremely popular
during
the rest of the Thirties and even into the Forties.
ROCKET
was a well constructed, durable looking, machine and
certainly
one of the classic Bally pingames of all time.
As I mentioned earlier, another game at
last year's show was
DOUBLE
SHUFFLE by Hercules Novelty Co., which came out in
September
of 1932. This game, like Rockola's
JUGGLE BALL, was an
early
example of a game in which the player could exercise some
control
over the ball in play. In fact, DOUBLE
SHUFFLE could be
considered
the first 'flipper game' as its action was similar to
that of
the 'flippers' which were to come some fifteen years
later.
There were four "flipper
like" devices on each side of the
playfield. Each set of four was controlled by a separate
lever
in
front of the playfield. As each ball
was released it started
out on
the 'flipper' at the lower left hand side of the
playfield. The player would then attempt to flip it to
the first
one on
the right by operating the left hand lever.
He would then
try to
advance the ball toward the top of the field, by using the
flipper
devices, first on one side and then on the other.
Painted
arrows on the playfield indicated the path which would
lead to
the top.
The playfield contained a series of
scoring holes, some of
which
were partially protected by metal pins.
The highest
scoring
holes were of course at the top of the playfield,
requiring
much 'flipper skill' to advance the ball to those
heights. This machine was indeed novel in two
senses. First, it
had no
plunger to propel the ball (only the 'flippers') and
second,
of course, were the 'flippers' themselves (a
"premonition"
of things to come). This game was a
novel
historical
piece and would make a fine addition to any early
pingame
collection.
Other pins at the 1983 Fun Fair, which
were not at this
year's
show, included Bally BONUS, a 1936 payout; Genco's MONTE
CARLO,
which was mentioned earlier; and a game called ZIG ZAG.
This
later machine is another 'mystery' game as it appeared not
to have
any manufacturer's name on it, and I can find no
reference
to it. It was a medium size, all
mechanical 'pin and
ball
game' with a playfield painted mostly green.
A legend at
the
bottom of the playfield proclaimed "Not A Gambling Device."
The
date was probably 3932 (or early 1933 at the latest).
This concludes my description of the
pinball games which
were
offered for sale at the 1984 Fun Fair, as well as a look
back to
the 1983 show. The price range appeared
to fall into two
groups;
those with asking prices around $300, and those with
price
tags of $1000 or more. There were also
a few smaller
machines
in the $100-$200 price range. Since
prices of pingames
have
not really stabilized, its hard to say what is a fair price,
but the
old law of "supply and demand" should eventually
establish
pin prices at whatever the average collector is willing
to
pay. After all, that's really what
determines prices of
anything,
especially antique items. So for now
we'll have to
wait
and see what 'pin games appear at next year's show.