A VISIT WITH HARRY WILLIAMS
By Russ Jensen
The other day while going through my
files I came across a
series
of "notes" I had made after my visit to pinball pioneer
Harry
Williams in early 1978, and subsequent phone conversations
with
him in the years to follow. At that
time an idea occurred
to
me. I have been promising Dennis to
write an article for
Pinball
Trader for some time and I thought that I might write a
short
series of articles passing on the information I gained from
those
conversations to Trader readers.
First, let me briefly relate the story
of how I came to
visit
Harry in the first place. One day while
talking to Roger
Sharpe
on the phone, he suggested to me that I call or visit Mr.
Williams
sometime, who he described as a very friendly
individual.
I didn't really think at that time I would have the
"nerve"
to call this great man, but I took his address and phone
number
anyway.
Well, several months later my wife and I
were visiting
friends
who lived about 50 miles from Palm Springs where Harry
lived. I decided that I would try calling him to
see if there
was any
chance I might visit him sometime. I
called him, told
him of
my interest in pinball, and that Roger Sharpe had
suggested
I get in touch with him, and said that I would sure
like to
come see him sometime if it would be no bother. Much to
my
delight he responded by asking when I would like to come, and
when I
asked "how about today", he again surprised me by saying
"alright,
come on over".
I talked to my wife and our friend and
they agreed to go to
Palm
Springs and look around while I visited Mr. Williams. We
then
drove to Palm Springs and they let me off at Harry's house
agreeing
to return in an hour or two. Well, I'll
tell you, those
were
two of the most enjoyable hours of my life!
I had decided not to take many notes
during my visit
because
I felt it would be more casual and relaxed if I didn't.
So we
just had a friendly visit and afterwards I made additional
notes
concerning the "highlights" Of our talk. For this reason,
the
information in these articles may not be in a real logical
order,
but it does cover what I later considered to be the most
interesting
information gathered from this "pinball great" during
that
visit and the phone conversations that followed later.
I rang the bell and was cordially
greeted by Mr. Williams
who
invited me in and we sat in the living room.
Shortly, his
charming
wife served us coffee and we began discussing both of
our
favorite subject, pinball.
I started by telling him about my
pinball collection (about
10 or
12 games at that time, I believe) and showing him pictures
of
them. I remember him asking me why I
had so many Bally games
and my
saying that it was because they seemed to be easier to
find in
our area. When we got to the picture of
the one Williams
game I
owned at that time, SHOO SHOO from 1951, Harry said, "oh
yes,
that was one of my dogs". Ever
since then I have thought
that
that was a very interesting piece of "pinball trivia".
We then began discussing his early game
designs and the
company
he founded, called Automatic Amusements, in Los Angeles
in the
early 1930's. He said his shop was
located in the 2500
block
of Pico Blvd., an area I walked through many times as a
teenager
in the early 1950's. That area of Los
Angeles is still
"coin
machine row", even today.
Harry brought out his scrapbook and
started telling me
about
his early designs and showing me ads for them.
Three of
the
games he talked about were ADVANCE, SIGNAL, and DEALER. He
described
features of these games in some detail and I could
clearly
see that he was justifiably proud of his early handiwork.
I also
remember being impressed by how clearly he remembered
details
of games he had designed over 40 years earlier!
He told me that Bally and Exhibit in a
few cases bought the
rights
from him to manufacture and distribute some of his designs
in the
Mid-West and East, letting Automatic Amusements take care
of the
west. He said, however, that part of
the "deal" was that
Bally
had to credit him as the designer in their advertisement
for the
games.
Harry also told me about the first game
he designed with a
"light-up"
backboard. He said the game was called
TRIANGLE, but
so far
I have never found any information on a game by that name.
He said
it was one of the first games to have such a backboard,
but
that Genco's KINGS (April 1935) may have been out first.
He also told me that even though
"one-ball payout" games
were
quite popular in the mid-thirties he only designed one such
game. This, he said, was called TURRET and the top
arch had 3
"slots"
for the ball to enter which paid 10, 20, and 30 cents,
respectively. The holes on the playfield, he remarked,
paid
varying
amounts, up to 3 dollars.
Also during our discussion of Automatic
Amusements he told
me that
when he went to work in Chicago in 1935 he left his
father
in charge of the Los Angeles business.
A major part of our discussions that day
centered around
the
period of World War II. Harry said that
when the war broke
out he,
and his game designing partner Lyn Durrant, were working
for Exhibit
Supply, the company he said "that made the best games
in
1941". He went on to say that
Exhibit didn't seem to be too
interested
in obtaining "war contracts".
They let Harry and Lyn
out of
their contracts and they decided to form a new company,
which
they called United Manufacturing, to rebuild games and get
into
war work, where the money was in those days.
Harry told of he and Lyn going to
Washington DC trying to
get
"war contracts" and of Dave Gottlieb being there at the same
time. He remembered Dave as saying, after they had
been there
for
awhile, "let's go back home and make games".
At that point I mentioned a Gottlieb
"war theme" game I had
recently
seen called HIT THE JAPS and asked Harry if he
remembered
that as being a "conversion" by Gottlieb. He replied
that he
did not believe that Dave Gottlieb had ever made any
"conversions",
saying that it was probably a production game made
after
the war started.
We then discussed the
"conversions" made by United, and
later
Harry's Williams Manufacturing. He said
their conversions
had
entirely new playfields. The original
cabinets, he remarked,
were
re-used, but new designs were applied using decals made by
Advertising
Posters which he said were hard to tell from a new
paint
job. He emphasized that only the
electrical and mechanical
parts
and the cabinets were re-used in their conversions.
Harry said he left Lyn Durrant and
United in 1942, and
started
his own Williams Manufacturing Co. in 1944.
He said
Williams'
first machine was a "fortune telling" arcade machine
called
SELECT-A-SCOPE. He also mentioned
another early machine
he made
being an arcade shooting game called PERISCOPE. These
games
were also "conversions" in that they were built with parts
taken
from "pre-war" games, since new parts could not be obtained
during
the war for "non-essential" Items such as amusement
machines.
I then mentioned an old Williams game a
friend of mine
owned
called ZINGO which had a vertical playfield.
He said he
remembered
it also as being another early Williams game.
(AUTHOR'S NOTE: Williams Manufacturing made two pingame
conversion
games in 1945. The first was FLAT TOP,
an example of
which
now resides in the beautiful Stan Muraski collection in
Rockford
Illinois. An example of the last
Williams conversion,
LAURA,
is owned by Richard Conger of Sebastopol, California,
included
in his extensive pin collection.)
After the war was over, Harry said, his
first all new game
was SUSPENSE
which was the first such game to be produced.
He
said
this was followed by Gottlieb's STAGE DOOR CANTEEN, and then
Bally's
VICTORY SPECIAL.
Harry then told me that at the time when
Harry Mabs at
Gottlieb
came out with the first flipper, Williams had also been
working
on a similar device. Their's, he said,
used a shallow
hole
into which a ball would drop, which would then be kicked out
by a
"bat" behind the hole. This
was an "automatic" action,
however,
and not controlled by buttons on the cabinet.
When I
asked
him if he remembered SUNNY as being Williams' first flipper
game he
said he could not remember.
I also asked Harry why Williams made a
few games in 1953
employing
"score reels" and then went back to "light bulb
scoring". He replied that it was because the paper
they used for
the
reels had problems with "burning".
I guess due to heat
generated
in the backbox, although thinking about it now I am
confused
about how that could happen, unless they used light
bulbs
to illuminate the reels.
Regarding United in the later years,
Harry said they had
"trouble"
in the fifties because they were producing the
controversial
"bingo games". I then asked
him if the reason
United's
bingo circuitry was different from Bally's was because
Bally
had some sort of patent on it. He
replied that he did not
think
so and that the reason was probably that since Lyn Durrant
was a
good circuit designer he probably thought his method was
better
than Bally's.
At one point during our visit our
conversation was
temporarily
interrupted by a phone call. It was
someone from New
York
City (I believe either a newspaper reporter or writer)
asking
Harry some questions about his career.
Also during our conversation, Harry told
me that he had
recently
been contacted by a couple from the San Francisco area,
Jim and
Candace Tolbert, who were writing a book on pinball. He
then
gave me their address and phone number in case I wanted to
get in
touch with them.
(NOTE:
A short time later I called them and talked to Candace.
She
told me about their forthcoming book, TILT, and said they
were
also going to begin publishing a coin-op magazine called
Amusement
Review which, she said, was to cover both older games
and the
"current scene" as well. She
then asked if I would like
to
write a column for them on old pingames.
I told her I had
never
written before, but she convinced me to try it. I finally
agreed,
and so began my "pinball writing career". Incidentally,
my
column for Amusement Review was called "Five Balls, Five
Cents",
a title I decided to retain when I started writing for
COIN
SLOT in 1981 and still use today.)
Well, there you have it, a brief account
of my memorable
visit
with the late coin machine pioneer, Mr. Harry E. Williams.
But my association with Mr. Williams did
not end there! In
the
years to follow (up until his untimely death in September,
1983) I
called him on the phone on several occasions, asking
questions
about his career and remembrances of events in pinball
history. In future articles I will relate information
obtained
during
these conversions in much the same way as I have just
described
my original visit to Harry. so stay
tuned!
THE
HARRY WILLIAMS "PHONECONS" PART 1
Last time I told about my memorable visit
with pinball
pioneer
Harry Williams at his home in Palm Springs, California in
March
1978. After that visit I had the
occasion to talk on the
telephone
with Mr. Williams several times between that time and
his
untimely death in September 1983.
During these conversations I asked
various questions of him
and
made notes of his answers and comments.
Many different
subjects
were discussed during these calls and not necessarily in
any
particular sequence; just as the questions came to mind
during
the call. In this, and succeeding
articles, I will
describe
the information I gained from this great man during
these
telephone conversations.
Before I start presenting the content of
these phone
conversations
with Harry, a word about the accuracy of this
information. You must keep in mind that most everything
Mr.
Williams
told me was from his memory of games and events which,
in
general, took place between 30 and 50 years earlier! For this
reason
everything he said may not have been entirely accurate.
Names
of games may have been confused, etc.
However, I have made
no
attempt to try and correct this information, even though I may
have
reason to believe that some of it was in error. I will
report
what Harry told me and it is up to the reader to assign
whatever
amount of credence he wishes to this information. As a
final
note on this subject, let me say that during these
conversations
there were many times when I felt that he sounded
unclear
on some points, but with others his memory appeared to me
to be
"crystal clear",
My first phone conversation with Mr.
Williams occurred on
May 1,
1978. I first asked Harry if he had
heard of Universal
Industries,
a company in existence in the late 1940's, one of
who's
games, a 1-ball horserace game called WINNER, I had just
acquired. He told me that the company had been founded
by Mel
Binks
(a designer for J. H. Keeney Co.) and Lyn Durrant, Harry's
friend
and ex-partner in United Manufacturing and owner of that
outfit
at the time. Harry went on to say that
United was
eventually
taken over by Seeburg in the late 1960's, just as
Williams
was taken over by the same company in the early sixties.
I
next asked Mr. Williams about two old games owned by a
friend
of mine, Fred Roth of Thousand Oaks California., on
neither
of which we could find any manufacturer's name. One of
these
games, TORPEDO, he said he did not exactly remember, but
from my
description of it's features he said it sounded very
similar
to Bally's FLEET of 1934. The other
game I mentioned,
STAR-LITE,
(also from the mid Thirties) he said he thought may
have
been made by Chicago Coin. (AUTHOR'S
NOTE: A list of game
names,
appearing in the January 1940 issue of the trade
publication
Coin Machine Journal, showed 2 games by that name,
one
made by Automatic Engineering Co., and the other by Exhibit
Supply)
When I finally asked him about another of
Fred's games, an
early
game by his Williams Manufacturing Company called ZINGO, he
had a
better recollection. He said he
remembered making that
upright
game during World War II using parts from pre-war games
(since
during the war game manufacturers could not get any new
parts
or war essential materials). When I
told him that Fred's
machine
had large colored light bulbs mounted on each side, Harry
said he
did not remember building it that way, the lights
probably
being added by an operator.
Finally, Harry told me of the very first
machine made by his
Williams
Manufacturing. He said it was a fortune
telling arcade
machine
called SELECT-A-SCOPE. He then told me
that one of these
machines
was still in operation in an arcade on the pier in Santa
Monica,
California. That ended our first
telephone conversation.
My next phone call to Mr. Williams
occurred a little over a
year
later, on April 2, 1979. I first asked
Harry if he knew
which
company first originated the "match feature". He replied
he thought
it might have been United, or possibly Keeney,
remarking
that Keeney designer Mel Binks was a good designer. He
then
said that his ex-partner Sam Stern might remember, but that
he
himself was not sure.
I then asked him if he remembered the
pingames made by
Williams
in the early 1950's, which had a "bingo format". He
replied
he remembered them producing LONG BEACH (the only true
"bingo
pinball" made by Williams). When I
asked him about a
flipper
game with a bingo format and a "circus motif", the
playfield
for which my friend Rob Hawkins had found, he said he
did not
remember it, again saying that Sam Stern might recall it.
(AUTHOR'S
NOTE: I finally found out, by looking at Mike Pacak's
old
pinball brochures at Pinball Expo '87, that the game was
called
STARLITE and was made in 1953. Other
Williams
"flipper/bingo"
games were DISK JOCKEY, FOUR CORNERS, and HONG
KONG,
all made around that same time.)
Harry next related to me the story of him
leaving his
Williams
Manufacturing Company in 1959. He said
the company was
bought
in that year by the Consolidated Drug Company.
He went on
to say
that he and Sam Stern had been partners in Williams since
1947. He told me that Consolidated let the
partners opt for
either
cash or stock in the company. Harry
said he took the
cash,
but Sam decided to take stock instead.
He went on to say
that
Sam later regained control of Williams for a short time, but
finally
sold the company to Seeburg in 1963.
I next asked Mr. Williams if he
remembered who originated
the
"pop bumper". He replied he
thought it was Exhibit Supply.
When I
told him about the 1938 Stoner game, ZETA, I had when I
was a
kid, and that it had a "spring type" pop bumper in the
center
of it's circular playfield, he said he remembered that
game
and that it could have been the first use of such a device.
I then asked him if the Exhibit games
made just prior to the
war
were the first games to use "eject holes"? Harry quickly
reminded
me that his 1934 pioneer electric action game, CONTACT,
was the
first to use such a device. He also
said that CONTACT
was an
early game having a "ball return", referring to it's
"Contact
Hole", I suppose.
He then went on to say that some other
games in the mid
Thirties
had various forms of "kickout holes", but that the
invention
of the "bumper" By Bally in late 1936 caused this type
of
feature to virtually drop out of sight (bumpers becoming the
rage)
until the Exhibit games that I had mentioned.
The last thing that Harry mentioned
during this conversation
was
that he had recently attended a special showing of the new
Brooke
shields movie, "Tilt", the idea being that the producers
wanted
him, the inventor of the "tilt", to endorse the film. He
said
that the film wasn't too bad but that it's portrayal of
'pinball
hustling' "certainly could not help the image of the
industry". He ended by saying that the movie was
somewhat boring
to him
and that he hoped it would not be very popular and didn't
think
it would be. Well, we never really had
a chance to find
out
since the film was never really released to theaters, but
several
years later made limited appearances on cable and regular
television.
The next telephone call to Mr. Williams took
place on July
2,
1979. I first asked him which games
produced by his Automatic
Amusements
Co. in the 1930's were also produced by Bally (he had
told me
during my original visit with him that he let Bally
produce
some of his designs for Eastern and Mid-Western markets,
while
retaining the West Coast for Automatic Amusements). He
replied
that ACTION and SIGNAL in 1934 were the only ones.
I next read to him a list of Automatic
Amusement games I had
and
asked him if it sounded complete. He
replied that he also
designed
two games which were not on that list, namely CHEVRON
and
KNOCKOUT, both from 1935. He then told
me about a game
called
MULTIPLE which he said he designed for Bally, in which a
ball
landing in a hole at the top of the playfield caused the
values
of other scoring holes to increase, as indicated in small
"windows"
located above those holes.
Harry next told me about his career after
leaving California
to go
to Chicago in the mid Thirties. He said
he went to work
for
Dave Rockola in 1935 and stayed there until sometime in 1937.
He said
while working there he met young designer Lyndon (Lyn)
Durrant
and that they became good friends. He
then said that
they
both left Rockola in 1937 and went to Bally where they
worked
for a short time because, he said, they "did not like the
conditions
there". Harry then said that he
and Lyn went over to
Exhibit
Supply in 1938, and that that company was nearly bankrupt
at the
time. He went on to say however that
Exhibit became one
of the
leaders of the industry by the early 1940's.
He then
remarked
that at that time even Gottlieb copied some of Exhibit's
games.
The last part of our conversation dealt
with the beginnings
of
United Manufacturing during the war years.
Harry said that he
and Lyn
left Exhibit and formed United just before we got into
the
war. He said he left United probably in
late 1942 after they
had
produced 5 or 6 "conversion" games, starting his Williams
Manufacturing
(the forerunner of the current Williams
Electronics)
sometime in 1943.
He said that United's
"conversions", unlike those from most
of the
other outfits producing such games during the war, had
entirely
new playfields. He went on to say that
all the parts
from
the old games, from which these "conversions" were made,
were
dis-assembled, cleaned, and sometimes replated. He then
said
that the only wood used from the old games was the cabinets
themselves.
Finally, I again mentioned that upright
style Williams
conversion
game, ZINGO, owned by a friend of mine.
He said he
remembered
that he made one mistake in the design of that game,
that of
putting a "slope" to it's playfield (instead of being
perfectly
vertical) because, he said, it made it more difficult
for the
player to shoot the ball with any velocity.
This concludes my discussion of our first
three phone
conversations. Next time I will continue to describe later
similar
calls.
THE
HARRY WILLIAMS PHONECONS (PART 2)
Last time I described the first three
telephone
conversations
I had with late pinball pioneer Harry Williams.
This
time I will relate information he passed on to me during two
additional
phone calls.
The next time I talked to Harry was April
29, 1980. We
first
talked about two games produced by Exhibit Supply in the
1930's,
both of which were named LIGHTNING.
Harry told me that
the
first LIGHTNING, which came out in 1934, was patterned after
his
pioneer "electric action" pingame CONTACT.
He said he sketched out the design of
this game and made it
such
that it was not an exact copy of CONTACT.
He then told me
that
Exhibit produced the game under a license agreement with
Fred
McClellen who's Pacific Amusement Mfg. Co. was producing
CONTACT.
I then asked him if he remembered a later
Exhibit game with
the
same name which I had recently purchased.
He said he
remembered
he and Lyn Durrant designing a game by that name when
they
worked for Exhibit, but did not remember much about it.
When I
told him that the game had "electro-magnets" under the
playfield
which caused the ball to move in unusual ways, he said
that he
remembered a game he designed called BUTTONS which used
that
idea, and thought that LIGHTNING may have come after that.
(AUTHOR'S
NOTE: According to the information I
currently have,
LIGHTNING
was first advertised in Billboard magazine in august of
1938,
with BUTTONS being advertised several months later in
October.)
Harry then said he remembered that principle
being used in
conjunction
with rubber rebounds such that the ball would "bounce
back
and forth over a scoring button to add up score". He called
that
idea an "adder-upper", and said he thought it was
automatically
disabled when the "1000 scoring unit" was advanced.
He did
not however say on what game that idea was used. In a
final
remark regarding LIGHTNING he said he remembered it having
a short
scoreboard attached to the playfield and said that stoner
had
originated that cabinet style with their 1937 game ricochet.
I next asked Harry about the "free
play" idea which had been
originated
by his young shop assistant in the early 1930's, bill
Bellah. He said Bellah's device was mostly
mechanical, and not
the
electrical device used for years utilizing a solenoid mounted
beneath
the coin chute (Harry remarking that he himself came up
with
that idea later on).
He said Bellah's invention used a metal
drum, mounted near
the
front of the playfield, which had numbers on it (showing
through
a small window) indicating the number of "free play
credits". He went on to say that this unit was
mechanically
linked
to the coin chute to allow it to be pushed in without
using a
coin as long as credits were indicated.
He said,
however,
that the drum was advanced, when replays were earned, by
an
electric solenoid.
Harry then went on to say that he
believed that the first
game to
employ this device was made by Keeney, but he could not
remember
it's name. He said it was then used by
Rockola on a
game
that he believed was called FLASH.
Harry then said he
remembered
that game as having two indicating type counters, one
for
"replays" and the other to indicate a "winning
number". He
said
that the "winning number" would start out as "1", and if
the
ball
went into the number "1" hole, a replay would be scored and
the
"winning number" advanced to "2", etc. He remarked that in
this
way one replay was scored for each consecutive numbered hole
into
which balls landed. He again emphasized
that the "free-
play"
Counter was mechanically linked to the coin chute.
The rest of this phone conversation dealt
with Harry's
current
design efforts. He said that Stern
Electronics was
trying
to standardize on a longer playfield (23 7/8" by 46") as
was
used in their game BIG GAME. The last
thing he told me was
that he
was currently working on a new game which he said would
probably
be called (of all things) LIGHTNING!
My next phone call to Harry, which
occurred on march 24,
1982,
dealt mainly with things that coin machine historian Dick
Bueschel
wanted me to ask him about.
I first asked him if he remembered a game
designer in the
1930's
named Bon McDougal (who Dick had heard about as having
been
rumored to be the actual designer of CONTACT).
Harry said
that he
had known Bon, and that he did once work for Pacific
Amusements
(PAMCO), but that he started with the company at about
the
same time as he himself left, which was at the time of
release
of his last PAMCO design, MAJOR LEAGUE in late 1934. He
said he
thought Bon was responsible for the design of a series of
5 Pamco
games, referred to as "the quintuplets", the names of
which
he could not remember. Finally he
remarked that Bon was
better
known as a "wing walker" than a pinball designer.
Harry then asked me if I had ever found
one of his CONTACT
games. When I told him I now owned one he asked if
I would send
him
pictures of it, which I later did. He
then asked which size
game I
had, and when I told him I had the "Junior" size (24" x
44")
he told me that he made those in his own shop because Fred
McClellen
did not want to make that size in his.
He then
remarked
that the idea of making a model of that size came from
Los
Angeles May Company department store.
I next asked Harry if he remembered a
game, supposedly made
by
Exhibit, which had balls in the backboard (Dick Bueschel had
found a
patent for that game and wanted to know if it had ever
been
produced). Harry said he vaguely
remembered the game, but
not
it's name. He then said he remembered
he and Lyn Durrant
working
on it, but thought it may have only been a "prototype"
and
never released. He went on to say that
many games never got
past
that stage.
When I read him the names on the patent
(Eugene Kramer,
Percy
Shields, and Milton Gitelson) he said he had heard of
Kramer,
had never heard of Gitelson, but had known Percy Shields
very
well. In fact, he said, Mr. Shields
once worked for him in
his
shop on Pico Blvd. in Los Angeles.
While we were on the subject of
"prototypes" Harry mentioned
a
"puck" game he once designed at Williams. He said it was
called
FLYING DUCKS which was build as a prototype only and never
went
into production. He also said that at
the present time
Stern
Electronics had a game called CUE which never got past the
prototype
stage.
I next asked Harry about another early
game designer, Ken
Shyvers
from Seattle, whom Dick Bueschel was interested in
finding
out about. He said that Ken was a very
good designer,
and
that he designed the first "score totalizer" in conjunction
with
Lyn Durrant around 1936. (When I later
told Dick Bueschel
about
this he told me he had the patent for it!)
Harry went on
to say
that Ken also designed CANNON FIRE for Mills and then
remarked
that Ken sold his designs on a royalty basis.
When I asked Harry if he had any pingames
at home he replied
he had
two. One was a home game he designed
for Brunswick, and
the
other SPLIT SECOND which he designed for Stern.
I next told him about Dick Bueschel
interviewing the son of
Earl
Froom, one of the designers of the pioneer pingame WHIFFLE.
Harry
said that he had always wondered if WHIFFLE was the "first
pingame". I then told him about Mr. Froom having a
copy of an
advertising
film his father had made for WHIFFLE.
Harry said
that he
thought that was very interesting and would like to see
it
someday. He then remarked that he had
the capability of
"converting"
16mm films to video tape.
The final topic of this phone
conversation concerned the
Stoner
Company. I told Harry that I had just
acquired a very
nice
1938 stoner pin called ELECTRO. He then
told me that Ted
Stoner
was a "wood worker" and had a lot of wood-working
equipment
in his plant but did not have a router.
He went on to
say
that Stoner had been given a contract to make prototypes for
CONTACT. Harry said that he visited the Stoner plant
at that
time
and saw they were drilling the holes.
He said he got them a
router
but found out that they were still locating the hole
positions
"by hand". He then said that
he once said to Ted
Stoner
"no wonder you talk about your 'custom aristocrat line'".
Harry
then told me that Stoner made 750 CONTACT prototypes.
This will conclude this installment of my
detailing of my
phone
conversations with Harry Williams. The
present article may
seem
somewhat short, but next time I will relate the phone call
which
dealt primarily with Harry's famous pioneer pingame,
CONTACT. In that same article I will conclude this
series with
the
final bits of information I received from Harry during our
last
telephone conversation before his untimely death. Most of
that
conversation, however, contained "repeats" of things that he
had
discussed during earlier conversations.
HARRY WILLIAMS PHONECONS - THE FINAL
CHAPTER
The last two telephone conversations I
had with Harry
Williams
were both in 1982. The first of these
was on April 7.
I
phoned Harry on that day to ask
questions regarding his famous
pioneer
pingame - CONTACT. Before making the
call I had prepared
a list
of questions to ask him regarding that subject.
I first asked Harry if he had designed
any games before
CONTACT. He told me that he started in pingame design
designing
"replacement
boards" (new playfields which could be substituted
on an
existing game) to be used on Mills' OFFICIAL.
He said he
did not
put any names on these boards and that he sold them for
$5
each. He went on to say that this gave
him experience in
determining
the proper placement of the holes, pins, etc, on
playfields. He then said that those playfields were
"custom
made".
Harry then told me that the first
complete game he designed
was
called ADVANCE and that it was "entirely mechanical". He
said
that he sold it to Seeburg. He said
that this game was the
first
to use his now famous "tilt" mechanism, and also the first
pingame
to have a "visible coin chute".
I next asked him about Fred McClellan and
how he to into the
pinball
business, and about his Pacific Amusement Mfg.
Co.
(PAMCO). He said that Fred was originally a
carburetor
manufacturer
and then decided to get into the games business. He
then
said that Fred started by selling two large pingames
(MASTERPIECE
and METROPOLITAN) which were actually made by a
cabinet
company, Fred acting as a "jobber" for the games.
I then asked Harry how he came up with
the idea for the
first
"electric action" pingame, CONTACT.
He told me that around
that
time he was running low on cash, receiving very little
royalties
from Seeburg for ADVANCE. He said he knew he needed a
new
idea to make some money. He then told
me that he went to
seek
advice from a Christian Science practitioner who told him
that
his worries were "blocking his mind" and advised him to
relay
and meditate.
He went on to say that he took this
advice and one day,
while
relaxing on a park bench, he all of a sudden got the idea
for
CONTACT. He said he quickly made a
sketch of his idea on a
large
pad of green paper which he carried with him.
Harry said
that
his new design required electric solenoids, and he wondered
where
he could obtain them. Then, as luck
would have it, he
discovered
that there was a shop next door to his small shop
which
made just the items he needed.
Harry then said that he built a model of
his new game and
showed
it to Fred McClellan, whom he had heard about because of
his
selling of MASTERPIECE and METROPOLITAN.
He said Fred
thought
the "electric action" was a great idea and wanted to buy
the
rights to it, and have the cabinet shop who had build his
previous
games build it. Harry said that he
convinced Fred to do
his own
manufacturing rather than sub-contracting
it to someone
else. Fred agreed.
Harry went on to say that he actually
made the "Junior" size
in his
small shop on Pico Blvd. in Los Angeles, with the other
models
being made in Fred's shop on Hope St.
Later he said Fred
opened
a plant in Chicago and also had a sales office in Portland
Oregon. He went on to say that CONTACT was produced
for almost
one
year (an extremely long production run for any pingame, past
or
present) and he estimated that between 28 and 33 thousand
games
were actually manufactured. This, of
course, included all
four
sizes of the game.
I then asked Harry about the use of his
"tilt" and bells on
CONTACT. He said the first models had neither
attachment, but
that
both were added somewhere during the first 100 games
produced. He then said that later models used an
electric "pull-
chain"
tilt mechanism he designed, having an indicator on the
playfield
which pointed to either "OK" or "TILT". This
incidentally,
was the forerunner of the still current "plumb bob"
tilt
mechanism.
Finally I asked about the four models of
CONTACT and their
prices. He replied that the large model, SENIOR,
which was 5
feet
long, sold for $100 and that the "standard size" JUNIOR
model
sold for $75. Regarding the small
"BABY" model, Harry said
that
the idea for making a small version of CONTACT came from Los
Angeles'
Bullocks Department Store. He said they
wanted a "home
model"
to sell, and that they produced the BABY in both a coin-op
and a
non coin-op model for home use.
(NOTE:
You may recall from one of my earlier phone conversations
with
Harry that he said it was the May Company Department Store.
Well,
his memory might have been a little hazy but at least it
appears
that one of the large Los Angeles department stores gave
Harry
the idea for his BABY model of CONTACT.)
That ended my conversation with Harry on
that day. The
information
I obtained during that phone call was used as the
basis
for an article I wrote for the Summer 1982 issue of Pinball
Collectors'
Quarterly entitled "CONTACT;, Pinball
Goes
Electric".
The last phone conversation I had with
Mr. Williams, before
his
untimely death in September 1983, took place on Sept. 14,
1982.
We first again talked about the two games
called LIGHTNING
with
which Harry had been involved. He said
that right after
CONTACT
came out Fred McClellan sold rights to Exhibit Supply to
make a
"copy" of CONTACT (which they called LIGHTNING) for a
royalty
of $1 per game. When Harry found out
about this he said
he told
Fred that he was "crazy" since he paid Harry $3 per game
to put
out CONTACT.
Harry went on to say that he suggested to
Exhibit that they
make
some changes to the playfield of LIGHTNING so it wouldn't be
exactly
the same as CONTACT. He then said that
he offered to do
that
for them, and that Exhibit agreed.
I then asked Harry if he remembered
getting a patent on
CONTACT,
or the game he later designed for Exhibit called
BUTTONS,
both of which Dick Bueschel had a copy of.
He said he
did not
remember having a copy of either patent.
I again asked him if he remembered that
1938 Exhibit game
(which
I used to own) which was also named LIGHTNING.
That game
had
electro-magnets under the playfield which caused the ball to
do all
sorts of crazy antics, just like was used on BUTTONS. He
said he
couldn't remember that LIGHTNING particularly.
When I
then
asked him if LIGHTNING could have been a "prototype" for
BUTTONS,
he said he didn't know.
The rest of this final phone conversation
dealt with Harry's
current
involvement in the games business.
Harry said he had
designed
a "pin-vid" (combination pinball and video game) and
sold it
to Gottlieb. He said he thought that
they might call it
either
"THE CUBE" or "PAPARAZI".
He then said that the video
part of
the game used a "Rubick's Cube" motif.
Harry then explained that this game had a
pinball playfield
in a
video cabinet and used mirrors. He then
said that the
pinball
and video play of the game was "fully integrated". He
also
told me that both Bally and Williams showed interest in his
game,
but that Gottlieb could use it's existing CAVEMAN tooling
to
produce it.
Finally, Harry said that he thought there
was great
potential
in videos. He then said that he was
currently
designing
video games for Stern Electronics, and also for a
Japanese
company which he did not name.
Well, there you have it, a run-down of my
memorable visit
with
pinball pioneer Harry Williams in 1978, and the subsequent
telephone
conversations I had with him during the next four
years. As I said at the start, there were many
times during my
talks
with this fine gentleman that it seemed that he was having
trouble
remembering things correctly, but other times his
recollections
seemed "crystal clear". At
any rate, being able to
talk
with him on so many occasions was certainly one of the most
enjoyable
experiences of my life! Anyway, it's
something I'll
never
forget!