GENCO'S METRO
(A Pingame 'Classic')
by Russ Jensen
This is the sixth in a series describing
one of the pingames
in my
personal collection. This game is
probably my favorite of
all the
pingames I own.
Genco's METRO is a classic pingame which
was released in the
latter
half of 1940. Ever since I worked on a
friend's METRO in
the
late Forties I have been fascinated by this game. It is now
in my
personal collection. I consider METRO
to be a "classic" in
two
respects: first from an aesthetic viewpoint, and secondly for
it's
advanced playing features.
The artwork on the backglass depicts a
"city of the future"
as
viewed in 1940. The automobiles are not
too futuristic,
however,
looking not much different from the models of the day,
with a
little "streamlining" added.
The rocket ship in the upper
right
area (which is the game's "TILT" sign) certainly has a
"Buck
Rogers flair". Also notice that the
building on the left
side
(with the Ten-Thousands scores on it's upper floors) says
"Genco
Manufacturing" on it, indicating to me that the artist
expected
the company to last for quite awhile.
What makes the glass still more
interesting to me is the
artist. While discussing my METRO one year with
designer Steve
Kordek
at one of the Pinball Expo shows in Chicago, Steve
informed
me that the backglass was done by none other than famous
pinball
artist, the late Roy Parker. Roy was
supposedly the
artist
who did many of the Genco glasses, both before and after
the
war. A study of the glass will reveal
that Roy was not too
far off
in his artistic predictions of "things to come".
Another unique aspect of this machine is
the use of bell
shaped
molded plastic bumpers. In 1940 bumper
styles were
changing
from the old "spiral spring" types to new plastic types,
and
several odd shaped bumpers (like the 'bells' on METRO) were
used by
various manufacturers during the period.
As far as I
know,
however, METRO was the only game to use these bell shaped
bumpers.
The most significant scoring feature of
the game is the
"bonus"
system described in detail below. This
is the earliest
game I
know of to have an "advancing bonus". If any of you
readers
know of an earlier pingame with such a feature I would be
very
interested in learning about it. It is
interesting to note
that
this concept is one of the few pinball scoring techniques
that
was developed before World War II and is still in use today
in
solid-state pins.
Now for a description of METRO's advanced
features.
BASIC SCORING
All unlit bumpers cause "light
animated" cars on the
backglass
to advance along a road. Twelve
operations of the
bumpers
are needed to complete a circuit of the road, and for
each
circuit 1,000 points are scored. All
bumpers (except the
purple
bumpers) score 1,000 points when lit.
There are six purple bumpers (labeled '1'
through '5', and
one unlabeled). Bumpers '1' to '5' must be hit in sequence
to
light,
while the unlabeled bumper is always lit.
Striking a lit
purple
bumper increases the bonus score indication on the
backglass,
up to a maximum of '15'. If all five
numbered purple
bumpers
are lit, hitting any of the purple bumpers awards one
replay.
A triangular array of yellow bumpers is
located on the left
of the
playfield with a rollover between the top two.
Beneath
the
rollover is a yellow playfield "insert" disc which lights
alternately
depending on the position of the cars on the
backglass. A similar set of green bumpers, with
corresponding
rollover
and insert, is located on the right side of the field.
If a
ball activates a rollover when the corresponding insert is
lit,
the bumpers of that color light and remain lit throughout
the
game. These lit bumpers now score 1,000
(instead of only
advancing
the cars). The rollover also scores
1,000 points.
"A - B - C"
FEATURE
Three rollovers in the lower half of the
playfield (labeled
'A',
'B', and 'C') operate in conjunction with four white bumpers
surrounding
them. The rollovers must be operated in
sequence to
light
the corresponding bumper(s). When A, B,
and C have been
sequentially
lit, the bonus collection feature (described below)
changes
from awarding points to awarding replays.
BONUS COLLECTION
Two more rollovers, with a white bumper
in between them, are
located
at the bottom of the playfield. This
bumper never lights
and
thus only advances the cars. A lighted
post is located next
to each
of these rollovers. These posts light
alternately (first
one for
awhile, then the other) as the cars advance on the
roadway.
When a ball passes over a rollover when
it's corresponding
post is
lit, the indicated bonus on the backglass (from 1 to 15)
is
collected, either in thousands of points or replays, depending
on
whether or not A, B, and C are lit.
Thus the bonus can be
1,000
to 15,000 points, or up to 15 replays.
Collecting the bonus resets the bonus
number on the
backglass
back to one. Passing over one of these
rollovers when
it's
corresponding post is not lit merely scores 1000 points with
no
effect on the bonus system.
In conclusion, after reading the above
description of both
the
inventive artwork and the fascinating design features of this
early
pingame, I think you will agree with me that Genco's METRO
should
definitely be considered one of the "classic" games of
pinball
history.