BALLY'S SKIPPER
by Russ Jensen
This is the third article of my series
describing the
pingames
in my collection. Before describing the
actual game I
want to
provide some historical background associated with the
game.
The earliest pingames used one, and only
one, scoring
device,
the hole, into which a ball would fall and be counted
according
to the score value with which it was marked.
The only
'action'
which these games possessed, other than the ball rolling
down
the playfield by gravity, was the balls hitting metal pins,
with
which early playfields were studded, and being deflected
slightly
by them.
A little later games employing various
mechanical devices,
such as
Rockola's mechanical marvels WORLD SERIES and JIGSAW,
added a
little more action to the playfield, but not much to the
ball
itself. Then, late in 1933, Harry
Williams revolutionized
pingame
design with the introduction of the electric ball kicker,
the forerunner
of the modern 'kickout hole'!
While the kickout hole itself did not
achieve great
popularity
until the Forties, Harry's idea of using electric
solenoids
to provide playfield action did. Many
games started to
appear
with various electric kickers, often referred to as
'cannons'
or 'guns' on their playfields. By 1936
these electric
action
devices were all the rage in amusement pinball games.
All of a sudden, late in 1936, a second
major revolution in
pingame
design occurred, which almost overnight made electric
action
games virtually obsolete for many years to come.
In December 1936 Bally first advertised
their revolutionary
new
game called BUMPER, which included a new type of scoring
device
which was to become known 'generically' by the same name.
Bally's
advertisement for this game heralded it as a "novelty
smash
hit by Bally" and proclaimed in large letters "no pins, no
pockets"
which was to set it apart from all previous games which
included
holes ('pockets') as the primary scoring device, and a
playfield
studded with 'pins' as ball deflecting devices.
Advertising for the game dramatically
described the new
'action'
of BUMPER which was really what made this new concept so
exciting
to players. A ball traveling down a
playfield could
literally
bounce off of a bumper spring with much more motion
than if
it were deflected by a simple pin.
A necessary adjunct to the bumper was
another new device
introduced
by Bally on BUMPER. This was the projector
"score
totalizer"
which indicated the player's score in the form of a
number
projected on a frosted area of the game's backglass. This
became
a fairly common method of pingame score indication for the
next
several years, and a method of free-game display for many
more
years.
This first form of bumper was very
simple. It consisted of
a coil
spring, the top end of which was supported by a metal top
mounted
on a stud bolted to the playfield. The
lower end of the
spring
was bent straight down and protruded through the center of
a
carbon ring embedded in the playfield.
When the ball hit the
spring
body of the bumper two things would happen.
The springiness of the spring would cause
the ball to bounce
away
from it providing the action, and the movement of the spring
caused
its lower end to make contact with the carbon ring
surrounding
it. This acted as an electrical switch,
causing the
score,
indicated by the projection "score totalizer", to be
incremented
via electrical circuitry.
Bally had really 'scooped' the
industry! They had brought
out a
new scoring device, the bumper, which was to literally
change
the face of pinball, and they also introduced a simple and
reliable
score totalizer which was to become one of the two major
pinball
score-keeping devices for the next several years.
Also, in 1933, Bally came out with a new
type of pingame
which
was to have a major impact on the pinball industry and
result
in much legal controversy for many years to come. This
game
was called ROCKET and it used electricity (from "dry cell"
batteries)
to power a mechanism which paid out coins directly to
the
player if he shot a ball into the proper holes on the
playfield.
At that point pingame design began to
split in two
directions,
"payouts", and "novelty" games. Many manufacturers
including
Bally, Gottlieb, Western Equipment and Supply, Keeney,
and the
slot machine firms Mills and Jennings, began to put out a
good
many payout pinballs in the Thirties, in addition to their
"novelty"
games. Payout pinballs were indeed a
big business in
those
years.
Another important event occurred early in
1935 with the
introduction
of "free games" to pinball design.
In an effort to
come up
with a way to award pinball players for their skill,
without
direct payouts, a young man invented a new device whose
concept
was to have a lasting effect of the pinball industry,
even
today.
This man, as the story goes, was a young
assistant to
pinball
pioneer Harry Williams named Bill Belluh.
The device he
invented
and patented, and which Harry helped him perfect, was
the
"free-play coin mechanism" which allowed a player, making a
certain
high score in a game, to restart the game without
inserting
a coin; thus awarding him with a "free game". This
idea
was introduced in mid 1935 on Rockola's FLASH and then began
to
appear on pingames by most manufacturers.
"Free-game
pinballs"
became the most common type of pingames from that time
on and
are the only type generally in use today.
These new "free-play" pingames
became a third class of
pinball
game which could be operated legally in most territories
where
"payouts" were strictly forbidden.
These games gave the
players
something to "shoot for", namely a "free game".
Now to SKIPPER. In early 1937 Bally came out with a game
called
SKIPPER which was a new version of BUMPER.
This game
combined
the "bumper scoring" action of BUMPER with both a "free
play"
and "payout" capability.
SKIPPER had a free game register (using a second projector
"totalizer")
on the backboard which showed the player how many
"free
games" he had accumulated. The
player could either play
these
games one by one as "replays" or, by pushing a button
hidden
underneath the game's cabinet, cause the machine to
subtract
his "free game" credits from the indicator and pay him
one
coin for each credit by means of a payout mechanism which
would
dispense coins into a "payout cup" located in a special
added
section underneath the cabinet.
SKIPPER could thus be operated as a
"payout" in "payout
territories"
or as a "free play" machine (by disabling the payout
mechanism)
in "free game territories". I
also imagine that
SKIPPER
was even occasionally operated in areas where payouts
were
illegal, by paying out secretly using it's hidden mechanism.
Even though few games (SKIPPER may even
have been the only
one)
were made with both built-in payout and free game features,
the
idea of installing a button underneath the cabinet for
subtracting
free game credits became a standard feature on most
"free
play" pinballs until the early fifties.
The copy of the advertisement shown here
for SKIPPER, from
the
February 20, 1937 issue of the trade publication "Automatic
Age",
not only pictures that game, but shows it's 'cousin'
BUMPER. Another insert in the ad illustrates the
fact that
SKIPPER
came with an under-the-cabinet attachment which could be
removed
when the game was used in territories where payouts were
not
allowed. (The SKIPPER I own is missing
this attachment, but
does
have the internal payout mechanism.)
As to the play of the game, it was really
quite simple - yet
somewhat
revolutionary like BUMPER as I previously mentioned.
Any
ball hitting one of it's many bumpers caused the score
projector
totalizer on the left side of the backboard to be
incremented
by 10 points.
If the player achieved a score of 300
points each additional
bumper
hit would also give him a 'replay' by incrementing the
replay
totalizer on the right-hand side of the backboard. After
the
game was over the player could either play off these "free
games"
one by one, or (if the game was so configured) opt to cash
them in
in the form of a payout as described earlier.
Well, there you have it - a description
of a unique pingame
of the
mid 1930's. A game which not only
included the
revolutionary
pinball scoring device - the "bumper", but also
utilized
the new idea of "free games" combined with an optional
direct
coin payout capability. An interesting
little game
indeed!