THE FIRST PINBALL
BOOK?
THE HAWKINS THESIS
by Russ Jensen
(NOTE:
Most of the illustrations in this article are not from the original
thesis,
but are actual photos of the pingames talked about, rather than
copies
of advertisements for the games)
What was the first book on the subject of
pinball machines? Many pin-
fans
would tell you it was "The Illustrated History of Pinball" by
Canadian
author
Michael Colmer which was published in 1976 (there was a company
produced
booklet called "Coin Operated Amusement" by Bally advertising
manager
Herb Jones - which contained a section on pinball and it's history -
put out
around 1972, but that was really not a "book" and was put out by
Bally
to try to sell their products to the Italians). Around the same time
as
Colmer was released, a college thesis was compiled in Los Angeles and
could
possibly be regarded as "the first pinball book".
Which actually came out first (the thesis
or Colmer's book) I am not
certain,
but at any rate I believe the thesis was certainly a "pioneer work"
on
pinball. The thesis, titled
"History of The Pinball Machine", was written
by
Robert LeBrun Hawkins, and published in August 1976 in partial fulfillment
of the
requirements for a Master of Arts degree in Industrial Studies at
California
State University, Los Angeles. I will
attempt to describe in some
detail
the contents of this document which represent an early attempt at
describing
the early historical background of this fascinating amusement
device.
Before I begin describing this scholarly
work I believe a few words are
in
order concerning how I heard about the thesis, got acquainted with it's
author,
and subsequently obtained a personal copy of the document. I began
collecting
pinball machines in the mid-1970's, and by the later part of that
decade
was really "getting into it".
Among the acquaintances I had made at
that
time was a young coin machine collector named Dave Makekran. One time
while
talking with him on the telephone he just happened to mention that an
old
high school buddy of his had published a thesis on the history of
pinball. He told me his friend's name was Rob Hawkins
and gave me his phone
number
in Los Angeles.
That news really excited me and I called
Rob almost immediately. He
told me
yes, he had written such a thesis and gave me all the particulars.
I next
called my good friend Ron Tyler who was a professor at another
university
(and also a pinball fan) and asked him if he could help in getting
a copy
of Rob's thesis? Through his university
library Ron was able to
borrow
a copy of the thesis and we embarked on a project of copying it.
I took the borrowed copy to a local copy
shop (in fact it took about
three
visits) and carefully made two copies of it's over 200 pages (one copy
for me
and one for Ron). The only problem was
that the "second generation"
copies
of the illustrations didn't come out too well.
Well, when I called
Rob
Hawkins and told him about that he graciously agreed to loan me his
"original"
illustrations to copy. That was much
better!
The final step was to have the whole
thing bound. Well, Ron Tyler was
able,
through his university, to have both copies professionally bound, along
with
other theses from his university. The
final product looked like a real
hard-bound
book (gold embossed title on the binding, etc.)! And that's how
I (and
Ron too) got a copy of what might be called "the world's first pinball
book"!
After that Rob Hawkins and I became good
friends (and still are).
Shortly
afterwards Rob met (actually it was through me) another young man,
Don
Mueting, who was trying to compile a listing of all the pinball machines
ever
made. The two of them (with help from
others - including myself)
eventually
published a small book in 1979 titled "Pinball Reference Guide"
which
contained an alphabetical listing of
over 2500 pingames (from the
1930's
up to the date of publication) with reference to manufacturer, date of
release,
and historical notes.
That was followed in 1992 by a much
improved and expanded work called
"Pinball
Collector's Resource" which is also out of print now, but Don and
Rob are
even now working on a significant update to that work! Rob, by the
way, is
a high school teacher, formerly teaching Industrial Arts, but now
mostly
Computer Science courses, I believe.
Now to the thesis!
Rob's thesis is divided into six chapters, an extensive
Bibliography,
and
three Appendices. I will now attempt to
describe in some detail the
contents
of these.
CHAPTER
1 - INTRODUCTION TO THE STUDY
Rob began by remarking that over the centuries
man has devised various
ways to
amuse himself - ranging from "spontaneous inspirations" to
"elaborately
planned extravaganzas". He went on
to comment that due to the
Industrial
Revolution man began utilizing his mechanical knowledge and new
forms
of energy to construct amusement devices by the late 19th and early
20th
Century, sometimes attaching coin activating devices to them producing
"coin-operated
amusement devices".
After briefly describing an ancient Greek
device which dispensed Holy
Water
when a coin was inserted, he told how coin-controlled vending machines
flourished
in modern times, adding that coin-operated "amusement devices"
were
also used in carnivals, etc., during the early 1900's. After noting
that
the longest lived coin-op amusement device was the "five ball pinball
machine",
Rob said that the U.S. pinball industry has been "very volatile
over
the years" due to many diverse factors.
He then commented that there
had
recently been a surge in the number of pingames in the Los Angeles area,
due to
a recent change in the local law banning such games, then remarking
that
there currently was a lack of published works on that area of the
amusement
industry.
At that point Rob began to state
"the problem" he was trying to solve
with
his thesis - "to produce a single comprehensive work related to the
history
of the amusement device known as the pinball machine". He then
stated
that it's purpose "was to compile pertinent date regarding the origin
and
evolution of the pinball machine from it's inception in 1929 to it's
present
state".
Rob then stated two limitations of his
study: 1) the study would only
cover
the "5-ball pinball machine" and exclude other similar games using
balls,
and 2) the discussion of the "legal problems" faced by pinball would
be
limited to the situations in Los Angeles and New York City.
A fairly extensive "Definition of
Terms" section was next provided
describing
the special terms used in the thesis.
This was followed by the
definition
of the "organization of the study", providing a brief description
of what
was going to be presented in each chapter.
CHAPTER
2 - REVIEW OF THE LITERATURE
The chapter began with Rob telling how
acquisition of his first pinball
game
(Gottlieb's SITTIN' PRETTY - 1958) inspired him to search for
information
on the history of that type of game. He
then told of performing
several
"library searches" which led to little except to a book on the
history
of vending - but that did not mention coin-op games.
Next, Rob went on, he tried searching the
"Reader's Guide to Periodical
Literature",
which at first yielded little, but he finally discovered a
magazine
article titled "Mother Was a Pinball Machine" which gave some
historical
background information on pinball. He
said he discovered from
this
(for one thing) that pinball probably evolved from the early game called
"Bagatelle"
- also discovering that the entertainment industry publication,
THE
BILLBOARD, was a source of additional information on the game.
Further reference to Reader's Guide, Rob
commented, led to additional
magazine
articles. as well as expanding his "topic list" (which was contained
in an
Appendix to the thesis) which allowed his literature search to be
expanded. He then commented that another reference
work "The Business
Periodicals
Index" led him to other articles as well.
At that point Rob talked about searching
a reference called "Index to
Legal
Periodicals" and finding numerous articles concerning legal problems
involving
both pinballs and slot machines. He
then quoted from one typical
article
from "The North Carolina Law Review" titled "Gaming - Illegal
Slot
Machines
- 'Silent Salesmen'". Rob
commented that "amusement as a 'thing of
value'"
was "a battle often fought in the courts".
The subject of "trade journals"
was next discussed as a source of
information
regarding pingames. Two of the best,
Billboard and The
Marketplace
("The Confidential Newsletter of the Industry") were then
described
in detail. Following that, three other
lesser sources were listed.
After briefly describing newspaper
articles from both Los Angeles and
New
York City, as sources of information for the thesis, the chapter ended
with a
brief summary.
CHAPTER
3 - THE BACKGROUND AND EARLY HISTORY OF THE PINBALL MACHINE
Rob began the chapter with a section
called "Linking Pinball to the
Past". He began that section by telling of one
author who said that the
origins
of pinball were possibly linked to an early Greek game in which
stones
were rolled up a hill trying to land them in holes dug there.
The more likely linking of pinball to the
19th Century game of Bagatelle
was
next discussed (the linking of that game to stone rolling was even
mentioned,
however) - it even being pointed out that some early pingames were
referred
to as "bagatelles". The game
of Bagatelle was described as "a game
played
with balls and cues on a special table ... with consecutively numbered
holes
... with the highest numbers in the center."
A political cartoon was shown portraying
Abraham Lincoln playing
Bagatelle. After describing a reference to that game in
Dickens' "PIckwick
Papers",
Rob provided a reference to a book describing Bagatelle in greater
detail,
as well as a reference to a similar game called Tivoli.
That game was described as being very
similar to early pinball games,
except
that the ball was shoved with a stick, and it was not coin operated.
After a
detailed description of that game, an illustration was shown. At
that
point the similarities of these early games to pinball were stated.
Those
included: 1) the semi-circular shape of the top arch, and 2) the board
contained
numbered holes for the balls to land in for scoring.
Rob next related a story as to the origin
of pinball from a 1935
Louisville,
Kentucky newspaper regarding a man taking an old bagatelle board
and
fixing it up for his childrens' Christmas gift. He then pointed out
certain
'flaws' in the story, and declared it to be "the product of the
journalist's
imagination". After commenting how
the definition of the term
"bagatelle"
has varied somewhat over the years, a child's game (similar to
Bagatelle)
called "Steeple Chase" was illustrated along with it's detailed
"Instruction
Sheet".
The next section of the chapter,
"Early Pinball Machines", described in
detail
the most well-known of the early pinball-like games, attempting to
answer
the basic question "what was the first pinball game"?
The first game to be described was the
counter-top turn-of-the-century
game
called LOG CABIN, which Rob began by saying was "probably the earliest
machine
to have similarities to the pinball machine of today". It was then
remarked
that the estimates of it's date of production seem to vary between
as
early as 1884 and as late as 1910.
Rob next quoted from a publication titled
"Tilt" (which was a 'catalog'
for a
traveling exposition of pinball and pinball art occurring in Canada in
1975)
describing LOG CABIN as being made by pioneer coin machine producers
Adolph
and Arthur Caille in 1898. That article
referred to it as "the first
prototype
of the pinball machine".
The quoted article further described the
game in some detail as "a plain
cast
metal case covered by a glass plate shielding a playfield dotted with
holes
representing scores and obstructed by metal pins". The play was then
described
as "for a nickel a player shot a marble onto the field trying to
land in
a high-scoring hole to win a prize".
The author of that article
ended
by remarking that the game was not widely distributed, not very
popular, and soon disappeared from the market.
Rob next told of another article (from a
publication called Famous First
Facts)
describing "the first pinball machine (toy)" as LOG TAVERN built in
1910 by
the Caille brothers. Hawkins next
speculated on whether the two
writers
were referring to the same game with some of the facts being mixed
up, or
if the second game was really a "toy" with s similar name?
At that point an article describing LOG
CABIN by long-time coin machine
historian,
writer, and publisher Bill Gersh was quoted from in detail. After
briefly
describing the game, Bill stated that he had found a 'circular' for
the
game in some old papers once given him by coin machine pioneer Tom
Watling,
Watling having told him that LOG CABIN dated back to 1884! Bill
then
remarked that the game was very similar to what he called "the very
first
counter pinball" BINGO built by Leo Berman in 1930. He then compared
various
features of LOG CABIN with those of other pingames of the early
1930's.
At that point Rob began discussing the
BINGO game, first telling of
another
article by Bill Gersh in which he implied that LOG CABIN and the Leo
Berman
BINGO were "for all intents and purposes, duplicates" - also
remarking
that
the play action and scoring on both machines were the same. Rob then
commented
that "in the search for the first pingame the question to be
answered
is not the machine's links to earlier similar types of games, but
more
importantly, who originally manufactured the game in question; and more
importantly
yet, when it was first produced, patented, or advertised".
Information was then presented covering
several versions of the "BINGO
game",
including a copyright infringement suit brought and won by Dave
Gottlieb
of D. Gottlieb and Co. After pointing
out that to date no patent or
copyright
information has been found to confirm Gottlieb's allegations, it
was
stated that D. Gottlieb and Co. advertised their BINGO BALL game in
Billboard
Magazine in October 1931. Illustrations
were provided of versions
of that
game by Gottlieb, a company calling itself "Bingo Mfg. Co.", and
another
outfit called Field Manufacturing.
The discussion of "BINGO" ended
with an excerpt from an April 1932 issue
of
Billboard which said a patent for a game employing most of the features of
"BINGO"
was issued to a Nathan Robin of Chicago in early 1932. It was then
commented
that no mention of that person had appeared in any other article
and it
was not even stated with which (if any) company Mr. Robin was
associated.
The story of another "early pingame",
THE WHOOPEE GAME, was then related
in the
next section of the chapter. Rob began
with the most widely quoted
story
of that game. An advertising solicitor,
John Sloan, of Billboard was
said to
have discovered the idea for that game in early 1929 when he saw a
device
fashioned by the janitor of his apartment building from an old
Bagatelle
board for the amusement of his friends.
Upon describing this device to one of his
Chicago carnival equipment
manufacturer
customers, The Indoor and Outdoor Games Co., they decided to
manufacture
the game with a five-cent coin mechanism added and released it in
1930 as
THE WHOOPEE GAME. The game was said to
be 48 inches long, mounted on
legs,
and sold for the whopping price at that time of $175!
A conflicting version of that story
(although with many similarities)
was
then quoted which appeared as a "Fifteen Years Ago This Week" article
in
Billboard
in June 1949. That article began by
saying that "the mystery man
in the
origin of the modern pingame" had been discovered. It then said that
"one
of the contenders for 'the first coin pin game' was the WHIFFLE GAME
made in
Youngstown Ohio by Indoor and Outdoor Games Co. managed by the Burns
Brothers".
The quoted article ended by saying that
the game they produced had an
"old
bagatelle pin arrangement", and when it was displayed in a Chicago hotel
an
advertising man named John Sloan suggested they attach a coin mechanism to
it. It
then said the resulting game was called WHIFFLE, was copyrighted in
1929,
and first advertised in Billboard in March 1931.
Rob then pointed out that that article
had been taken from an article,
originally
published in Billboard in 1930, and that "serious errors" occurred
in the
"translation". The original
article was then quoted from.
It said that there was an idea floating
around the industry that the
first
"modern pin game" was the WHIFFLE GAME made in Youngstown, Ohio. It
was
said, however, that a Chicagoan, Jack Sloan, claims that the very first
coin-operated
pin-table was WHOOPEE made my Indoor and Outdoor Games Co.,
managed
by the Burns Brothers.
After saying he is the "mystery
man" everybody has been looking for,
Jack is
quoted as telling the story in which the Burns Brothers made some
"tables
with the old-time bagatelle game arrangement in hopes of reviving an
old
game". Sloan then said that when
he saw some of those games displayed in
a
downtown Chicago hotel, he suggested to
the brothers that they attach a
coin
chute and "get into the coin machine business". The article ended by
saying
that the WHOOPEE GAME was the result, being copyrighted in 1929 and
first
advertised in Billboard on March 28, 1931
After remarking that that article
"clears the air somewhat" (and adding
that
other articles closely parallel the facts presented in it), Rob
presented
an excerpt from a "final reference" on the subject. He then quoted
from an
article, "Remember Way Back When" by a Jack Nelson which appeared in
a January
1936 issue of Billboard - the article dealing with Billboard
"advertising
firsts" including things about slot machines, coin changers,
etc. Rob indicated that over half that article
dealt with the WHOOPEE GAME.
The portion of that article quoted
indicated that the original WHOOPEE
GAME
advertisement was prepared in the middle of the night in a Chicago
shooting
gallery owned by a Nick Burns. It was
also stated that a
photographer
had to be awakened to take a photo of the game. Rob then
commented
that that article "ties up the loose ends of the WHOOPEE GAME
legend",
bringing together that game, the Indoor and Outdoor Games Co. of
Chicago,
and Nick Burns. He then commented
"WHOOPEE was first"!
Rob next stated that he could find no
further information, patents,
etc.,
regarding WHIFFLE, and as a result of the facts mentioned above several
assumptions
can be made, namely: 1) the first pinball game was some form of
a
"bagatelle board", and 2) the conversion utilized "the
traditional scoring
objectives
of Bagatelle" (holes in a plane surface with score value labels
next to
each).
Rob ended that section of the chapter
with the following comments. He
said
that there were "three historic innovations" added to the Bagatelle
idea. First, the plane surface was slightly tilted
(the balls rolling
towards
the bottom). Secondly, the scoring
holes were partially surrounded
with
"hedges of brass nails", thus increasing the skill required by the
player. And lastly, the balls were shot onto the
field using a "spring-
loaded
plunger" (similar to what is still used today) and not by a cue stick
as in
Bagatelle.
Rob's final comment on the subject of
WHOOPEE was that "the first
documented
pinball game quickly faded from the amusement machine field" Rob
then
attributed this to two factors: it's
large size (too large for many
locations),
and it's high price of $175 for that Depression era.
The next section of the chapter was
titled "One Cent Success". It
began
by
saying that in 1930 David Gottlieb, who had been operating a string of
coin-op
strength testers in Texas, decided "to provide the nation with a
newer
form of pinball entertainment".
And after winning his court case over
Leo
Berman regarding his BINGO BALL game, Dave decided to improve that game,
coming
up with a 'tabloid size', walnut-boxed game called BAFFLE BALL.
Rob then remarked that BAFFLE BALL used
many of the same elements as
it's
predecessor, but the difference was that it was the first such game to
be mass
marketed and nationally advertised! He
then commented that BAFFLE
BALL
was "the first game to reach large numbers of depression-haggard
Americans." He went on to say that because of the
pressures of the time, all
were
eager to escape their woes and exchange one cent for the fun of shooting
seven
balls.
After saying that BAFFLE BALL "took
America by storm" (50,000 being sold
at
$17.50 in less than a year) Rob commented that this was primarily for two
reasons. First, it was cheap to play, and second the
cost of the machine was
low and
operators could afford to buy it.
Rob next commented "competition
quickly erupted" telling how in late
1931
Raymond T. Maloney convinced his partners in a small Chicago print shop
"to
join him in a bold adventure".
This resulted in the production of a
counter-top
pingame called BALLYHOO - the name coming from a satire magazine
of the
period. Rob then said that at first
those games were produced for
them by
Gottlieb, but when 50,000 were sold in seven months Maloney
incorporated
Bally Manufacturing (named for the game) to produce them. He
then
added that Bally sold the game for $16.50 to compete with Gottlieb's
BAFFLE
BALL.
An April 1932 article describing BALLYHOO's
success was then quoted
from. The article began by saying that since
automatic games have "taken a
place
in the amusement world, attention should be given to the use of
showmanship
in their marketing". It then cited
BALLYHOO as a good example of
that,
remarking that the game itself had "flash and ballyhoo". Rob then
commented
that the success of BAFFLE BALL and BALLYHOO in 1931 and early 1932
started
"what was to become 'the first pinball craze'". This in turn, he
went
on, spawned a "boom" in the coin machine business while other
businesses
were
going "bust".
It was then remarked by Rob that coin
machines had been around for
decades
(maybe centuries) with vending machines somewhat commonly known since
around
1822; but, he said, there was no "skill" involved in operating them.
Pingames,
he then commented, gave their users a chance to use their skill by
skillfully
ejecting the ball onto the playfield using the plunger, and then
nudging
it around the field to get it into the highest scoring holes. Also,
he then
added, these games offered their players "the thrill of success", as
well as
sometimes being able to win money, merchandise, or free games.
Rob then commented that pinball machines
"became a windfall of copper
and
nickel" for their owners, saying that games like BAFFLE BALL and BALLYHOO
usually
paid back their under $20 cost in the first week of operation. He
then
said that although pennies are considered a "nuisance" today,
impossible
as it
may be to believe, "fortunes" were made from them by the early
pinball
operators,
adding that those "coin-operated Bagatelle boards" were to the
1930's
what fast food franchises were to the 1960's.
An editorial article written by a
Billboard coin machine editor who
called
himself "Silver Sam" was next quoted from, telling what he thought
about
the future of the amusement machine field after attending the March
1932
coin machine convention. Sam was said
to have remarked that the
convention
"indicated clearly that the coin machine trade was predominantly
amusement
machine minded" and also that "pingames were far in the
lead". He
then
attributed the success of the new pingames to four factors: action,
suspense,
skill, and flash.
Rob next commented that the success of
games like BAFFLE BALL and
BALLYHOO could also be attributed to other
factors. First, he said, was
their
low price - a minimum investment allowing almost anyone to "re-enter
the
world of work" during the Depression.
Next, he said their small size
allowed
them to be placed on counters in various retail establishments -
their
size also making them easy to transport.
Finally, he commented that
they
were mechanically rather simple and required little skill to maintain.
Due to these factors, Rob went on, it can
be seen why those devices were
so
successful during the Depression. And
because of that success, a large
variety
of pingames began to appear on the market in the early years of that
decade. He then said that by the beginning of 1932
the number of
advertisements
in Billboard for those types of games was often in the
twenties
or thirties! Rob then briefly mentioned
several of those early
pingames
(SKILL-O, JOSTLE, VARIETY, HI-BALL, and LUCKY STAR) also providing
full-page
illustrations of their advertisements.
The last part of the chapter told of some
of the typical locations where
those
early pingames could be found. These
included: roadside stands, bus
and
rail depots, gas stations, cafes, drug stores, tobacco stores, and barber
shops.
After commenting that "the
competition between these early games soon
became
stiff", Rob said that to stimulate
play, operators and location
owners
started offering prizes (merchandise, cash, or free plays) to skillful
players. This, Rob ended by saying, led to the need
for "anti-cheating
devices"
which "stimulated the beginning of 'the decade of innovation'" - the
subject
of the next chapter. The chapter then
ended with a brief summary.
CHAPTER
4 - A DECADE OF INNOVATION: 1931-1941
(NOTE: This chapter contained 120 of the slightly
over 250 pages of the
thesis. This is not too surprising, however, as it
mainly contained
descriptions
of the electro-mechanical devices used in pingames - and, after
all, the
thesis was presented toward a degree in Industrial Arts.)
The first "innovation" to be
discussed in this chapter was "the
mechanical
tilt". Rob began by remarking
"the very term ('tilt') brings a
grimace
of frustration to the face of any pinball player, even today" He
then
added that the term was descriptive of the game being raised off the
counter
and "tilted" in order to try and control the movement of the ball.
After
commenting that the first tilt mechanisms were simple devices that
worked
on gravity, Rob said that some were simple arrows under the glass
which
pointed to either "OK" or "TILT" when the game was
"disturbed by the
player". He then described two early types of tilt
mechanisms, both
utilizing
small metal balls.
The first (and I believe the most common) type of tilt mechanism
described
consisted of a small hemispherical "well" located on the lower end
of the
playfield which, had a small metal rod protruding into it at it's
center,
and containing a small steel ball of a larger diameter than the rod.
At the
start of a game the rod would be lowered so that it's concave upper
end was
at the extreme bottom of the hemispherical "well", and the ball would
seat
itself on top of it due to gravity.
When the game was ready for play,
the rod
(with the ball atop) would rise up into the "well". If the game was
moved
too much by the player during play, the ball would fall off the end of
the rod
into the "well" giving a visual indication that the player had
cheated.
The other mechanism described used the
same general components, but in
a
different (almost opposite) manner. The
"well" in this case was at a
slight
incline toward the player. At the start
of a game the rod would push
the
ball out of it's seat near the back of the "well" into the front area
of
it, the
rod then retracting below the hole at the back of the "well". If the
player
moved the game too much during play, the ball would roll back into the
hole
from which it had previously been dislodged thus indicating a "tilt".
Rob ended this discussion of mechanical
tilts with several comments.
After
telling how they were easily checked by the location people to see if
a
player was eligible for any "prize" to be awarded for a good score,
he
remarked
that these mechanisms greatly increased the level of difficulty for
the
player to achieve a winning game. Then,
after remarking that those
mechanisms
were often so sensitive that a slight motion of the game could
activate
them, he ended by commenting that those devices were "in many cases,
effective;
in most cases, simple; and in all cases, clever".
The next section of the chapter was
titled "Early Scoring Innovations".
Rob
began by telling how in the early pingames the only way of determining
your
score was to visually check to see the score marked next to the holes in
which
your balls landed, and adding them up in your head. He then commented
that
that method could result in errors and often disputes among players
and/or
the location owners. Rob then remarked
that Bally was one of the
first
manufacturers to attempt to overcome the "score tallying problem"
with
their
1933 game AIRWAY, a detailed view of it's playfield being shown.
AIRWAY's
score tallying method was then described.
It was then explained how each of the
airplanes pictured on the
playfield
had a "trap-door" protected scoring hole associated with it, each
marked
with a score value. When a ball would
enter one of these holes, it's
"trap
door" would close, and the ball would move along an associated groove
beneath
the field, eventually hitting a lever
which uncovered a small
"panel"
in a row at the bottom of the field showing the score associated with
the
hole in which that ball had originally landed.
When the game ended the
uncovered
numbers shown in this row at the bottom of the field merely had to
be
added up by the player or location owner to determine the score of that
game.
Rob ended that section of the chapter by
first remarking that those
early
advancements (the "tilt" and "score tallying systems") were
not
patented
because the manufacturers felt "it was pointless to pursue a long
court
action over a device that could become 'outdated' a month later". He
then
said that the introduction of electricity to pingames a short time later
did
indeed cause these early devices to become obsolete.
The next section of the chapter, titled
"Bulbs, Bells, and Bumpers:
Electricity
Comes to the Pins", discussed the introduction of electricity to
pingames. But before he began this technical
discussion, Rob told a little
about
the "pessimism" that seemed to persist regarding the future of
pingames
in the
early 1930's.
He began by remarking that (in the early
1930's) the onslaught of
counter-top
machines caused concern within the industry that public interest
in
these games would soon fade. Rob then
quoted from two articles in
Billboard
which expressed that type of opinion, one even suggesting that the
industry
begin thinking of something to take the place of pingames in case
public
interest fades.
The author of a 1972 Playboy article on
pinball history was then quoted
as
saying that Dave Gottlieb himself was pessimistic about the future of
pingames
- also suggesting that the name of his popular 1932 pin FIVE STAR
FINAL
was so named because Dave thought it might be his last! Rob then
stated
that Mr. Gottlieb was not at all pessimistic about the future of pins,
and
that "he stuck faithfully to amusement machines and had expressed openly
his
faith in the lasting quality of the pin-game principle". Rob then
commented
that FIVE STAR FINAL was possibly named for a movie of the same
name
released about that time. (AUTHOR'S
NOTE: It has also been said that
that game
was most likely named for a popular edition of a Chicago
newspaper.)
The next subsection of the chapter was
titled "Battery Power". Rob
began
by saying that in 1933 electricity was introduced into the pinball
industry,
which "allowed several new dimensions to develop in the game". He
then
said that the first source of such power in pingames came from the
"voltaic
dry-cell battery", often using four in series to provide 24 volts.
Rob next pointed out that even though it
was not until 1933 that
electricity
began being used in pingames, it had been used in other amusement
machines
as early as 1929. He then described
several of the early electric
coin
machines. Rob then began discussing two
reasons why pins were so late
in
starting to use electricity. First, he
said, there appeared to be a
reluctance
on the part of people in the amusement machine field to invest in
any new
updated type of machine - wanting to see any new machine in operation
and to
know "how much did it gross last season"? Secondly, he went on,
adding
electricity to machines increased their cost which was an important
consideration
for operators during the Depression.
The next sub-section of the chapter was
headed "Electric Automatic
Payout",
which referred to Bally's ROCKET which was released in September
1933. This machine, Rob commented, "attempted
to alleviate the location
owner's
responsibility of issuing prizes completely", by using electricity to
power
an automatic payout mechanism to deliver coin awards automatically. He
then
remarked that due to anti-gambling laws being passed in some states
around
that time, such coin payouts made some games "illegal" and to get
around
the law some machines were equipped with "token dispensers" in lieu
of
coin
payout mechanisms.
In the next sub-section, titled
"Solenoids Provide Ball Action", Rob
began
describing the use of the electric solenoid to add some "action" to
the
ball -
against the force of gravity. He then
stated that the first game to
incorporate
this feature was AMERICAN BEAUTY put out by a company called
Daval
in June 1934. (AUTHOR'S NOTE: Apparently Rob did not find any
information
on Harry Williams' famous CONTACT which used solenoid action in
the
early part of that year).
Rob then went on to describe in detail
another early solenoid action
pingame,
Bally's FLEET, also quoting from a Billboard article describing it.
He then
commented that other similar games of the time also had "warlike
themes"
mentioning RED ARROW and BIG BERTHA (both from June 1934). He then
said
that other early solenoid action games of the time included: DROP KICK
(10/34), REBOUND (12/34), and MAJIK KEYS KICKER
(10/34). Illustrations were
provided
for several of those games.
After quoting from a Billboard article telling about Daval's BIG
BERTHA,
Rob
gave a little technical information regarding solenoids. He began by
describing
them as utilizing an "electromagnet" (a coil of wire which
produces
a magnetic field when an electric current is passed through it). He
then
said that the solenoid actually consisted of "two main parts", the
electromagnet
coil wound around a hollow cylinder, and a "plunger" consisting
of a
spring-loaded iron rod inserted inside the cylinder.
When an electric current is passed
through the coil, Rob then explained,
the
magnetic field produced by the coil causes the plunger to be violently
pulled
into the center of the coil. After the
current is subsequently
removed,
he then continued, the magnetic field collapses, and the spring
forces
the plunger to return to it's normal position.
Finally, he commented
that
the motion of the plunger may either be rigged to mechanically pull or
push an
object to which it is attached, or simply strike a surface such as a
ball or
bell gong.
A brief subsection, titled "Electric
Sound Effects", then told of early
uses of
solenoids to create special sounds in games, such as the ringing of
a
bell. Rob then started discussing
electric illumination on pingames in a
sub-section
titled "Electric Lights Illuminate Playfields".
He began by remarking that lighting was
the next application of
electricity
to pingames. Rob then began describing
Bally's SKYSCRAPER which
came
out in December 1934, which was also illustrated. He said that the
decorative
theme of the game was a city at night, utilizing small electric
bulbs
to illuminate the skyline and the windows of a "skyscraper" in the
enter
of the playfield. Rob went on to
explain that the lights were used in
conjunction
with a "score totalizer", with various lit windows of the
building
indicating certain scores. Rewards for
skillful play, he then
commented,
were based on the player's success in lighting certain parts of
the
picture.
As an aside to the story of SKYSCRAPER,
Rob mentioned that it was
designed
by a person "outside the industry",
an E. J. Wohlfeld, president of
a
"long established machinery house".
He said that this person devoted the
better
part of a year developing the game and had several pending patents on
certain
game features.
The sub-section ended with Rob commenting
that the idea of illumination
in
pingames "caught on quickly", and by March 1935 many companies were
producing
games with lighting features. He then
listed a few of those which
had
"light" incorporated in their names:
LITE-A-LINE, ROTO-LITE, NEONTACT,
KLEVER-LITE,
and CROSS-A-LITE - finally commenting that the lights resulted
in the
games "drawing greater patronage then ever".
The next sub-section, "Battery
Failure", told how the increased need for
electric
power in pingames (for solenoids, lights, etc.) resulted in the
batteries
they used having a shortened life. Rob
remarked that to try to
increase
battery life "mechanical timers" were employed in some games to shut
off the
lights when the game was not being played.
A sub-section titled "Power
Paks" described the eventual solution to the
battery
problem. Rob told how by 1936 many
games used a device known as a
"Powerpak"
to provide the current to operate the game components previously
supplied
by batteries. He then described these
devices as being powered from
110
volt "house current" and containing a transformer to reduce the
voltage
to
lower voltages (usually 6 volts to operate lights and 24 volts for
solenoids,
etc.). Rob then added the comment that
"rectifiers" were used in
the
Powerpaks to convert the 24 volts to D.C. (Direct Current) which was
required
by most of the solenoids used in games at that time.
Rob next commented that the adoption of
the Powerpak was greeted with
much
enthusiasm, then quoting from an article in a trade publication of the
time
praising them. An advertisement for a
typical Powerpak was then shown.
A brief sub-section titled
"Transformed" described how it wasn't long
before
most game manufacturers decided that they could build their games
using
A.C. rather than D.C. components. Rob
remarked that this meant that
only a
step-down transformer was required to power the games - the same type
of
power, he said, has been used in pingames from the mid 1930's to the
present
time.
The next sub-section, titled
"Switching The Switches", began by Rob
remarking
that various changes to electric pingames were made possible now
that
transformers could provide "unlimited power" to the games. He then
briefly
described the "simple switch" which was made up of two metal contacts
which
pressed against each other when a ball in a hole, etc., pressed against
one of
them - the contact resulting in "the closing of an electrical
switch".
By 1935, Rob went on, "three
elaborations of the switch appeared in
pinball
machines" - the 'relay', the 'stepping switch', and the 'cam-
controlled
switch'. He then began describing the
'relay'.
Rob commented that the relay "is one
of the most common electrical
devices
used in pinball machines" - adding that most average 30 or 40 of
them. He then described relays as being made up of
several parts including
an
electromagnet with an iron core, a "switch actuator", an armature,
and a
number
of switch contacts (which he described in detail).
After telling how more than one switch
can be combined into a "switch
stack",
Rob described the "switch actuator" which is made of an insulating
material
and can cause the switch(es) to be opened or closed when the relay
coil is
energized by an electric current. He
next described how the actuator
is
connected to the relay armature which actually moves it.
Rob then described the sequence of operation of a typical relay. He
said
that when an electric circuit is completed in the game (providing
current
through the relay coil) the resulting magnetic field attracts the
armature
(overcoming the tension of a spring connected to it). The movement
of the
armature, he went on, moves the "switch actuator" attached to it
which
in turn
moves the blades of the switches, thus completing or opening the
electrical
circuits to which they are wired.
Finally, Rob said that the switches
remain in that position until
current
is subsequently removed from the coil.
When that occurs, he said,
the
spring attached to the armature returns it to it's original position, the
attached
actuator returning the switches to theirs.
He then summarized the
operation
of the relay by saying that it is used to "take electrical current
(allowed
to flow by the closing of one switch) and "relay" it to several
other
circuits by causing additional switches to open or close". A typical
relay
was then illustrated.
The next variation of the switch Rob
discussed was the "Stepping Switch"
(the
second most widely used active component in pingames) which he said was
composed
of two major parts called the "contact plate" and the "wiper
assembly
(or blade)". He then described
these components in detail.
The "contact plate", Rob then
said, was mainly constructed of an
insulation
material, but also contained "conductive paths", arranged in
circular
patterns, of either "copper runners" (similar to the conductors on
a
printed circuit board) or copper rivets.
He then told how the wires from
external
game circuits were attached to them.
The "wiper assembly", Rob then
continued, consisted of "a multi-armed
piece
of copper, or other conduction material" connected at the center of the
contact
plate. The arms, he continued, extended
radially outward from the
center
of the wiper assembly to the point where they contact the copper
runners
(or rivets) on the "contact plate".
Rob next explained the actual operation
of the unit, first saying that
the
wiper assembly is usually rotated using either a solenoid or a motor. As
the
wiper blades contact the copper runners or rivets, he went on, various
electrical
circuits are completed and then broken.
He next commented that
the
wiper assembly is normally rotated in "steps", hence the name
"Stepping
Switch".
At that point Rob briefly mentioned the
third "elaboration" of the
switch
he had mentioned earlier - the "cam-controlled switch". He said that
that
type of switch is opened and closed by having one of it's blades ride on
the
edge of a notched metal disc. As the
notched disc (cam) is rotated by a
motor,
he went on, the switch(es) open or close by riding up on the raised
areas
or down into the notched areas.
Concluding the sub-section on switches,
Rob provided a couple
"sidelights"
on the use of pingame components by the military during World
War
II. He first told of an article on pingames
appearing in a 1939 issue of
The
Saturday Evening Post in which the author commented that switches
developed
by the coin machine industry were used by the Navy to control
torpedo
and anti-aircraft guns. Another article
from the New York Times
mentioning
"Uncle Sam's" use of pingame components was also quoted from.
The next sub-section of the chapter,
titled "Pins Develop Bigger Backs",
began
with Rob commenting that as the complexity of pingames increased in the
late
1930's so did the size of their cabinets.
He then began describing in
general
terms the physical changes in pingames during that decade.
In 1934, Rob began, pingames consisted of
a rectangular box with glass
covering
the playfield, some having simple legs, and a few having short
backboards
which only indicated the name of the game.
After the introduction
of
solenoids, lights, etc., Rob went on, the inside of the playboard began to
become
crowded. At first, he then remarked,
part of the lighting and scoring
circuitry
was moved into a small cabinet with a glass front replacing the
"name
board".
By 1936, Rob then commented, the first
"illustrated" backglass was used
on a
game called PEARL HARBOR - prior backboards being decorated only with
simple
geometric patterns. He ended the
discussion of backboards naming some
typical
themes depicting "contemporary life" of the period including: CHICAGO
EXPRESS,
TRAFFIC, FLYING TRAPEZE, and HOLLYWOOD.
The final sub-section describing
advancements to pingames in the 1930's
was
titled simply "Bumper". Rob
began that discussion by commenting that
1937
was the year in which "the industry was bumped from it's momentary slump
in
innovations". He then began
describing what he called "a totally new
concept
in the pinball industry" which was brought about by Bally
Manufacturing.
Up until that time, Rob remarked,
playfields had mainly consisted of
scoring
holes - balls landing in them remaining there until the next game was
started
(or occasionally kicked into a higher scoring hole by a solenoid
activated
kicker). In January 1937, he went on,
Bally produced the first
"pinless",
"pocketless" pingame which was called BUMPER.
Rob next described the new scoring device
Bally introduced on that game.
He said
the playfield of BUMPER was clustered with 12 posts each having a
coiled
spring hanging vertically from it's center - adding that this device
itself
was called a "bumper". He
then said that each of these "bumpers"
could
record the touch of a ball from any side of it.
Describing it's action in more detail,
Rob told how when a ball struck
any
point on the spring, it caused the lower end of it to close an electrical
contact
which advanced the player's score. He
then remarked that BUMPER had
several
innovative features in addition to it's unique playfield arrangement
with
it's bumpers.
The most important of these other
innovations Rob said was a "totally
new
method of recording the score". He
then described this device as "a
clever
stereopticon device" - employing an elaborate back-projected system
involving
a lamp, an opaque disc with clear numbers which rotated each time
a ball
hit a bumper, and lenses to project the score (in units of '10') onto
an
opaque glass mounted in the game's backboard.
He then commented that
BUMPER
also employed an electrified tilt mechanism which indicated by a light
on the
backglass if the game was "bumped too hard".
Rob then commented that the new
electrical scoring system and the bumper
introduced
on BUMPER were soon adopted by other manufacturers, and that the
success
of this new idea caused some manufacturers to "refit" older games to
that
system - even Bally "reissued" it's 1933 hit AIRWAY as a "bumper
game".
The section of the chapter dealing with
game innovations ended with some
comments
from Rob concerning how the pinball industry was affected by them.
First
he said these innovations made it possible for the industry to produce
"games
which were more interesting and complex enough to sustain playtime
without
the use of prizes and cash awards".
Rob then remarked that because many
jurisdictions at that time were
passing
laws outlawing pingames as "gambling devices", manufacturers began to
stress
pinball play as a form of amusement. He ended by quoting from the
pinball
history and art exhibition catalog TILT from 1975 in which he said
the
author, Pat McCarthy, "summarized the period quite well".
The quote began by saying that in the
mid-1930's pinball companies began
replacing
"prizes" for skillful play by automatic awards of "free
games" -
the
locations soon discovering that this made the game more popular with
players
than the more difficult prize awarding models.
The author of the article continued by
remarking that even though more
people
began playing for amusement, many operators still redeemed "free
games"
for cash. This, he said, "aroused
in officials an antagonism toward
pinball
that persisted in many places to the present time". The quoted part
of the
article ended with a comment that many companies who had previously
manufactured
pingames began to "retire from the field" around that time -
resulting
in one of the "periodic slumps", with many manufacturers beginning
to
"diversify their operations".
That ended that section of the chapter -
and will also end this part of
my
description of the thesis. In a future
article I will describe the rest
of the
chapter, as well as the rest of the thesis.
So stay tuned!
PART 2
In a past issue of Coin Slot I described
Rob Hawkins' thesis on the
history
of pinball up through the middle of Chapter